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		<updated>2026-07-26T16:40:59Z</updated>
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	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2018-11-26T02:09:12Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* The Raven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala ni Niall&lt;br /&gt;
| title         =    Lady Niall; Queen of Cnoch-na-Niall; the Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Fairy Queen&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, having no inherent form but changing according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. Like most of her people, she adores children and will countenance (and in fact indulge) almost any mischief from them. Woe betide anyone who does a child ill in her presence.&lt;br /&gt;
&lt;br /&gt;
===Glamourie===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;...there was a man of H----, whom the tounfolk saye is biwicchen, who, when ask’d the sake of his enchountement, told that in the Midsumor, he was in the holt at P---, with his byndel upon his back, and that a grete Lady upon a White Palfrey came to him, and geve him to drink from a silver Cuppe, which she bade him take as a gift, and from that day he has been stone-blind, albest he newse yt nowt, for he swears he sees all sondry mervels, but in sooth, he stumbleth all about, tho yt be full licht. He produced the Cuppe, which he had hid benethe his bedde, til he likened what he should make of yt; but the cuppe was of common wood, much crack'd and worm-riddled, that could have held no more licor than a Sieve. When ask'd to give it up, that yt micht be examined close, this wight swore noone should ever lay hand on yt, for yt was all the tresour he had in this World, and would yet make him his Fortune. And in the toun were some who say, This lady was the Quene of Fayerye.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put simply, glamourie is a magical skill that alters perception...yet there is nothing simple about glamourie. It can be used to change the appearance of objects and people or to subtly heighten or twist emotion, turning reasonable caution to blind panic, simple affection to lust, or vice versa. The danger in glamourie lies in its persistence (a glamourie does not require the physical presence or even consciousness of its caster to endure, and it endures perhaps indefinitely) and its pervasiveness (any number of people viewing the glamourie will see precisely the same thing), indicating there may be extremely powerful mental manipulation at work.&lt;br /&gt;
&lt;br /&gt;
The other danger of glamourie is that it appears to have an internal failsafe of ''convincing people not to question it.'' In short, no matter how unlikely or out-of-place the glam, one's first instinct is to believe that it is entirely plausible and to react accordingly. Long familiarity with glamourie or certain magical gifts of perception may allow the viewer to recognize the unreality of the situation: while they will still ''see'' the glamourie, they may understand that it is not real. Iron or steel cannot be glamoured and its touch dispels the illusion from any glamoured object.&lt;br /&gt;
&lt;br /&gt;
Certain animals react differently to glamourie. Wild beasts tend to perceive it but understand that it is not real (a wolf who sees a false fire will quickly realize they can walk through it). Domesticated ones usually, though not always, react to glamourie as humans do (a horse will shy away from false fire--and be burned by it). &lt;br /&gt;
&lt;br /&gt;
Cats completely ignore it, but cats ignore everything.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she reveres, protects, and on occasion enables.&lt;br /&gt;
&lt;br /&gt;
===The Raven=== &lt;br /&gt;
[[File:Crowletter.jpg|200px|thumb|right]]  &lt;br /&gt;
Messenger to the Woman in Red. Answers to the name Benedict. Loyal. Surly. Swears a lot. Can be distinguished from ordinary ravens by his greater size (half again as large as a common raven) and by the band of red-and-gold feathers on the undersides of his wings. Has only three clear supernatural abilities: the power of speech, the power to find anyone he is directed to seek out, and the power to deliver his message in spite of all obstacles, up to and including impregnable walls. Cannot be bought with rum cakes, but can certainly be rented for them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=File:Crowletter.jpg</id>
		<title>File:Crowletter.jpg</title>
		<link rel="alternate" type="text/html" href="?title=File:Crowletter.jpg"/>
				<updated>2018-11-26T02:08:02Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2018-11-26T00:44:14Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* The Present */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala ni Niall&lt;br /&gt;
| title         =    Lady Niall; Queen of Cnoch-na-Niall; the Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Fairy Queen&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, having no inherent form but changing according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. Like most of her people, she adores children and will countenance (and in fact indulge) almost any mischief from them. Woe betide anyone who does a child ill in her presence.&lt;br /&gt;
&lt;br /&gt;
===Glamourie===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;...there was a man of H----, whom the tounfolk saye is biwicchen, who, when ask’d the sake of his enchountement, told that in the Midsumor, he was in the holt at P---, with his byndel upon his back, and that a grete Lady upon a White Palfrey came to him, and geve him to drink from a silver Cuppe, which she bade him take as a gift, and from that day he has been stone-blind, albest he newse yt nowt, for he swears he sees all sondry mervels, but in sooth, he stumbleth all about, tho yt be full licht. He produced the Cuppe, which he had hid benethe his bedde, til he likened what he should make of yt; but the cuppe was of common wood, much crack'd and worm-riddled, that could have held no more licor than a Sieve. When ask'd to give it up, that yt micht be examined close, this wight swore noone should ever lay hand on yt, for yt was all the tresour he had in this World, and would yet make him his Fortune. And in the toun were some who say, This lady was the Quene of Fayerye.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put simply, glamourie is a magical skill that alters perception...yet there is nothing simple about glamourie. It can be used to change the appearance of objects and people or to subtly heighten or twist emotion, turning reasonable caution to blind panic, simple affection to lust, or vice versa. The danger in glamourie lies in its persistence (a glamourie does not require the physical presence or even consciousness of its caster to endure, and it endures perhaps indefinitely) and its pervasiveness (any number of people viewing the glamourie will see precisely the same thing), indicating there may be extremely powerful mental manipulation at work.&lt;br /&gt;
&lt;br /&gt;
The other danger of glamourie is that it appears to have an internal failsafe of ''convincing people not to question it.'' In short, no matter how unlikely or out-of-place the glam, one's first instinct is to believe that it is entirely plausible and to react accordingly. Long familiarity with glamourie or certain magical gifts of perception may allow the viewer to recognize the unreality of the situation: while they will still ''see'' the glamourie, they may understand that it is not real. Iron or steel cannot be glamoured and its touch dispels the illusion from any glamoured object.&lt;br /&gt;
&lt;br /&gt;
Certain animals react differently to glamourie. Wild beasts tend to perceive it but understand that it is not real (a wolf who sees a false fire will quickly realize they can walk through it). Domesticated ones usually, though not always, react to glamourie as humans do (a horse will shy away from false fire--and be burned by it). &lt;br /&gt;
&lt;br /&gt;
Cats completely ignore it, but cats ignore everything.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she reveres, protects, and on occasion enables.&lt;br /&gt;
&lt;br /&gt;
===The Raven=== &lt;br /&gt;
[[File:BenedictRaven.jpeg|200px|thumb|right]]  &lt;br /&gt;
Messenger to the Woman in Red. Answers to the name Benedict. Loyal. Surly. Swears a lot. Can be distinguished from ordinary ravens by his greater size (half again as large as a common raven) and by the band of red-and-gold feathers on the undersides of his wings. Has only three clear supernatural abilities: the power of speech, the power to find anyone he is directed to seek out, and the power to deliver his message in spite of all obstacles, up to and including impregnable walls. Cannot be bought with rum cakes, but can certainly be rented for them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2018-11-25T06:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* The Raven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala ni Niall&lt;br /&gt;
| title         =    Lady Niall; Queen of Cnoch-na-Niall; the Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Fairy Queen&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, having no inherent form but changing according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. Like most of her people, she adores children and will countenance (and in fact indulge) almost any mischief from them. Woe betide anyone who does a child ill in her presence.&lt;br /&gt;
&lt;br /&gt;
===Glamourie===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;...there was a man of H----, whom the tounfolk saye is biwicchen, who, when ask’d the sake of his enchountement, told that in the Midsumor, he was in the holt at P---, with his byndel upon his back, and that a grete Lady upon a White Palfrey came to him, and geve him to drink from a silver Cuppe, which she bade him take as a gift, and from that day he has been stone-blind, albest he newse yt nowt, for he swears he sees all sondry mervels, but in sooth, he stumbleth all about, tho yt be full licht. He produced the Cuppe, which he had hid benethe his bedde, til he likened what he should make of yt; but the cuppe was of common wood, much crack'd and worm-riddled, that could have held no more licor than a Sieve. When ask'd to give it up, that yt micht be examined close, this wight swore noone should ever lay hand on yt, for yt was all the tresour he had in this World, and would yet make him his Fortune. And in the toun were some who say, This lady was the Quene of Fayerye.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put simply, glamourie is a magical skill that alters perception...yet there is nothing simple about glamourie. It can be used to change the appearance of objects and people or to subtly heighten or twist emotion, turning reasonable caution to blind panic, simple affection to lust, or vice versa. The danger in glamourie lies in its persistence (a glamourie does not require the physical presence or even consciousness of its caster to endure, and it endures perhaps indefinitely) and its pervasiveness (any number of people viewing the glamourie will see precisely the same thing), indicating there may be extremely powerful mental manipulation at work.&lt;br /&gt;
&lt;br /&gt;
The other danger of glamourie is that it appears to have an internal failsafe of ''convincing people not to question it.'' In short, no matter how unlikely or out-of-place the glam, one's first instinct is to believe that it is entirely plausible and to react accordingly. Long familiarity with glamourie or certain magical gifts of perception may allow the viewer to recognize the unreality of the situation: while they will still ''see'' the glamourie, they may understand that it is not real. Iron or steel cannot be glamoured and its touch dispels the illusion from any glamoured object.&lt;br /&gt;
&lt;br /&gt;
