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		<id>http://brokendagger.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Character_Creation</id>
		<title>Character Creation - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://brokendagger.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Character_Creation"/>
		<link rel="alternate" type="text/html" href="http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;action=history"/>
		<updated>2026-07-26T17:46:17Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13542&amp;oldid=prev</id>
		<title>Rance at 21:33, 16 August 2014</title>
		<link rel="alternate" type="text/html" href="http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13542&amp;oldid=prev"/>
				<updated>2014-08-16T21:33:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:33, 16 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Myrken Wood]] and surrounding regions are predominantly populated by humans. Other fantastical races - elves, dwarves, halflings, minotaurs, etc. - are known, but present as a minority. As a broad guideline the more strange, exotic or monstrous a race, the more likely they are to receive reactions ranging from curiosity and fascination to fear and loathing. Typically &amp;quot;villainous&amp;quot; races such as orcs, trolls, dark elves or vampires are unlikely to be welcomed with open arms. This doesn't preclude you from playing an antagonistic or villainous character, but we believe that even &amp;quot;evil&amp;quot; characters should have a firm sense of motivation and purpose behind their villainy. Our setting thrives more on profound interaction than outright violence.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Myrken Wood]] and surrounding regions are predominantly populated by humans. Other fantastical races - elves, dwarves, halflings, minotaurs, etc. - are known, but present as a minority. As a broad guideline the more strange, exotic or monstrous a race, the more likely they are to receive reactions ranging from curiosity and fascination to fear and loathing. Typically &amp;quot;villainous&amp;quot; races such as orcs, trolls, dark elves or vampires are unlikely to be welcomed with open arms. This doesn't preclude you from playing an antagonistic or villainous character, but we believe that even &amp;quot;evil&amp;quot; characters should have a firm sense of motivation and purpose behind their villainy. Our setting thrives more on profound interaction than outright violence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''WHY IS THIS?'''&amp;#160; Characters in our setting (especially NPCs) are expected to behave rationally, for the most part. When confronted with a character who seems strange or potentially dangerous they will react with wariness, fear or aggression, and players intent on introducing such characters should bear this in mind.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''WHY IS THIS?'''&amp;#160; Characters in our setting (especially NPCs) are expected to behave rationally, for the most part. When confronted with a character who seems strange or potentially dangerous they will react with wariness, fear&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;or aggression, and players intent on introducing such characters should bear this in mind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Where can my character come from?===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Where can my character come from?===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rance</name></author>	</entry>

	<entry>
		<id>http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13541&amp;oldid=prev</id>
		<title>Rance: /* One last reminder */</title>
		<link rel="alternate" type="text/html" href="http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13541&amp;oldid=prev"/>
				<updated>2014-08-16T21:31:29Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;One last reminder&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:31, 16 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===One last reminder===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===One last reminder===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Remember to avoid playing the all-powerful and all-knowing.&amp;#160; Be willing to compromise your character’s morals and motives.&amp;#160; Likewise, expect to inspire the same for other players&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt; If you’re looking to more specifically define your character for your own knowledge, fiction-writing tools such as character sheets (http://www.epiguide.com/ep101/writing/charchart.html) are extremely useful, but not necessary.&amp;#160; If you have any further questions or concerns regarding character creation, don’t hesitate to talk to other players or ask for guidance and assistance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Remember to avoid playing the all-powerful and all-knowing.&amp;#160; Be willing to compromise your character’s morals and motives.&amp;#160; Likewise, expect to inspire the same for other players&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt; If you’re looking to more specifically define your character for your own knowledge, fiction-writing tools such as character sheets (http://www.epiguide.com/ep101/writing/charchart.html) are extremely useful, but not necessary.&amp;#160; If you have any further questions or concerns regarding character creation, don’t hesitate to talk to other players or ask for guidance and assistance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rance</name></author>	</entry>

	<entry>
		<id>http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13525&amp;oldid=prev</id>
		<title>BDAdmin: /* Firm Guidelines */</title>
		<link rel="alternate" type="text/html" href="http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13525&amp;oldid=prev"/>