Certain animals react differently to glamourie. Wild beasts tend to perceive it but understand that it is not real (a wolf who sees a false fire will quickly realize they can walk through it). Domesticated ones usually, though not always, react to glamourie as humans do (a horse will shy away from false fire--and be burned by it). &lt;br /&gt;
&lt;br /&gt;
Cats completely ignore it, but cats ignore everything.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she both reveres, protects, and on occasion enables.&lt;br /&gt;
&lt;br /&gt;
===The Raven=== &lt;br /&gt;
[[File:BenedictRaven.jpeg|200px|thumb|right]]  &lt;br /&gt;
Messenger to the Woman in Red. Answers to the name Benedict. Loyal. Surly. Swears a lot. Can be distinguished from ordinary ravens by his greater size (half again as large as a common raven) and by the band of red-and-gold feathers on the undersides of his wings. Has only three clear supernatural abilities: the power of speech, the power to find anyone he is directed to seek out, and the power to deliver his message in spite of all obstacles, up to and including impregnable walls. Cannot be bought with rum cakes, but can certainly be rented for them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2018-10-02T20:36:46Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala ni Niall&lt;br /&gt;
| title         =    Lady Niall; Queen of Cnoch-na-Niall; the Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Fairy Queen&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, having no inherent form but changing according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. Like most of her people, she adores children and will countenance (and in fact indulge) almost any mischief from them. Woe betide anyone who does a child ill in her presence.&lt;br /&gt;
&lt;br /&gt;
===Glamourie===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;...there was a man of H----, whom the tounfolk saye is biwicchen, who, when ask’d the sake of his enchountement, told that in the Midsumor, he was in the holt at P---, with his byndel upon his back, and that a grete Lady upon a White Palfrey came to him, and geve him to drink from a silver Cuppe, which she bade him take as a gift, and from that day he has been stone-blind, albest he newse yt nowt, for he swears he sees all sondry mervels, but in sooth, he stumbleth all about, tho yt be full licht. He produced the Cuppe, which he had hid benethe his bedde, til he likened what he should make of yt; but the cuppe was of common wood, much crack'd and worm-riddled, that could have held no more licor than a Sieve. When ask'd to give it up, that yt micht be examined close, this wight swore noone should ever lay hand on yt, for yt was all the tresour he had in this World, and would yet make him his Fortune. And in the toun were some who say, This lady was the Quene of Fayerye.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put simply, glamourie is a magical skill that alters perception...yet there is nothing simple about glamourie. It can be used to change the appearance of objects and people or to subtly heighten or twist emotion, turning reasonable caution to blind panic, simple affection to lust, or vice versa. The danger in glamourie lies in its persistence (a glamourie does not require the physical presence or even consciousness of its caster to endure, and it endures perhaps indefinitely) and its pervasiveness (any number of people viewing the glamourie will see precisely the same thing), indicating there may be extremely powerful mental manipulation at work.&lt;br /&gt;
&lt;br /&gt;
The other danger of glamourie is that it appears to have an internal failsafe of ''convincing people not to question it.'' In short, no matter how unlikely or out-of-place the glam, one's first instinct is to believe that it is entirely plausible and to react accordingly. Long familiarity with glamourie or certain magical gifts of perception may allow the viewer to recognize the unreality of the situation: while they will still ''see'' the glamourie, they may understand that it is not real. Iron or steel cannot be glamoured and its touch dispels the illusion from any glamoured object.&lt;br /&gt;
&lt;br /&gt;
Certain animals react differently to glamourie. Wild beasts tend to perceive it but understand that it is not real (a wolf who sees a false fire will quickly realize they can walk through it). Domesticated ones usually, though not always, react to glamourie as humans do (a horse will shy away from false fire--and be burned by it). &lt;br /&gt;
&lt;br /&gt;
Cats completely ignore it, but cats ignore everything.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she both reveres, protects, and on occasion enables.&lt;br /&gt;
&lt;br /&gt;
===The Raven=== &lt;br /&gt;
[[File:BenedictRaven.jpeg|200px|thumb|right]]  &lt;br /&gt;
Messenger to the Woman in Red. Loyal. Surly. Swears a lot. Can be distinguished from ordinary ravens by his greater size (half again as large as a common raven) and by the band of red-and-gold feathers on the undersides of his wings. Has only three clear supernatural abilities: the power of speech, the power to find anyone he is directed to seek out, and the power to deliver his message in spite of all obstacles, up to and including impregnable walls. Cannot be bought with rum cakes, but can certainly be rented for them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2018-10-02T20:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala ni Niall&lt;br /&gt;
| title         =    Lady Niall; Queen of Cnoch-na-Niall; the Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Fairy Queen&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, having no inherent form but changing according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. Like most of her people, she adores children and will countenance (and in fact indulge) almost any mischief from them. Woe betide anyone who does a child ill in her presence.&lt;br /&gt;
&lt;br /&gt;
==Glamourie==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;...there was a man of H----, whom the tounfolk saye is biwicchen, who, when ask’d the sake of his enchountement, told that in the Midsumor, he was in the holt at P---, with his byndel upon his back, and that a grete Lady upon a White Palfrey came to him, and geve him to drink from a silver Cuppe, which she bade him take as a gift, and from that day he has been stone-blind, albest he newse yt nowt, for he swears he sees all sondry mervels, but in sooth, he stumbleth all about, tho yt be full licht. He produced the Cuppe, which he had hid benethe his bedde, til he likened what he should make of yt; but the cuppe was of common wood, much crack'd and worm-riddled, that could have held no more licor than a Sieve. When ask'd to give it up, that yt micht be examined close, this wight swore noone should ever lay hand on yt, for yt was all the tresour he had in this World, and would yet make him his Fortune. And in the toun were some who say, This lady was the Quene of Fayerye.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put simply, glamourie is a magical skill that alters perception...yet there is nothing simple about glamourie. It can be used to change the appearance of objects and people or to subtly heighten or twist emotion, turning reasonable caution to blind panic, simple affection to lust, or vice versa. The danger in glamourie lies in its persistence (a glamourie does not require the physical presence or even consciousness of its caster to endure, and it endures perhaps indefinitely) and its pervasiveness (any number of people viewing the glamourie will see precisely the same thing), indicating there may be extremely powerful mental manipulation at work.&lt;br /&gt;
&lt;br /&gt;
The other danger of glamourie is that it appears to have an internal failsafe of ''convincing people not to question it.'' In short, no matter how unlikely or out-of-place the glam, one's first instinct is to believe that it is entirely plausible and to react accordingly. Long familiarity with glamourie or certain magical gifts of perception may allow the viewer to recognize the unreality of the situation: while they will still ''see'' the glamourie, they may understand that it is not real. Iron or steel cannot be glamoured and its touch dispels the illusion from any glamoured object.&lt;br /&gt;
&lt;br /&gt;
Certain animals react differently to glamourie. Wild beasts tend to perceive it but understand that it is not real (a wolf who sees a false fire will quickly realize they can walk through it). Domesticated ones usually, though not always, react to glamourie as humans do (a horse will shy away from false fire--and be burned by it). &lt;br /&gt;
&lt;br /&gt;
Cats completely ignore it, but cats ignore everything.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she both reveres, protects, and on occasion enables.&lt;br /&gt;
&lt;br /&gt;
===The Raven=== &lt;br /&gt;
[[File:BenedictRaven.jpeg|200px|thumb|right]]  &lt;br /&gt;
Messenger to the Woman in Red. Loyal. Surly. Swears a lot. Can be distinguished from ordinary ravens by his greater size (half again as large as a common raven) and by the band of red-and-gold feathers on the undersides of his wings. Has only three clear supernatural abilities: the power of speech, the power to find anyone he is directed to seek out, and the power to deliver his message in spite of all obstacles, up to and including impregnable walls. Cannot be bought with rum cakes, but can certainly be rented for them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Anno_Regalis</id>
		<title>Anno Regalis</title>
		<link rel="alternate" type="text/html" href="?title=Anno_Regalis"/>
				<updated>2018-09-24T20:16:24Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Anno Regalis''''' ''(&amp;quot;In the Year of the King&amp;quot;)'', abbreviated as '''AR''' or '''A.R.''', defines an epoch based on the monarchical ascension of the [[House of Plaudart|Plaudart]] family to the throne of [[Trae Kelsa]].  Upon the coronation of [[Chedwry I Plaudart|Chedwry I]], the King's first act was to change the calendar year signifying the new era of regal lineage in [[Trae Kelsa]].  Therefore, 1 AR. was the first year of King [[Chedwry I Plaudart|Chedwry I]]'s reign.&lt;br /&gt;
&lt;br /&gt;
It is currently the year [[Current events|218]] AR.&lt;br /&gt;
&lt;br /&gt;
== Numbering of years ==&lt;br /&gt;
As an explanation of how the timeline works, the current Trae Kelsan year is defined in synch with the current mundane year, with the elimination of the 'hundredth' digit.  In other words, 2003 corresponds to 203, 2004 to 204, 2005 to 205, etc.&lt;br /&gt;
&lt;br /&gt;
There is no year zero. AR 1 is the first year or epoch of the Anno Regalis era.  Incidentally, it corresponds with 1801 AD.&lt;br /&gt;
&lt;br /&gt;
[[Category: Calendar]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Colmouth</id>
		<title>Colmouth</title>
		<link rel="alternate" type="text/html" href="?title=Colmouth"/>
				<updated>2018-08-16T00:12:15Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* Authorities */ Do not use the wiki to write about future events as if they are foregone conclusions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
| name              = Colmouth&lt;br /&gt;
&lt;br /&gt;
| image1            = &lt;br /&gt;
| alt1              = &lt;br /&gt;
| caption1          = &lt;br /&gt;
| image2            = &lt;br /&gt;
| alt2              = &lt;br /&gt;
| caption2          = &lt;br /&gt;
| type              = Port City&lt;br /&gt;
| description       = Sizable Port&lt;br /&gt;
| region            = [[Amasynian Province]]&lt;br /&gt;
| subregion         = [[Amasynia]]&lt;br /&gt;
| population        = 4,000&lt;br /&gt;
| area              = &lt;br /&gt;
| capital           = &lt;br /&gt;
| demonym           = Colmers or Mouthers&lt;br /&gt;
| government        = Colmouth Town Council, led by an elected Mayor&lt;br /&gt;
| ruler             = Mayor [[Daniel Gree III]]&lt;br /&gt;
| currency          = Trae Kelsan Shilling&lt;br /&gt;
| religion          = One True Faith, primarily&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Colmouth, like several other townships, sits on the coast of the [[Sea of Amasynia]]; specifically and fittingly, it sits at the mouth of the [[River Col]] that flows from [[Lake Mavoiir]].&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
&lt;br /&gt;
Being set between a river and the sea essentially guarantees a devotion to shipping and maritime pursuits.  Of special interest is the seafood market that occupies most of the eastern border of the town; it sells fish and seafood of all types, acting as a central exchange for such food from both the [[Sea of Amasynia]] and down to [[Lake Mavoiir]].  However, due to recent pushes from Mayor [[Daniel Gree III|Gree]] to diversify the town's industries, select citizens have been encouraged to pursue other areas.  While this has been somewhat of a rocky start for the last year, what appears to be a promising bakers' guild is fast taking form, occupying the southeast portion of town.&lt;br /&gt;
&lt;br /&gt;
Of other interests, the City Council meets in a reasonably opulent structure roughly centered on the northern boundary, overlooking the [[Sea of Amasynia|Sea]].  A family-run lighthouse, the [[Light of Col]], sits at the northwest corner of town.&lt;br /&gt;
&lt;br /&gt;
While most of the township holds to the One True Faith, there is a rounded, domed structure devoted to the [[Church of Tubbius]].  Run by local Lord Tubbian [[Percival Gree|Percival &amp;quot;Percy&amp;quot; Gree]], the Mayor's brother, this building is one of the largest of human [[Church of Tubbius|Tubbian]] gatherings at forty-six members, rivaling the recently reestablished church in [[Myrkentown]] led by their ''[[Tubbius Regalis]]'' [[Aloisius Treadwell]].&lt;br /&gt;
&lt;br /&gt;
==Authorities==&lt;br /&gt;
&lt;br /&gt;
As with most other towns in [[Amasynia]], Colmouth is subject to the laws created by the City Council and enforced by judges and the town police.  Of note, some of the judges operating under the Council serve in a traveling capacity, making circuits to and from [[Furt]] by boat every quarter.  Historically the subject of considerable corruption under the rulership of Mayor [[Daniel Gree]] from 150 to 161 [[Anno Regalis|AR]] (as discussed in Albrecht Durning's play ''[[The Comedy of Laws]]''), as the Mayor's title has passed from Gree to Gree, Jr. to [[Daniel Gree III|Gree, III]], efforts have been made to clean up the bribery and self-service in the town's ruling infrastructure, leaving the current system respectable.&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
The people of Colmouth are protected dutifully by the town police and can generally organize a standing militia or naval force in short order from its 4,000 strong.  Most of the townsfolk are solid, hard-working individuals who are more than able to defend themselves as necessary, and many of them know the details of being on a ship, giving them innate advantages should they ever need to go into naval warfare.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
The economy of Colmouth is bolstered by a fluid interchange of deep-sea fishing and trade for freshwater fish from [[Lake Mavoiir]] to the south.  Otherwise, there is a strong maritime trade up and down the coast between Colmouth and [[Furt]], in particular, as well as occasionally [[Westenford]].&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
&lt;br /&gt;
Travel within the city is eased by the presence of wide roads designed to accommodate trade and travel, emphasizing more than enough room for carts and transport.  This is the result, largely, of Judge [[Daniel Gree]]'s efforts to attempt to make Colmouth a copy of his native [[Westenford]] in as many ways as possible.&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2018-07-02T02:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* Glamourie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala ni Niall&lt;br /&gt;
| title         =    Lady Niall; Queen of Cnoch-na-Niall; the Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Fairy Queen&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. Like most of her people, she adores children and will countenance (and in fact indulge) almost any mischief from them. Woe betide anyone who does a child ill in her presence.&lt;br /&gt;
&lt;br /&gt;
==Glamourie==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;...there was a man of H----, whom the tounfolk saye is biwicchen, who, when ask’d the sake of his enchountement, told that in the Midsumor, he was in the holt at P---, with his byndel upon his back, and that a grete Lady upon a White Palfrey came to him, and geve him to drink from a silver Cuppe, which she bade him take as a gift, and from that day he has been stone-blind, albest he newse yt nowt, for he swears he sees all sondry mervels, but in sooth, he stumbleth all about, tho yt be full licht. He produced the Cuppe, which he had hid benethe his bedde, til he likened what he should make of yt; but the cuppe was of common wood, much crack'd and worm-riddled, that could have held no more licor than a Sieve. When ask'd to give it up, that yt micht be examined close, this wight swore noone should ever lay hand on yt, for yt was all the tresour he had in this World, and would yet make him his Fortune. And in the toun were some who say, This lady was the Quene of Fayerye.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put simply, glamourie is a magical skill that alters perception...yet there is nothing simple about glamourie. It can be used to change the appearance of objects and people or to subtly heighten or twist emotion, turning reasonable caution to blind panic, simple affection to lust, or vice versa. The danger in glamourie lies in its persistence (a glamourie does not require the physical presence or even consciousness of its caster to endure, and it endures perhaps indefinitely) and its pervasiveness (any number of people viewing the glamourie will see precisely the same thing), indicating there may be extremely powerful mental manipulation at work.&lt;br /&gt;
&lt;br /&gt;
The other danger of glamourie is that it appears to have an internal failsafe of ''convincing people not to question it.'' In short, no matter how unlikely or out-of-place the glam, one's first instinct is to believe that it is entirely plausible and to react accordingly. Long familiarity with glamourie or certain magical gifts of perception may allow the viewer to recognize the unreality of the situation: while they will still ''see'' the glamourie, they may understand that it is not real. Iron or steel cannot be glamoured and its touch dispels the illusion from any glamoured object.&lt;br /&gt;
&lt;br /&gt;
Certain animals react differently to glamourie. Wild beasts tend to perceive it but understand that it is not real (a wolf who sees a false fire will quickly realize they can walk through it). Domesticated ones usually, though not always, react to glamourie as humans do (a horse will shy away from false fire--and be burned by it). &lt;br /&gt;
&lt;br /&gt;
Cats completely ignore it, but cats ignore everything.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. In late spring of 217, she accompanied Hok on his journey to the cooler climes of [[New Dauntless]] to stave off the hot summer months, returning in the autumn. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she both reveres, protects, and on occasion enables.&lt;br /&gt;
&lt;br /&gt;
===The Raven=== &lt;br /&gt;
[[File:BenedictRaven.jpeg|200px|thumb|right]]  &lt;br /&gt;
Messenger to the Woman in Red. Loyal. Surly. Swears a lot. Can be distinguished from ordinary ravens by his greater size (half again as large as a common raven) and by the band of red-and-gold feathers on the undersides of his wings. Has only three clear supernatural abilities: the power of speech, the power to find anyone he is directed to seek out, and the power to deliver his message in spite of all obstacles, up to and including impregnable walls. Cannot be bought with rum cakes, but can certainly be rented for them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2018-07-02T02:29:58Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* Glamourie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala ni Niall&lt;br /&gt;
| title         =    Lady Niall; Queen of Cnoch-na-Niall; the Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Fairy Queen&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. Like most of her people, she adores children and will countenance (and in fact indulge) almost any mischief from them. Woe betide anyone who does a child ill in her presence.&lt;br /&gt;
&lt;br /&gt;
==Glamourie==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;...there was a man of H----, whom the tounfolk saye is biwicchen, who, when ask’d the sake of his enchountement, told that in the Midsumor, he was in the holt at P---, with his byndel upon his back, and that a grete Lady upon a White Palfrey came to him, and geve him to drink from a silver Cuppe, which she bade him take as a gift, and from that day he has been stone-blind, albest he newse yt not, for he swears he sees all sondry mervels, but in sooth, he stumbleth all about, tho yt be full licht. He produced the Cuppe, which he had hid benethe his bedde, til he likened what he should make of yt; but the cuppe was of common wood, much crack'd and worm-riddled, that could have held no more licor than a Sieve. When ask'd to give it up, that yt micht be examined close, this wight swore noone should ever lay hand on yt, for yt was all the tresour he had in this World, and would yet make him his Fortune. And in the toun were some who say, This lady was the Quene of Fayerye.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put simply, glamourie is a magical skill that alters perception...yet there is nothing simple about glamourie. It can be used to change the appearance of objects and people or to subtly heighten or twist emotion, turning reasonable caution to blind panic, simple affection to lust, or vice versa. The danger in glamourie lies in its persistence (a glamourie does not require the physical presence or even consciousness of its caster to endure, and it endures perhaps indefinitely) and its pervasiveness (any number of people viewing the glamourie will see precisely the same thing), indicating there may be extremely powerful mental manipulation at work.&lt;br /&gt;
&lt;br /&gt;
The other danger of glamourie is that it appears to have an internal failsafe of ''convincing people not to question it.'' In short, no matter how unlikely or out-of-place the glam, one's first instinct is to believe that it is entirely plausible and to react accordingly. Long familiarity with glamourie or certain magical gifts of perception may allow the viewer to recognize the unreality of the situation: while they will still ''see'' the glamourie, they may understand that it is not real. Iron or steel cannot be glamoured and its touch dispels the illusion from any glamoured object.&lt;br /&gt;
&lt;br /&gt;
Certain animals react differently to glamourie. Wild beasts tend to perceive it but understand that it is not real (a wolf who sees a false fire will quickly realize they can walk through it). Domesticated ones usually, though not always, react to glamourie as humans do (a horse will shy away from false fire--and be burned by it). &lt;br /&gt;
&lt;br /&gt;
Cats completely ignore it, but cats ignore everything.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. In late spring of 217, she accompanied Hok on his journey to the cooler climes of [[New Dauntless]] to stave off the hot summer months, returning in the autumn. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she both reveres, protects, and on occasion enables.&lt;br /&gt;
&lt;br /&gt;
===The Raven=== &lt;br /&gt;
[[File:BenedictRaven.jpeg|200px|thumb|right]]  &lt;br /&gt;