				<updated>2014-08-12T23:10:11Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Firm Guidelines&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:10, 12 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Welcome to [[#Broken_Dagger]]!&amp;#160; If you're ready to join in our stories, adventures, and tales, we only ask that you read the following standards.&amp;#160; The first list are the guidelines we set upon character creation, while the second is an optional list of helpful starting-points that may assist you in better constructing your character.&amp;#160; Some of these rules and guidelines have been previously outlined on our [http://www.brokendagger.com/conduct/ Code of Conduct] page, which we highly recommend you read as well to better understand our channel's philosophy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Welcome to [[#Broken_Dagger]]!&amp;#160; If you're ready to join in our stories, adventures, and tales, we only ask that you read the following standards.&amp;#160; The first list are the guidelines we set upon character creation, while the second is an optional list of helpful starting-points that may assist you in better constructing your character.&amp;#160; Some of these rules and guidelines have been previously outlined on our [http://www.brokendagger.com/conduct/ Code of Conduct] page, which we highly recommend you read as well to better understand our channel's philosophy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Firm Guidelines&lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Creating your character&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All new players should read the following questions and answers to achieve a preliminary understanding of player expectations in regard to characters.&amp;#160; If you still find yourself confused or unsure, please feel free to message an [[Operator]] in the channel or talk with some of the players in [[#BD_OOC]], our out-of-character chat room. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All new players should read the following questions and answers to achieve a preliminary understanding of player expectations in regard to characters.&amp;#160; If you still find yourself confused or unsure, please feel free to message an [[Operator]] in the channel or talk with some of the players in [[#BD_OOC]], our out-of-character chat room. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Where to start?===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Where to start?===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BDAdmin</name></author>	</entry>

	<entry>
		<id>http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13524&amp;oldid=prev</id>
		<title>Majic13: /* Charater Creation Advice */</title>
		<link rel="alternate" type="text/html" href="http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13524&amp;oldid=prev"/>
				<updated>2014-08-12T19:50:13Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Charater Creation Advice&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:50, 12 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Imagine that our setting, in regard to themes, tones, and form, lingers somewhere between ''Lord of the Rings'' and ''Game of Thrones'' (but do keep in mind, these are only potential inspirations; we do not allow copyrighted material here). Characters should not exist merely to be the vessels of flashy powers; they should live, breathe, laugh, suffer, be challenged, challenge others, and seem realistic and believable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Imagine that our setting, in regard to themes, tones, and form, lingers somewhere between ''Lord of the Rings'' and ''Game of Thrones'' (but do keep in mind, these are only potential inspirations; we do not allow copyrighted material here). Characters should not exist merely to be the vessels of flashy powers; they should live, breathe, laugh, suffer, be challenged, challenge others, and seem realistic and believable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charater &lt;/del&gt;Creation Advice=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Character &lt;/ins&gt;Creation Advice=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Freeform roleplaying has as much in common with writing fiction as it does with roleplaying games - as such, try to consider your character not so much as a list of traits and abilities as an actor in a story. Their path is not determined by the roll of a die, but by choosing a direction that offers the most narrative satisfaction. The following guidelines are not strictly-enforced rules, but provided to help you create a character who will be enjoyable to play in the Broken Dagger.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Freeform roleplaying has as much in common with writing fiction as it does with roleplaying games - as such, try to consider your character not so much as a list of traits and abilities as an actor in a story. Their path is not determined by the roll of a die, but by choosing a direction that offers the most narrative satisfaction. The following guidelines are not strictly-enforced rules, but provided to help you create a character who will be enjoyable to play in the Broken Dagger.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Majic13</name></author>	</entry>

	<entry>
		<id>http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13523&amp;oldid=prev</id>
		<title>Majic13: /* Where can my character come from? */</title>
		<link rel="alternate" type="text/html" href="http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13523&amp;oldid=prev"/>
				<updated>2014-08-12T19:47:27Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Where can my character come from?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:47, 12 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Where can my character come from?===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Where can my character come from?===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The world of #Broken_Dagger is large and to a great extent unexplored. If your character is not from Myrken Wood&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, you’re welcome &lt;/del&gt;to detail a homeland for them beyond the borders of [[Amasynian Province]]. Long-distance travel by land or sea is possible, if arduous, and foreigners are generally viewed with cautious interest. Magical travel by portal or teleportation is very rare in the core setting, and thus the preserve of the extremely wealthy or the extremely powerful. Travel between worlds/planes/dimensions is effectively unknown, and requires Op approval.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The world of #Broken_Dagger is large and to a great extent unexplored. If your character is not from Myrken Wood &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or surrounding regions we encourage you &lt;/ins&gt;to detail a homeland for them beyond the borders of [[Amasynian Province]]. Long-distance travel by land or sea is possible, if arduous, and foreigners are generally viewed with cautious interest. Magical travel by portal or teleportation is very rare in the core setting, and thus the preserve of the extremely wealthy or the extremely powerful. Travel between worlds/planes/dimensions is effectively unknown, and requires Op approval.