Messenger to the Woman in Red. Loyal. Surly. Swears a lot. Can be distinguished from ordinary ravens by his greater size (half again as large as a common raven) and by the band of red-and-gold feathers on the undersides of his wings. Has only three clear supernatural abilities: the power of speech, the power to find anyone he is directed to seek out, and the power to deliver his message in spite of all obstacles, up to and including impregnable walls. Cannot be bought with rum cakes, but can certainly be rented for them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2018-07-02T02:26:30Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala ni Niall&lt;br /&gt;
| title         =    Lady Niall; Queen of Cnoch-na-Niall; the Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Fairy Queen&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. Like most of her people, she adores children and will countenance (and in fact indulge) almost any mischief from them. Woe betide anyone who does a child ill in her presence.&lt;br /&gt;
&lt;br /&gt;
==Glamourie==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;...there was a man of H----, whom the tounfolk saye is biwicchen, who, when ask’d the sake of his enchountement, told that in the Midsumor, he was in the holt at P---, with his byndel upon his back, and that a grete Lady upon a White Palfrey came to him, and geve him to drink from a silver cuppe, which she bade him take as a gift, and from that day he has been stone-blind, albest he newse yt not, for he swears he sees all sondry mervels, but in sooth, he stumbleth all about, tho yt be full licht. He produced the cuppe, which he had hid benethe his bedde, til he likened what he should make of yt; but the cuppe was of common wood, much crack'd and worm-riddled, that could have held no more licor than a Sieve. When he was ask'd to give it up, that yt micht be examined close, this wight swore noone should ever lay hand on yt, for yt was all the tresour he had in this world, and would yet make him his Fortune. And in the toun were some who say, This lady was the Quene of Fayerye.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put simply, glamourie is a magical skill that alters perception...yet there is nothing simple about glamourie. It can be used to change the appearance of objects and people or to subtly heighten or twist emotion, turning reasonable caution to blind panic, simple affection to lust, or vice versa. The danger in glamourie lies in its persistence (a glamourie does not require the physical presence or even consciousness of its caster to endure, and it endures perhaps indefinitely) and its pervasiveness (any number of people viewing the glamourie will see precisely the same thing), indicating there may be extremely powerful mental manipulation at work.&lt;br /&gt;
&lt;br /&gt;
The other danger of glamourie is that it appears to have an internal failsafe of ''convincing people not to question it.'' In short, no matter how unlikely or out-of-place the glam, one's first instinct is to believe that it is entirely plausible and to react accordingly. Long familiarity with glamourie or certain magical gifts of perception may allow the viewer to recognize the unreality of the situation: while they will still ''see'' the glamourie, they may understand that it is not real. Iron or steel cannot be glamoured and its touch dispels the illusion from any glamoured object.&lt;br /&gt;
&lt;br /&gt;
Certain animals react differently to glamourie. Wild beasts tend to perceive it but understand that it is not real (a wolf who sees a false fire will quickly realize they can walk through it). Domesticated ones usually, though not always, react to glamourie as humans do (a horse will shy away from false fire--and be burned by it). &lt;br /&gt;
&lt;br /&gt;
Cats completely ignore it, but cats ignore everything.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. In late spring of 217, she accompanied Hok on his journey to the cooler climes of [[New Dauntless]] to stave off the hot summer months, returning in the autumn. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she both reveres, protects, and on occasion enables.&lt;br /&gt;
&lt;br /&gt;
===The Raven=== &lt;br /&gt;
[[File:BenedictRaven.jpeg|200px|thumb|right]]  &lt;br /&gt;
Messenger to the Woman in Red. Loyal. Surly. Swears a lot. Can be distinguished from ordinary ravens by his greater size (half again as large as a common raven) and by the band of red-and-gold feathers on the undersides of his wings. Has only three clear supernatural abilities: the power of speech, the power to find anyone he is directed to seek out, and the power to deliver his message in spite of all obstacles, up to and including impregnable walls. Cannot be bought with rum cakes, but can certainly be rented for them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2018-06-25T19:40:54Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala ni Niall&lt;br /&gt;
| title         =    Lady Niall; Queen of Cnoch-na-Niall; the Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Fairy Queen&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. Like most of her people, she adores children and will countenance (and in fact indulge) almost any mischief from them. Woe betide anyone who does a child ill in her presence.&lt;br /&gt;
&lt;br /&gt;
==Glamourie==&lt;br /&gt;
&lt;br /&gt;
Put simply, glamourie is a magical skill that alters perception...yet there is nothing simple about glamourie. It can be used to change the appearance of objects and people or to subtly heighten or twist emotion, turning reasonable caution to blind panic, simple affection to lust, or vice versa. The danger in glamourie lies in its persistence (a glamourie does not require the physical presence or even consciousness of its caster to endure, and it endures perhaps indefinitely) and its pervasiveness (any number of people viewing the glamourie will see precisely the same thing), indicating there may be extremely powerful mental manipulation at work.&lt;br /&gt;
&lt;br /&gt;
The other danger of glamourie is that it appears to have an internal failsafe of ''convincing people not to question it.'' In short, no matter how unlikely or out-of-place the glam, one's first instinct is to believe that it is entirely plausible and to react accordingly. Long familiarity with glamourie or certain magical gifts of perception may allow the viewer to recognize the unreality of the situation: while they will still ''see'' the glamourie, they may understand that it is not real. Iron or steel cannot be glamoured and its touch dispels the illusion from any glamoured object.&lt;br /&gt;
&lt;br /&gt;
Certain animals react differently to glamourie. Wild beasts tend to perceive it but understand that it is not real (a wolf who sees a false fire will quickly realize they can walk through it). Domesticated ones usually, though not always, react to glamourie as humans do (a horse will shy away from false fire--and be burned by it). &lt;br /&gt;
&lt;br /&gt;
Cats completely ignore it, but cats ignore everything.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;...there was a man of H----, whom the tounfolk saye is biwicchen, who, when ask’d the sake of his enchountement, told that in the Midsumor, he was in the holt at P---, with his byndel upon his back, and that a grete Lady upon a White Palfrey came to him, and geve him to drink from a silver cuppe, which she bade him take as a gift, and from that day he has been stone-blind, albest he newse yt not, for he swears he sees all sondry mervels, but in sooth, he stumbleth all about, tho yt be full licht. He produced the cuppe, which he had hid benethe his bedde, til he likened what he should make of yt; but the cuppe was of common wood, much crack'd and worm-riddled, that could have held no more licor than a Sieve. When he was ask'd to give it up, that yt micht be examined close, this wight swore noone should ever lay hand on yt, for yt was all the tresour he had in this world, and would yet make him his Fortune. And in the toun were some who say, This lady was the Quene of Fayerye.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. In late spring of 217, she accompanied Hok on his journey to the cooler climes of [[New Dauntless]] to stave off the hot summer months, returning in the autumn. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she both reveres, protects, and on occasion enables.&lt;br /&gt;
&lt;br /&gt;
===The Raven=== &lt;br /&gt;
[[File:BenedictRaven.jpeg|200px|thumb|right]]  &lt;br /&gt;
Messenger to the Woman in Red. Loyal. Surly. Swears a lot. Can be distinguished from ordinary ravens by his greater size (half again as large as a common raven) and by the band of red-and-gold feathers on the undersides of his wings. Has only three clear supernatural abilities: the power of speech, the power to find anyone he is directed to seek out, and the power to deliver his message in spite of all obstacles, up to and including impregnable walls. Cannot be bought with rum cakes, but can certainly be rented for them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2018-06-25T19:37:52Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala ni Niall&lt;br /&gt;
| title         =    Lady Niall; Queen of Cnoch-na-Niall; the Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Fairy Queen&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will countenance (and in fact indulge) almost any mischief from them. Woe betide anyone who does a child ill in her presence.&lt;br /&gt;
&lt;br /&gt;
==Glamourie==&lt;br /&gt;
&lt;br /&gt;
Put simply, glamourie is a magical skill that alters perception...yet there is nothing simple about glamourie. It can be used to change the appearance of objects and people or to subtly heighten or twist emotion, turning reasonable caution to blind panic, simple affection to lust, or vice versa. The danger in glamourie lies in its persistence (a glamourie does not require the physical presence or even consciousness of its caster to endure, and it endures perhaps indefinitely) and its pervasiveness (any number of people viewing the glamourie will see precisely the same thing), indicating there may be extremely powerful mental manipulation at work.&lt;br /&gt;
&lt;br /&gt;
The other danger of glamourie is that it appears to have an internal failsafe of ''convincing people not to question it.'' In short, no matter how unlikely or out-of-place the glam, one's first instinct is to believe that it is entirely plausible and to react accordingly. Long familiarity with glamourie or certain magical gifts of perception may allow the viewer to recognize the unreality of the situation: while they will still ''see'' the glamourie, they may understand that it is not real. Iron or steel cannot be glamoured and its touch dispels the illusion from any glamoured object.&lt;br /&gt;
&lt;br /&gt;
Certain animals react differently to glamourie. Wild beasts tend to perceive it but understand that it is not real (a wolf who sees a false fire will quickly realize they can walk through it). Domesticated ones usually, though not always, react to glamourie as humans do (a horse will shy away from false fire--and be burned by it). &lt;br /&gt;
&lt;br /&gt;
Cats completely ignore it. No one knows why.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;...there was a man of H----, whom the tounfolk saye is biwicchen, who, when ask’d the sake of his enchountement, told that in the Midsumor, he was in the holt at P---, with his byndel upon his back, and that a grete Lady upon a White Palfrey came to him, and geve him to drink from a silver cuppe, which she bade him take as a gift, and from that day he has been stone-blind, albest he newse yt not, for he swears he sees all sondry mervels, but in sooth, he stumbleth all about, tho yt be full licht. He produced the cuppe, which he had hid benethe his bedde, til he likened what he should make of yt; but the cuppe was of common wood, much crack'd and worm-riddled, that could have held no more licor than a Sieve. When he was ask'd to give it up, that yt micht be examined close, this wight swore noone should ever lay hand on yt, for yt was all the tresour he had in this world, and would yet make him his Fortune. And in the toun were some who say, This lady was the Quene of Fayerye.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. In late spring of 217, she accompanied Hok on his journey to the cooler climes of [[New Dauntless]] to stave off the hot summer months, returning in the autumn. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she both reveres, protects, and on occasion enables.&lt;br /&gt;
&lt;br /&gt;
===The Raven=== &lt;br /&gt;
[[File:BenedictRaven.jpeg|200px|thumb|right]]  &lt;br /&gt;
Messenger to the Woman in Red. Loyal. Surly. Swears a lot. Can be distinguished from ordinary ravens by his greater size (half again as large as a common raven) and by the band of red-and-gold feathers on the undersides of his wings. Has only three clear supernatural abilities: the power of speech, the power to find anyone he is directed to seek out, and the power to deliver his message in spite of all obstacles, up to and including impregnable walls. Cannot be bought with rum cakes, but can certainly be rented for them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2018-06-12T21:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* The Raven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala&lt;br /&gt;
| title         =    The Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merry wanderer of the night&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will countenance (and in fact indulge) almost any mischief from them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;...there was a man of H----, whom the tounfolk saye is biwicchen, who, when ask’d the sake of his enchountement, told that in the Midsumor, he was in the holt at P---, with his byndel upon his back, and that a grete Lady upon a White Palfrey came to him, and geve him to drink from a silver cuppe, which she bade him take as a gift, and from that day he has been stone-blind, albest he newse yt not, for he swears he sees all sondry mervels, but in sooth, he stumbleth all about, tho yt be full licht. He produced the cuppe, which he had hid benethe his bedde, til he likened what he should make of yt; but the cuppe was of common wood, much crack'd and worm-riddled, that could have held no more licor than a Sieve. When he was ask'd to give it up, that yt micht be examined close, this wight swore noone should ever lay hand on yt, for yt was all the tresour he had in this world, and would yet make him his Fortune. And in the toun were some who say, This lady was the Quene of Fayerye.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. In late spring of 217, she accompanied Hok on his journey to the cooler climes of [[New Dauntless]] to stave off the hot summer months, with plans to return in autumn. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she both reveres, protects, and on occasion enables.&lt;br /&gt;
&lt;br /&gt;
===The Raven=== &lt;br /&gt;
[[File:BenedictRaven.jpeg|200px|thumb|right]]  &lt;br /&gt;
Messenger to the Woman in Red. Loyal. Surly. Swears a lot. Can be distinguished from ordinary ravens by his greater size (half again as large as a common raven) and by the band of red-and-gold feathers on the undersides of his wings. Has only three clear supernatural abilities: the power of speech, the power to find anyone he is directed to seek out, and the power to deliver his message in spite of all obstacles, up to and including impregnable walls. Cannot be bought with rum cakes, but can certainly be rented for them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Genevieve_Tolleson</id>
		<title>Genevieve Tolleson</title>
		<link rel="alternate" type="text/html" href="?title=Genevieve_Tolleson"/>
				<updated>2018-04-21T19:17:24Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Genny&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name      	=	Genevieve “Genny” Tolleson&lt;br /&gt;
| title     	=	High Inquisitor Tolleson&lt;br /&gt;
| hair_colour   =	Copper Red&lt;br /&gt;
| eye_colour	=	Green&lt;br /&gt;
| height    	=	6’3”&lt;br /&gt;
| build     	=   	Lanky and lean&lt;br /&gt;
| features  	=	left-handed, tired&lt;br /&gt;
| birth_date	=	Jan. 6&lt;br /&gt;
| birth_place   =	Orvere, Thessilane&lt;br /&gt;
| profession	=	Inquisitor, Secretary, Pie-Maker&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
==Description==&lt;br /&gt;
“Well meaning and precocious, underestimated and determined, she sticks her neck out into the face of danger, red hair obscuring her vision but her heart guiding her way.” - Matt&lt;br /&gt;
&lt;br /&gt;
To meet Genny is to encounter a mid-twenty year old woman who is plain, pretty on occasion, and generally polite. However, she is not easily overlooked; with her excessive height and the brilliant hue of her long hair, it’s simply impossible to blend in with a crowd. She is almost ungainly in the lean length of her limbs.&lt;br /&gt;
&lt;br /&gt;
The finer details include the the delicate freckles dusted over the bridge of her nose and the stains of ink speckling her left hand, which to be fair, stand stark against a pale complexion. Only the truly crafty or the long-time friends would notice the white scars that line her wrist.&lt;br /&gt;
&lt;br /&gt;
While her attempts to be ladylike are valiant, her clumsiness and lack of balance often betray her as much as her stubborn demeanor. Although her clothes are well made, and of finer fabrics, they’re usually fairly subdued in color. Tailored, floor length and fitted, her dresses are almost military in their rigid appearance, and sometimes worn with a black sash or more casually tied as a decorative belt.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is widely known, and physically obvious, that Genny is from Thessilane.&lt;br /&gt;
&lt;br /&gt;
There are a few who might know her well enough to have the jist of her background. Something along the lines of a noble mother, a hobbyist herbalist or was it a baker? She made pies, I think. Yes. And her father was a physician, one of the best - he served the Duke in Thessilane. They both died in the destruction of [[Orvere]]. No. Only her mother did, her father was some time later - after she had already come to Myrken. She has a bother, or two. Maybe it was six? One of them is a doctor too, [[Bradford]], I think? Like his father, he serves Lady [[Lamai Carver]] and her husband [[Christoph]] in [[Thessilane]]. But [[Tennant]], her twin, he’s the famous one - or infamous I suppose. The thief! Everyone knows she despises him.&lt;br /&gt;
 &lt;br /&gt;
==Timeline==&lt;br /&gt;
'''207 AR''' - To pay for her room, Genny joined the staff of the [[Broken Dagger]]. It took only several hours of spilled drinks before she was sent to the kitchen as a cook, where she excelled as a pie-maker. Her hard work and harsh words for anyone causing trouble made her fast friends with the barmaid, [[Dulcie]]. &lt;br /&gt;
&lt;br /&gt;
'''208 AR''' - Times become turbulent in Myrken Wood, friends begin to die or become injured. A letter from home is received and Genny leaves for [[Thessilane]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''211 AR''' - Genny returns to [[Myrken Wood]] from [[Thessilane]], encountering the ‘bodyguard’ [[Giuseppe]] on the porch of the Dagger. Immediately she sets to arguing with [[Glenn Burnie|Glenn]], offending his hired hand, and somehow, subsequently land a job working for [[Aloisius Treadwell]]. &lt;br /&gt;
&lt;br /&gt;
Genny meets and befriends several Dagger regulars, [[Catch]], [[Winifred]], and [[Descant]] with whom she helps to plan the Grand Ball (http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=3590). At the ball she met Lamai’s handsome guard, [[James]], with whom she would have a relationship for several years after.&lt;br /&gt;
&lt;br /&gt;
Genny researches The Blight, which is destroying the forest and makes a bargain with the druid [[Lilani]] to help restore the woods, ground water, and crops. (http://brokendagger.com/bb/viewtopic.php?f=15&amp;amp;t=3654&amp;amp;start=15)&lt;br /&gt;
&lt;br /&gt;
The tax vault is broken into, all of Myrken’s gold stolen, as is it’s Tax Collector, [[Treadwell]]. After linking a poison found at the crime scene to her brother, Genny joins the manhunt to find him. (http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=3615) A bandit camp is found, while some get away she does manage to capture her brother, punch, and arrest him. (http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=3618)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''212 AR''' - After Glenn’s inauguration into Governorship Genny was assigned to the newly formed Inquistory, working with [[Aleksei River]] investigating strange happenings and keeping tabs on some of Myrken’s more dangerous elements. Asked to work with [[Cinnabar Calomel]] she began a long research project to determine how best to handle [[Catch]] and the danger he posed to the town. (http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=3891)&lt;br /&gt;
&lt;br /&gt;
During a particularly heated argument between her friends, [[Catch]] and [[Zilliah]], Genny attempted to keep the peace and mistakenly got between the two. Frustrated [[Zilliah]] turned his wrath on Genny, forcing into her mind the madman's recollections. Subsequent years are spent trying to regain her sanity and control a variety of telepathic-like abilities.&lt;br /&gt;
&lt;br /&gt;
Genny spends a summer in Thessilane trying to keep [[Catch]] from hurting anyone and spending time with her older brother [[Bradford]], upon return she reveals her expanding mentalist abilities to [[Glenn]] (http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=3854 ). His encouragement prompts her to begin tutelage with [[Rhaena]] to better control her unnaturally obtained mental abilities. (Meeting of Minds: http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=3866)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''213 AR''' - Genny works with [[Altias Bromn]] to investigate the [[Storyteller]] and her connection with [[Giuseppe]], meanwhile [[Glenn]] goes missing. [[Rhaena]] takes control of the city and quietly Genny continues her investigations, learning about the [[Golben]] and working with the resistance among the unswained. (http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=4132) (http://brokendagger.com/bb/viewtopic.php?f=33&amp;amp;t=4113)&lt;br /&gt;
 &lt;br /&gt;
In the height of the [[Red and Gold Summer]] Genny forms an unlikely partnership with [[Agnie]] to advance the dwindling resistance, together they plan the final moves to take down [[Rhaena]]. The very next day [[Agnie]]’s mind is overtaken, forcing Genny to seek out their last hope, [[Ariane]]. Already swain, Genny ‘wakes’ her to reveal the truth about Rhaena. (http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=4169) &amp;amp; (http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=4248 ).&lt;br /&gt;
&lt;br /&gt;
[[The Dark Hour]] overtakes Myrken and the “Mindwitch,” [[Rhaena]] is murdered, there are numerous suspects. (http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=4262)&lt;br /&gt;
&lt;br /&gt;
Suspects continue to be questioned and the search for [[Glenn]] continues. Following the death of [[Rhaena]] and [[Glenn]]’s return, his first public speech, threatening to turn riotous, tests the limits of Genny’s mentalist powers. In an effort to protect [[Glenn]] she sways [[Gloria]] and [[Agnie]]’s emotions, gets punched, and falls off a stage. (http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=4311 ). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''214 AR''' - Genny meets with [[Ariane]] and discovers that the essence, or spirit of [[Elliot]] haunts the swordwoman’s dreams. Unsure of her mental powers and still scared from what she had done a month earlier she offers to try and remove him from the stone where he is trapped. (http://brokendagger.com/bb/viewtopic.php?f=56&amp;amp;t=4322)&lt;br /&gt;