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Take the time to familiarise yourself with our setting - [http://brokendagger.com/the-setting/amasynian-province/ explore the maps] on the Broken Dagger website and spend a while browsing the BD Wiki - and it shouldn’t be hard to find a gap. The wider setting has been left deliberately undefined so that our players have room to fill in the blanks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Take the time to familiarise yourself with our setting - [http://brokendagger.com/the-setting/amasynian-province/ explore the maps] on the Broken Dagger website and spend a while browsing the BD Wiki - and it shouldn’t be hard to find a gap. The wider setting has been left deliberately undefined so that our players have room to fill in the blanks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Majic13</name></author>	</entry>

	<entry>
		<id>http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13522&amp;oldid=prev</id>
		<title>Majic13: /* What races can I play? */</title>
		<link rel="alternate" type="text/html" href="http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13522&amp;oldid=prev"/>
				<updated>2014-08-12T19:46:37Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;What races can I play?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:46, 12 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===What races can I play?===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===What races can I play?===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Myrken Wood]] and surrounding regions are predominantly populated by humans. Other fantastical races - elves, dwarves, halflings, minotaurs, etc. - are known, but present as a minority. As a broad guideline the more strange, exotic or monstrous a race, the more likely they are to receive reactions ranging from curiosity and fascination to fear and loathing. Typically &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;“villainous” &lt;/del&gt;races such as orcs, trolls, dark elves or vampires are unlikely to be welcomed with open arms. This doesn't preclude you from playing an antagonistic or villainous character, but we believe that even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;“evil” &lt;/del&gt;characters should have a firm sense of motivation and purpose behind their villainy. Our setting thrives more on profound interaction than outright violence.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Myrken Wood]] and surrounding regions are predominantly populated by humans. Other fantastical races - elves, dwarves, halflings, minotaurs, etc. - are known, but present as a minority. As a broad guideline the more strange, exotic or monstrous a race, the more likely they are to receive reactions ranging from curiosity and fascination to fear and loathing. Typically &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;villainous&amp;quot; &lt;/ins&gt;races such as orcs, trolls, dark elves or vampires are unlikely to be welcomed with open arms. This doesn't preclude you from playing an antagonistic or villainous character, but we believe that even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;evil&amp;quot; &lt;/ins&gt;characters should have a firm sense of motivation and purpose behind their villainy. Our setting thrives more on profound interaction than outright violence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''WHY IS THIS?'''&amp;#160; Characters in our setting (especially NPCs) are expected to behave rationally, for the most part. When confronted with a character who seems strange or potentially dangerous they will react with wariness, fear or aggression, and players intent on introducing such characters should bear this in mind.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''WHY IS THIS?'''&amp;#160; Characters in our setting (especially NPCs) are expected to behave rationally, for the most part. When confronted with a character who seems strange or potentially dangerous they will react with wariness, fear or aggression, and players intent on introducing such characters should bear this in mind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Majic13</name></author>	</entry>

	<entry>
		<id>http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13521&amp;oldid=prev</id>
		<title>Majic13: /* Regarding Villains */</title>
		<link rel="alternate" type="text/html" href="http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13521&amp;oldid=prev"/>
				<updated>2014-08-12T19:45:50Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Regarding Villains&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:45, 12 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Regarding Villains====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Regarding Villains====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We don’t discourage the introduction of antagonistic or villainous characters whose desires conflict with those of others - conflict is the heart of a good story! - but we &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''strongly recommend&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;'' that new players spend a while getting used to the setting and characters therein before introducing a character intent on spreading strife and discord. We also believe that even &amp;quot;evil&amp;quot; characters should have a firm sense of purpose behind their villainy. What are their goals? What are they willing to do to achieve those goals? What are they not willing to do? What purpose does a given act of evil serve?&amp;#160; Even the most wicked people rarely view themselves as evil, and even the insane have a consistent (if distorted) reasoning behind their actions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We don’t discourage the introduction of antagonistic or villainous characters whose desires conflict with those of others - conflict is the heart of a good story! - but we ''strongly recommend'' that new players spend a while getting used to the setting and characters therein before introducing a character intent on spreading strife and discord. We also believe that even &amp;quot;evil&amp;quot; characters should have a firm sense of purpose behind their villainy. What are their goals? What are they willing to do to achieve those goals? What are they not willing to do? What purpose does a given act of evil serve?&amp;#160; Even the most wicked people rarely view themselves as evil, and even the insane have a consistent (if distorted) reasoning behind their actions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===How will my character grow?===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===How will my character grow?===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Majic13</name></author>	</entry>