&lt;br /&gt;
With [[Rhaena]]’s murder unsolved, [[Glenn]]’s retreat to solitude, and the realization that she has started down the same path as [[Rhaena]], Genny becomes untethered. Fearing her mental abilities and that she will hurt others, she retreats into the solitude of the Library where she [[Gloria]] finds her here and they reconcile. (http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=4395)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''215 AR''' - Efforts are continued to salvage books from the crumbling library. The pie-maker shares a dream with [[Zilliah]] and [[Elliot]], which allows her to forgive herself and decide to make Myrken better. (http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=4451 )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''216 AR''' - After the empowering dream with [[Elliot]], Genny returns to clean, renovate, and re-establish the [[Inquisitory]] and align it’s purpose to protecting the town. (http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=4606 )&lt;br /&gt;
&lt;br /&gt;
Genny proposes a plan, approved by the Lord Steward [[Treadwell]], to renovate and expand the meeting house. A Thessilanian architect by the name of Walter draws up the plans and construction begins. (http://brokendagger.com/bb/viewtopic.php?f=51&amp;amp;t=4785)&lt;br /&gt;
&lt;br /&gt;
Recovered books and a personal collection are re-located to the Inquisitory, to become part of a new library being built as part of the Meeting House renovation project. (http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=4784)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''217 AR''' - Now confident in the control over her mental abilities; a revealing letter is sent to [[Glenn]], detailing long-held affections and a plan to seek out [[Kals]]. (http://brokendagger.com/bb/viewtopic.php?f=36&amp;amp;t=4822)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''218 AR''' - Genny boldly ventures into the forest to have a conversation with [[Kals]] about [[Rhaena]]’s death and whether or not she, herself, is a threat. (http://brokendagger.com/bb/viewtopic.php?f=15&amp;amp;t=4832)&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
Construction on the meeting house continues, though her affiliation with it remains relatively private. Walter (NPC Architect) and Genny’s page / ward Daryl handle most day-to-day operations. More private than previously, Genny doesn’t get out much, conducting business from her desk and visits are more or less by appointment only.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Judiciary Council]]&lt;br /&gt;
[[Category:Inquisitory]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Wiki Page: User Lady_Rhea&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Broken_Dagger_(Inn)</id>
		<title>Broken Dagger (Inn)</title>
		<link rel="alternate" type="text/html" href="?title=Broken_Dagger_(Inn)"/>
				<updated>2018-04-21T05:30:08Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* Current Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Broken Dagger''' is an inn on the edge of [[Myrkentown]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Tucked behind a shield of forestry sits a welcoming two-story inn and tavern.  Its originator, having planned for expansion, had claimed the property surrounding the site where he would build the most popular establishment in [[Myrken Wood]].  A quick ride up a narrow path from the town's common shops and buildings, The Broken Dagger stands as a welcoming retreat.&lt;br /&gt;
&lt;br /&gt;
Having changed many hands since its beginning, the entire inn has fallen under neglect.  Gone are some of the more memorable decorations from the tavern as many a bar room brawl has ruined them.  The [[#Stable|house stables]] are left to the hands of passers by who offer work in exchange for a room and meal.  The original [[#Garden|garden]], no longer suffers. Finer crops, rich in color and flavor, are being produced on premesis.  Expert grounds keepers have turned the flimsy patch of soil into a garden that blooms the finest.  A number of beautifully scaped, yet simple, planting areas are now part of the property.&lt;br /&gt;
&lt;br /&gt;
The natural beauty of a [[Silver Lake|fresh water lake]] and stream grace the property of the inn, providing more than enough water for consumption and activity.  Delicate grasses span meadows behind and beside the original tavern, which is surrounded by small clusters of fruiting trees.  It is the perfect setting for creatures and humans alike.&lt;br /&gt;
&lt;br /&gt;
==The Inn==&lt;br /&gt;
Across the front of the tavern, the porch is a place for patrons to rest and enjoy the fresh air. A weatherworn swing seat takes up one end of the porch, and a long bench beneath the front windows provides further seating.&lt;br /&gt;
&lt;br /&gt;
On passing through the heavy oaken doors one finds oneself in the common room - the heart of the tavern, the double-height ceiling supported by a single stout beam in the centre of the room with rafters branching off to each side. Much of the floorspace below is taken up by sturdy tables and chairs. &lt;br /&gt;
&lt;br /&gt;
The common room boasts two fireplaces - on the left lies the main hearth, kept lit throughout the year and surrounded by a half-circle of well-upholstered furniture; on the right is the secondary hearth, only used in the depths of winter when additional warmth is needed.&lt;br /&gt;
&lt;br /&gt;
Ahead, the bar stretches across most of the south wall of the room, open at the east end, behind which is a door leading to the kitchens and stores. The teak countertop displays the marks and scars of a long and often violent history. Behind the bar are shelves bearing row upon row of bottles, vials and decanters, an extensive array of exotic spirits and liqueurs. &lt;br /&gt;
&lt;br /&gt;
In the far right corner a flight of stairs leads up to a gallery overlooking the taproom and gives access to the inn's guest rooms.&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
The building remains in its original form, but some renovation has been done to make accommodations for guests. You are welcomed to explore the tavern at your leisure. &lt;br /&gt;
&lt;br /&gt;
==Lodging ==&lt;br /&gt;
Eleven rooms are provided for the comfort of weary travelers.  Guests are provided with fresh water and towels, a single pallet bed with a feather mattress, a trunk for storage, and a sizeable mirror.  Housekeeping is done twice each day (once in the morning, once in the evening) to supply fresh water and linens to occupants.&lt;br /&gt;
&lt;br /&gt;
==Food and Drink ==&lt;br /&gt;
Guests at the inn are provided with a complimentary full breakfast as part of their board; other meals can be ordered at the bar.&lt;br /&gt;
&lt;br /&gt;
==Stable==&lt;br /&gt;
To the left of the Dagger, and some 150 feet behind, lies the stable and pasture area.  From the outside, the barn appears in excellent condition, made primarily of very large logs; it looks much like a log cabin.  There are two large double doors, which open out and a barn loft door above them.  Inside, the floor is a very smooth stone, well worn by horses' hooves.  To the left of the entrance lies the hay pile, used mainly for the bedding of the stalls, and kept inside so that dampness and fungus doesn't begin to grow there. &lt;br /&gt;
&lt;br /&gt;
To the right are large ale barrels that now hold only the best of grain and some higher quality hay. There is a small door, off to the right here, and once inside, one finds the room scattered with the necessary equipment used for riding. There are shelves and shelves of brushes, ointments, hoof picks, bits, and ropes on one wall. The other three walls are filled with saddles, blankets, bridles, and harnesses in many shapes and sizes. The barn contains six stalls on each side, making twelve altogether.  To the back of the barn is another door that leads out towards the fenced in pasture area.&lt;br /&gt;
&lt;br /&gt;
==Gardens==&lt;br /&gt;
There are a number of gardens kept on the property.  A pleasure garden exists for guests who wish to stroll among boxwoods and cultivated wildflowers, though it too often suffers weeds and overgrowth; the kitchen garden lives behind the main building, supplying the tavern cooks with needed herbs and vegetables.  Likewise, field crops that require serious tending may be found in nearby plots, and an overgrown orchard exists on the slope of a large hill leading away from the tavern.&lt;br /&gt;
&lt;br /&gt;
===Kitchen Garden===&lt;br /&gt;
Scullery maids are the most familiar with and know their way around this small, cramped space.  What would look to many like a chaos of brush and bramble is to all cooks a treasure trove.  The kitchen garden is weakly fenced by briars and thistle and gated by a small, iron door.  The lock is rusted and no longer works, and the hinges of the small gate are loose, making it impossible to close the thing. Within the small patch, the maids are free to roam and pick from what gardeners have sewn into foot-high beds for the season.  Pulled vegetables are fresh, though a wider variety is purchased at Myrkentown during regular market hours.  Herbs serve dual purpose as they can provide food flavors and medicinal cures.&lt;br /&gt;
&lt;br /&gt;
===Field Crops===&lt;br /&gt;
Unlike the plantings in the kitchen garden, there are crops that require regular tending, pruning, pulling and well-spaced plotting in richer soil.  Nearly an acre of the tavern's property is dedicated to this land space.  The majority of growth shows up in rows of golden wheat.  This forms a backdrop for the garden of barley, beans, peas, sperage, grey pea, spinage and gourds.  Columns of tall sunflowers border this easily accessible field.&lt;br /&gt;
&lt;br /&gt;
===Pleasure Garden===&lt;br /&gt;
What started as a footpath from the stables has been turned into a quaint field of scattered flowers in sunken beds.  Tall, boxwood shrubs stand protective over these plantings.  A beaten path wends through these in an eventual round-trip of the garden.  It is this space which beckons visitors that are prone to wander.  Along the trail there are seats made of stacked turf. The pleasure garden's path is of crude design in that its former grasses have been removed and the dirt later stamped along the way.  On rainy days, the trail is full of muddy puddles and sees very little traffic, but the garden is as breathtaking.&lt;br /&gt;
&lt;br /&gt;
===The Orchard===&lt;br /&gt;
Trees that give off fruit and other tender perennials are arranged in untidy rows beyond the rear of the Broken Dagger.  There are several olive trees, pines, and cypress.  The sloping ground supports twelve apple, three cherry and four pear trees.  The fruited branches provide sweet aromas and agreeable shade.  A section for grapevines is frozen in perpetual half-construction, the ribs of wooden arbors never finished by the hands of a deceased craftsman.&lt;br /&gt;
&lt;br /&gt;
===Soul Garden===&lt;br /&gt;
The Soul Garden sits behind a nearby hill, hidden from the tavern's daily life.  Visitors are welcomed to pay homage to the great men and women who were buried among the remembrance stones.  Cemetery caretakers are often employees of the tavern; however, loved ones are also seen tending to the graves of the dearly departed.  This spot for privacy is respite for mourners, but it is also known that this place is used for secret meetings between visitors with even shadier personalities.&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
The Broken Dagger's staff deal in [[Trae Kelsa|Trae Kelsan]] [[Shilling|Shillings]].&lt;br /&gt;
&lt;br /&gt;
==Current Staff==&lt;br /&gt;
&lt;br /&gt;
* [[Dulcie]]&lt;br /&gt;
* [[Tennant Tolleson]]&lt;br /&gt;
* [[Thamsin Calley]]&lt;br /&gt;
[[Category:Myrken Wood]]&lt;br /&gt;
[[Category:Myrkentown]]&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Businesses]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2018-04-15T00:55:14Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala&lt;br /&gt;
| title         =    The Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merry wanderer of the night&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will countenance (and in fact indulge) almost any mischief from them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;...there was a man of H----, whom the tounfolk saye is biwicchen, who, when ask’d the sake of his enchountement, told that in the Midsumor, he was in the holt at P---, with his byndel upon his back, and that a grete Lady upon a White Palfrey came to him, and geve him to drink from a silver cuppe, which she bade him take as a gift, and from that day he has been stone-blind, albest he newse yt not, for he swears he sees all sondry mervels, but in sooth, he stumbleth all about, tho yt be full licht. He produced the cuppe, which he had hid benethe his bedde, til he likened what he should make of yt; but the cuppe was of common wood, much crack'd and worm-riddled, that could have held no more licor than a Sieve. When he was ask'd to give it up, that yt micht be examined close, this wight swore noone should ever lay hand on yt, for yt was all the tresour he had in this world, and would yet make him his Fortune. And in the toun were some who say, This lady was the Quene of Fayerye.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. In late spring of 217, she accompanied Hok on his journey to the cooler climes of [[New Dauntless]] to stave off the hot summer months, with plans to return in autumn. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she both reveres, protects, and on occasion enables.&lt;br /&gt;
&lt;br /&gt;
===The Raven=== &lt;br /&gt;
[[File:BenedictRaven.jpeg|200px|thumb|right]]  &lt;br /&gt;
Messenger to Clann Niall. Loyal. Surly. Swears a lot. Can be distinguished from ordinary ravens by his greater size (half again as large as a common raven) and by the band of red-and-gold feathers on the undersides of his wings. Has only three clear supernatural abilities: the power of speech, the power to find anyone he is directed to seek out, and the power to deliver his message in spite of all obstacles, up to and including impregnable walls. Cannot be bought with rum cakes, but can certainly be rented for them. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=File:BenedictRaven.jpeg</id>
		<title>File:BenedictRaven.jpeg</title>
		<link rel="alternate" type="text/html" href="?title=File:BenedictRaven.jpeg"/>
				<updated>2018-04-15T00:48:02Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2018-01-25T16:36:41Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala&lt;br /&gt;
| title         =    The Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merry wanderer of the night&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will countenance (and in fact indulge) almost any mischief from them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;...there was a man of H----, whom the tounfolk saye is biwicchen, who, when ask’d the sake of his enchountement, told that in the Midsumor, he was in the holt at P---, with his byndel upon his back, and that a grete Lady upon a White Palfrey came to him, and geve him to drink from a silver cuppe, which she bade him take as a gift, and from that day he has been stone-blind, albest he newse yt not, for he swears he sees all sondry mervels, but in sooth, he stumbleth all about, tho yt be full licht. He produced the cuppe, which he had hid benethe his bedde, til he likened what he should make of yt; but the cuppe was of common wood, much crack'd and worm-riddled, that could have held no more licor than a Sieve. When he was ask'd to give it up, that yt micht be examined close, this wight swore noone should ever lay hand on yt, for yt was all the tresour he had in this world, and would yet make him his Fortune. And in the toun were some who say, This lady was the Quene of Fayerye.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. In late spring of 217, she accompanied Hok on his journey to the cooler climes of [[New Dauntless]] to stave off the hot summer months, with plans to return in autumn. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she both reveres, protects, and on occasion enables.  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Thamsin_Calley</id>
		<title>Thamsin Calley</title>
		<link rel="alternate" type="text/html" href="?title=Thamsin_Calley"/>
				<updated>2017-08-01T00:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Thamsin Calley&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Scrappy barmaid&lt;br /&gt;
| hair_colour   =    Very light blonde&lt;br /&gt;
| eye_colour    =    Hazel&lt;br /&gt;
| height        =    5'7&amp;quot;&lt;br /&gt;
| build         =    Thin and boyish&lt;br /&gt;
| features      =    Albinism&lt;br /&gt;
| birth_date    =    199&lt;br /&gt;
| birth_place   =    Myrken Town&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Andrew Calley (d)&lt;br /&gt;
| children      =    William, b 215&lt;br /&gt;
| profession    =    Maid-of-all-work&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The immediately noticeable thing about Tam is her pallor: her translucent white skin has a hot-pink cast from the visible blood just under the skin, and when she blushes--which isn't often--it's an outright, undeniable event. Her hair, cropped short to the back of her neck, is likewise a very clear, white-blonde, and her eyebrows are so fair that on first glance, she appears not to have any. Though scrawny, she carries herself with the air of a born scrapper (with four elder brothers, she learned to hold her own). The color of her hazel-gold eyes is probably her most striking feature, or would be, if the eyes themselves were not round and slightly bulbous, a bit like a toad's. All in all, she looks a bit like a boy...and not even a good-looking boy.&lt;br /&gt;
&lt;br /&gt;
Up close, Tam is a tough, determined, typical Myrken specimen. She takes very little guff, and if she's ever been afraid of anything, she's managed to fake otherwise very well. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Thamsin was born the only daughter in a large family. Since she was very small, she grew up working in her mother's tiny dress shop; her father was a sailmender who quit the sea after an accident cost him one leg, and who since--perhaps ironically--took to repairing boots. Seven people living above a shop was always a bit of a tangle, and the money was always tight, but no one ever went hungry and the family was close-knit and fiercely protective, the boys in particular getting into numerous scrapes to defend the honor of &amp;quot;their Tam&amp;quot; whenever someone made fun of her lack of eyebrows. Soon enough, Tam learned how to get into her own scrapes, and win, even after being scolded about how terribly unladylike it is for little girls to put other little girls in hammerlocks.&lt;br /&gt;
&lt;br /&gt;
At fifteen, Tam was introduced to Andrew, a dockmaster and the son of one of her father's old sailing mates. Some few months after that, Andrew and Tam were married, for the oldest of reasons. In spite of the hasty wedding, the young couple was largely content and very much smitten with both one another and their son William. &lt;br /&gt;
&lt;br /&gt;
Just under two years after they were married, Andrew was killed after attempting to intervene in a fight between two unruly dockhands. In shock, and overwhelmed by grief, Tam accepted her parents' offer to return home with her baby. Andrew's father, a well-off sea merchant who had initially objected to their marriage, soon came pestering the family, offering to &amp;quot;take the baby off their hands.&amp;quot; Tam snapped out of her grief and became absolutely furious, first at the man's meddling, then with her parents' efforts to convince her that her father-in-law's idea might be for the best. Instead she took her late husband's tiny pension and moved out of her parents' home to a rooming house on the bad side of Myrken Town, determined to care for her child on her own.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
After Andrew's death, Tam began looking for work, first taking in piecework from her mother's shop, then exploring Myrken for the few opportunities available to a single mother. Hearing that the Broken Dagger might have need of help (or, more exactly, after having been told that the Dagger couldn't ''keep'' help due to constant monster attacks), Tam tried her luck and was hired on the spot.  &lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
Tam works in the Dagger, greeting customers, tidying, and serving meals, but always braves the dark road back to town in order to care for her baby in the evenings. On rare occasions when the woman downstairs can't keep William during the day, Tam brings him along with her, effectively working two jobs at once as she attempts to keep peace in the commons while tearing after a toddler. Any threat to Tam's hard-won livelihood can be lethal to patrons: cause trouble on her shift and she's quick to call the guard--if she doesn't kick you out herself.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Thamsin_Calley</id>
		<title>Thamsin Calley</title>
		<link rel="alternate" type="text/html" href="?title=Thamsin_Calley"/>
				<updated>2017-07-31T21:43:17Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Thamsin Calley&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Scrappy barmaid&lt;br /&gt;
| hair_colour   =    Very light blonde&lt;br /&gt;
| eye_colour    =    Hazel&lt;br /&gt;
| height        =    5'7&amp;quot;&lt;br /&gt;
| build         =    Thin and boyish&lt;br /&gt;
| features      =    Albinism&lt;br /&gt;
| birth_date    =    199&lt;br /&gt;
| birth_place   =    Myrken Town&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Andrew Calley (d)&lt;br /&gt;
| children      =    William, b 215&lt;br /&gt;
| profession    =    Maid-of-all-work&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The immediately noticeable thing about Tam is her pallor: her translucent white skin has a hot-pink cast from the visible blood just under the skin, and when she blushes--which isn't often--it's an outright, undeniable event. Her hair, cropped short to the back of her neck, is likewise a very clear, white-blonde, and her eyebrows are so fair that on first glance, she appears not to have any. Though scrawny, she carries herself with the air of a born scrapper (with four elder brothers, she learned to hold her own). The color of her hazel-gold eyes is probably her most striking feature, or would be, if the eyes themselves were not round and slightly bulbous, a bit like a toad's. All in all, she looks a bit like a boy...and not even a good-looking boy.&lt;br /&gt;
&lt;br /&gt;
Up close, Tam is a tough, determined, typical Myrken specimen. She takes very little guff, and if she's ever been afraid of anything, she's managed to fake otherwise very well. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Thamsin was born the only daughter in a large family. Since she was very small, she grew up working in her mother's tiny dress shop; her father was a sailmender who quit the sea after an accident cost him one leg, and who has since--perhaps ironically--taken to repairing boots. Seven people living above a shop was always a bit of a tangle, and the money was always tight, but no one ever went hungry and the family was close-knit and fiercely protective, the boys in particular getting into numerous scrapes to defend the honor of &amp;quot;their Tam&amp;quot; whenever someone made fun of her lack of eyebrows. Soon enough, though, Tam learned how to get into her own scrapes, and win, even after being scolded about how terribly unladylike it is for little girls to put other little girls in hammerlocks.&lt;br /&gt;
&lt;br /&gt;