	<entry>
		<id>http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13520&amp;oldid=prev</id>
		<title>Majic13: /* Regarding Healers */</title>
		<link rel="alternate" type="text/html" href="http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13520&amp;oldid=prev"/>
				<updated>2014-08-12T19:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Regarding Healers&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:45, 12 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Regarding Healers====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Regarding Healers====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''strongly recommend&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;'' that magical healing be kept to a minimum. You may encounter both IC and OOC resistance to instant healing spells - to many of our players their character coping with an injury is an interesting challenge. Ready access to instant magical healing can reduce the dramatic impact of situations in which a character risks physical harm. As such, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''limited&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;'' forms of magical healing - speeding natural recovery, staving off infection, reducing an injury from mortal to survivable - are far more narratively useful than spells that instantly mend broken bones, regrow amputated limbs, or completely heal terrible wounds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We ''strongly recommend'' that magical healing be kept to a minimum. You may encounter both IC and OOC resistance to instant healing spells - to many of our players their character coping with an injury is an interesting challenge. Ready access to instant magical healing can reduce the dramatic impact of situations in which a character risks physical harm. As such, ''limited'' forms of magical healing - speeding natural recovery, staving off infection, reducing an injury from mortal to survivable - are far more narratively useful than spells that instantly mend broken bones, regrow amputated limbs, or completely heal terrible wounds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Regarding Villains====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Regarding Villains====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Majic13</name></author>	</entry>

	<entry>
		<id>http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13519&amp;oldid=prev</id>
		<title>Majic13: /* What about power levels? */</title>
		<link rel="alternate" type="text/html" href="http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13519&amp;oldid=prev"/>
				<updated>2014-08-12T19:45:16Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;What about power levels?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:45, 12 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===What about power levels?===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===What about power levels?===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Our channel has played host to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;range of characters at varying power levels&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from peasants to masters in their particular field of interest. So &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters with great power do not overshadow characters without, we insist that powerful characters face firm constraints and limitations to their capabilities. The more potent a power, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more difficult or demanding it should be to &lt;/del&gt;use&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Perhaps it is exhausting or injurious; perhaps it requires very specific conditions; perhaps it requires extensive preparation; perhaps it can only be used in moments &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extreme duress; perhaps it has a very tightly-defined effect. This does not mean that your character cannot have amazing &lt;/del&gt;powers, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only that such talents and abilities should be offset by comparable constraints or consequences&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We believe that the use of special powers should never be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;casual or trivial matter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;that the use of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;special &lt;/ins&gt;powers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;should '''expand''' story possibilities&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not close them off&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When giving your character &lt;/del&gt;powers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beyond &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;realm &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normal human ability, please bear in mind:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Characters using special &lt;/ins&gt;powers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as a matter of routine can dilute &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sense &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wonder that such &lt;/ins&gt;powers should &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;evoke - what ought to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incredible becomes commonplace or even boring. Additionally, struggle against adversity is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rich source &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engaging roleplay&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While it makes sense IC to accept a powerful character’s offer &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;help&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;OOC this can make things less enjoyable for other players&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as they now have nothing for their characters to do&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* The use of special &lt;/del&gt;powers should &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;never &lt;/del&gt;be a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;casual matter. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* The use &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special powers should expand story possibilities, not close them off&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* The use &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special powers should be considered a narrative last resort; often&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when faced with an in-character situation where that power could be administered&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consider its consequences and whether or not its incorporation would be suitable&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You will find that most every extant character has an element to them which is uncanny or curious - but these are &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;widely stated or commonly revealed in-character except in extraneous circumstances.&amp;#160; Of course, &lt;/del&gt;characters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are not required to have any secret qualities&lt;/del&gt;, but we &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recognize &lt;/del&gt;that characters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must first &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interesting for you &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;write before they &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ever &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interesting for others &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interact with&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We do &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explicitly forbid powerful &lt;/ins&gt;characters, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to keep things balanced &lt;/ins&gt;we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do insist &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;powerful &lt;/ins&gt;characters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;face limitations to their abilities. This doesn’t mean that your character can’t '''have amazing''' powers, only that such talents and abilities need to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offset by comparable constraints and consequences. Perhaps a power is exhausting or injurious &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the user; perhaps it requires extensive preparation; perhaps it &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used in moments of extreme duress. As a general guideline: the more potent a power, the stronger the reasons a character should have not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''WHY IS THIS?'''&amp;#160; High-power characters pose a number of concerns. In terms of storytelling, characters using fantastical powers for routine applications can dilute the sense of wonder that such powers should evoke, and the incredible becomes commonplace or even boring. Additionally, characters with such powers run the risk of overshadowing characters without, thus denying other players the opportunity for interesting roleplay. Compare “The villain is defeated with the wave of a godling’s hand,” with “The villain is defeated by commoners who rose to the challenge, embarked on a perilous quest, and discovered strength and bravery they never knew they had.” Which is the more interesting story?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''WHY IS THIS?'''&amp;#160; High-power characters pose a number of concerns. In terms of storytelling, characters using fantastical powers for routine applications can dilute the sense of wonder that such powers should evoke, and the incredible becomes commonplace or even boring. Additionally, characters with such powers run the risk of overshadowing characters without, thus denying other players the opportunity for interesting roleplay. Compare “The villain is defeated with the wave of a godling’s hand,” with “The villain is defeated by commoners who rose to the challenge, embarked on a perilous quest, and discovered strength and bravery they never knew they had.” Which is the more interesting story?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Regarding &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Healing&lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We strongly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suggest &lt;/del&gt;that magical healing be kept to a minimum. You may encounter both IC and OOC resistance to instant healing spells&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;to many of our players&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;their character coping with an injury is an interesting challenge. Ready access to instant magical healing can reduce the dramatic impact of situations in which a character risks physical harm. As such, limited magical healing - speeding natural recovery, staving off infection, reducing an injury from mortal to survivable - are far more narratively useful than spells that instantly mend broken bones, regrow amputated limbs, or completely heal terrible wounds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Regarding &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Healers&lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Regarding &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Villainy&lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;strongly &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recommend''' &lt;/ins&gt;that magical healing be kept to a minimum. You may encounter both IC and OOC resistance to instant healing spells &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;to many of our players their character coping with an injury is an interesting challenge. Ready access to instant magical healing can reduce the dramatic impact of situations in which a character risks physical harm. As such, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;limited&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' forms of &lt;/ins&gt;magical healing - speeding natural recovery, staving off infection, reducing an injury from mortal to survivable - are far more narratively useful than spells that instantly mend broken bones, regrow amputated limbs, or completely heal terrible wounds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We don’t discourage the introduction of antagonistic or villainous characters whose desires conflict with those of others - conflict is the heart of a good story! - but we strongly recommend that new players spend a while getting used to the setting and characters therein before introducing a character intent on spreading strife and discord. We also believe that even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;“evil” &lt;/del&gt;characters should have a firm sense of purpose behind their villainy. What are their goals? What are they willing to do to achieve those goals? What are they not willing to do? What purpose does a given act of evil serve?&amp;#160; Even the most wicked people rarely view themselves as evil, and even the insane have a consistent (if distorted) reasoning behind their actions. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Regarding &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Villains&lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We don’t discourage the introduction of antagonistic or villainous characters whose desires conflict with those of others - conflict is the heart of a good story! - but we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;strongly recommend&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;that new players spend a while getting used to the setting and characters therein before introducing a character intent on spreading strife and discord. We also believe that even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;evil&amp;quot; &lt;/ins&gt;characters should have a firm sense of purpose behind their villainy. What are their goals? What are they willing to do to achieve those goals? What are they not willing to do? What purpose does a given act of evil serve?&amp;#160; Even the most wicked people rarely view themselves as evil, and even the insane have a consistent (if distorted) reasoning behind their actions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===How will my character grow?===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===How will my character grow?===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We aim to foster an environment where characters make new friends, develop strong alliances, establish believable rivalries, and ultimately develop through their shared experiences.&amp;#160; Your character’s ability to grow or be altered by the events in #Broken_Dagger is perhaps the most essential aspect of your character.&amp;#160; Be willing to allow their mindset to change over time; be ready to let the setting and other characters negatively and positively affect them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We aim to foster an environment where characters make new friends, develop strong alliances, establish believable rivalries, and ultimately develop through their shared experiences.&amp;#160; Your character’s ability to grow or be altered by the events in #Broken_Dagger is perhaps the most essential aspect of your character.&amp;#160; Be willing to allow their mindset to change over time; be ready to let the setting and other characters negatively and positively affect them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Majic13</name></author>	</entry>

	<entry>
		<id>http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13518&amp;oldid=prev</id>
		<title>Majic13: /* Where can my character come from? */</title>
		<link rel="alternate" type="text/html" href="http://brokendagger.com/wiki/index.php?title=Character_Creation&amp;diff=13518&amp;oldid=prev"/>
				<updated>2014-08-12T19:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Where can my character come from?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:40, 12 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Where can my character come from?===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Where can my character come from?===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The world of #Broken_Dagger is large and to a great extent unexplored. If your character is not from Myrken Wood, you’re welcome to detail a homeland for them beyond the borders of [[Amasynian Province]]. Long-distance travel by land or sea is possible, if arduous, and foreigners are generally viewed with cautious interest. Magical travel by portal or teleportation is very rare in the core setting, and thus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;under &lt;/del&gt;the preserve of the extremely wealthy or the extremely powerful. Travel between worlds/planes/dimensions is effectively unknown, and requires Op approval.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The world of #Broken_Dagger is large and to a great extent unexplored. If your character is not from Myrken Wood, you’re welcome to detail a homeland for them beyond the borders of [[Amasynian Province]]. Long-distance travel by land or sea is possible, if arduous, and foreigners are generally viewed with cautious interest. Magical travel by portal or teleportation is very rare in the core setting, and thus the preserve of the extremely wealthy or the extremely powerful. Travel between worlds/planes/dimensions is effectively unknown, and requires Op approval.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Take the time to familiarise yourself with our setting - [http://brokendagger.com/the-setting/amasynian-province/ explore the maps] on the Broken Dagger website and spend a while browsing the BD Wiki - and it shouldn’t be hard to find a gap. The wider setting has been left deliberately undefined so that our players have room to fill in the blanks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Take the time to familiarise yourself with our setting - [http://brokendagger.com/the-setting/amasynian-province/ explore the maps] on the Broken Dagger website and spend a while browsing the BD Wiki - and it shouldn’t be hard to find a gap. The wider setting has been left deliberately undefined so that our players have room to fill in the blanks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Majic13</name></author>	</entry>

	</feed>