At fifteen, Tam was introduced to Andrew, a dockmaster and the son of one of her father's old sailing mates. Some few months after that, Andrew and Tam were married, for the oldest of reasons. In spite of the hasty wedding, the young couple was largely content and very much smitten with both one another and their son William. &lt;br /&gt;
&lt;br /&gt;
Just under two years after they were married, Andrew was killed after attempting to intervene in a fight between two unruly dockhands. In shock, and overwhelmed by grief, Tam accepted her parents' offer to return home with her baby. Andrew's father, a well-off sea merchant who had initially objected to their marriage, soon came pestering the family, offering to &amp;quot;take the baby off their hands.&amp;quot; Tam gradually snapped out of her grief and became absolutely furious, first at the man's meddling...then with her parents' efforts to convince her that her father-in-law's idea might be for the best. Instead she took her late husband's tiny pension and moved out of her parents' home to a rooming house on the bad side of Myrken Town, determined to care for her child on her own. &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
After Andrew's death, Tam began looking for work, first taking in piecework from her mother's shop, then exploring Myrken for the few opportunities available to a single mother. Hearing that the Broken Dagger might have need of help (or, more exactly, after having been told that the Dagger couldn't ''keep'' help due to constant monster attacks), Tam tried her luck and was hired on the spot.  &lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
Tam works in the Dagger, greeting customers, tidying, and serving meals, but always braves the dark road back to town in order to care for her baby in the evenings. On rare occasions when the woman downstairs can't keep William during the day, Tam brings him along with her, effectively working two jobs at once as she attempts to keep peace in the commons while tearing after a toddler. Any threat to Tam's hard-won livelihood can be lethal to patrons: cause trouble on her shift and she's quick to call the guard--if she doesn't kick you out herself.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Thamsin_Calley</id>
		<title>Thamsin Calley</title>
		<link rel="alternate" type="text/html" href="?title=Thamsin_Calley"/>
				<updated>2017-07-31T21:41:14Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Thamsin Calley&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =    Very light blonde&lt;br /&gt;
| eye_colour    =    Hazel&lt;br /&gt;
| height        =    5'7&amp;quot;&lt;br /&gt;
| build         =    Thin and boyish&lt;br /&gt;
| features      =    Albinism&lt;br /&gt;
| birth_date    =    199&lt;br /&gt;
| birth_place   =    Myrken Town&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Andrew Calley (d)&lt;br /&gt;
| children      =    William, b 215&lt;br /&gt;
| profession    =    Maid-of-all-work&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The immediately noticeable thing about Tam is her pallor: her translucent white skin has a hot-pink cast from the visible blood just under the skin, and when she blushes--which isn't often--it's an outright, undeniable event. Her hair, cropped short to the back of her neck, is likewise a very clear, white-blonde, and her eyebrows are so fair that on first glance, she appears not to have any. Though scrawny, she carries herself with the air of a born scrapper (with four elder brothers, she learned to hold her own). The color of her hazel-gold eyes is probably her most striking feature, or would be, if the eyes themselves were not round and slightly bulbous, a bit like a toad's. All in all, she looks a bit like a boy...and not even a good-looking boy.&lt;br /&gt;
&lt;br /&gt;
Up close, Tam is a tough, determined, typical Myrken specimen. She takes very little guff, and if she's ever been afraid of anything, she's managed to fake otherwise very well. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Thamsin was born the only daughter in a large family. Since she was very small, she grew up working in her mother's tiny dress shop; her father was a sailmender who quit the sea after an accident cost him one leg, and who has since--perhaps ironically--taken to repairing boots. Seven people living above a shop was always a bit of a tangle, and the money was always tight, but no one ever went hungry and the family was close-knit and fiercely protective, the boys in particular getting into numerous scrapes to defend the honor of &amp;quot;their Tam&amp;quot; whenever someone made fun of her lack of eyebrows. Soon enough, though, Tam learned how to get into her own scrapes, and win, even after being scolded about how terribly unladylike it is for little girls to put other little girls in hammerlocks.&lt;br /&gt;
&lt;br /&gt;
At fifteen, Tam was introduced to Andrew, a dockmaster and the son of one of her father's old sailing mates. Some few months after that, Andrew and Tam were married, for the oldest of reasons. In spite of the hasty wedding, the young couple was largely content and very much smitten with both one another and their son William. &lt;br /&gt;
&lt;br /&gt;
Just under two years after they were married, Andrew was killed after attempting to intervene in a fight between two unruly dockhands. In shock, and overwhelmed by grief, Tam accepted her parents' offer to return home with her baby. Andrew's father, a well-off sea merchant who had initially objected to their marriage, soon came pestering the family, offering to &amp;quot;take the baby off their hands.&amp;quot; Tam gradually snapped out of her grief and became absolutely furious, first at the man's meddling...then with her parents' efforts to convince her that her father-in-law's idea might be for the best. Instead she took her late husband's tiny pension and moved out of her parents' home to a rooming house on the bad side of Myrken Town, determined to care for her child on her own. &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
After Andrew's death, Tam began looking for work, first taking in piecework from her mother's shop, then exploring Myrken for the few opportunities available to a single mother. Hearing that the Broken Dagger might have need of help (or, more exactly, after having been told that the Dagger couldn't ''keep'' help due to constant monster attacks), Tam tried her luck and was hired on the spot.  &lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
Tam works in the Dagger, greeting customers, tidying, and serving meals, but always braves the dark road back to town in order to care for her baby in the evenings. On rare occasions when the woman downstairs can't keep William during the day, Tam brings him along with her, effectively working two jobs at once as she attempts to keep peace in the commons while tearing after a toddler. Any threat to Tam's hard-won livelihood can be lethal to patrons: cause trouble on her shift and she's quick to call the guard--if she doesn't kick you out herself.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Thamsin_Calley</id>
		<title>Thamsin Calley</title>
		<link rel="alternate" type="text/html" href="?title=Thamsin_Calley"/>
				<updated>2017-07-31T21:40:33Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: Created page with &amp;quot;{{Infobox character | name          =    Thamsin Calley | title         =    &amp;lt;!--noble titles, honorifics--&amp;gt; | image1        =    &amp;lt;!--character portrait--&amp;gt; | alt1          =  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Thamsin Calley&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =    Very light blonde&lt;br /&gt;
| eye_colour    =    Hazel&lt;br /&gt;
| height        =    5'7&amp;quot;&lt;br /&gt;
| build         =    Thin and boyish&lt;br /&gt;
| features      =    Albinism&lt;br /&gt;
| birth_date    =    199&lt;br /&gt;
| birth_place   =    Myrken Town&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Andrew Dalley (d)&lt;br /&gt;
| children      =    William, b 215&lt;br /&gt;
| profession    =    Maid-of-all-work&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The immediately noticeable thing about Tam is her pallor: her translucent white skin has a hot-pink cast from the visible blood just under the skin, and when she blushes--which isn't often--it's an outright, undeniable event. Her hair, cropped short to the back of her neck, is likewise a very clear, white-blonde, and her eyebrows are so fair that on first glance, she appears not to have any. Though scrawny, she carries herself with the air of a born scrapper (with four elder brothers, she learned to hold her own). The color of her hazel-gold eyes is probably her most striking feature, or would be, if the eyes themselves were not round and slightly bulbous, a bit like a toad's. All in all, she looks a bit like a boy...and not even a good-looking boy.&lt;br /&gt;
&lt;br /&gt;
Up close, Tam is a tough, determined, typical Myrken specimen. She takes very little guff, and if she's ever been afraid of anything, she's managed to fake otherwise very well. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Thamsin was born the only daughter in a large family. Since she was very small, she grew up working in her mother's tiny dress shop; her father was a sailmender who quit the sea after an accident cost him one leg, and who has since--perhaps ironically--taken to repairing boots. Seven people living above a shop was always a bit of a tangle, and the money was always tight, but no one ever went hungry and the family was close-knit and fiercely protective, the boys in particular getting into numerous scrapes to defend the honor of &amp;quot;their Tam&amp;quot; whenever someone made fun of her lack of eyebrows. Soon enough, though, Tam learned how to get into her own scrapes, and win, even after being scolded about how terribly unladylike it is for little girls to put other little girls in hammerlocks.&lt;br /&gt;
&lt;br /&gt;
At fifteen, Tam was introduced to Andrew, a dockmaster and the son of one of her father's old sailing mates. Some few months after that, Andrew and Tam were married, for the oldest of reasons. In spite of the hasty wedding, the young couple was largely content and very much smitten with both one another and their son William. &lt;br /&gt;
&lt;br /&gt;
Just under two years after they were married, Andrew was killed after attempting to intervene in a fight between two unruly dockhands. In shock, and overwhelmed by grief, Tam accepted her parents' offer to return home with her baby. Andrew's father, a well-off sea merchant who had initially objected to their marriage, soon came pestering the family, offering to &amp;quot;take the baby off their hands.&amp;quot; Tam gradually snapped out of her grief and became absolutely furious, first at the man's meddling...then with her parents' efforts to convince her that her father-in-law's idea might be for the best. Instead she took her late husband's tiny pension and moved out of her parents' home to a rooming house on the bad side of Myrken Town, determined to care for her child on her own. &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
After Andrew's death, Tam began looking for work, first taking in piecework from her mother's shop, then exploring Myrken for the few opportunities available to a single mother. Hearing that the Broken Dagger might have need of help (or, more exactly, after having been told that the Dagger couldn't ''keep'' help due to constant monster attacks), Tam tried her luck and was hired on the spot.  &lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
Tam works in the Dagger, greeting customers, tidying, and serving meals, but always braves the dark road back to town in order to care for her baby in the evenings. On rare occasions when the woman downstairs can't keep William during the day, Tam brings him along with her, effectively working two jobs at once as she attempts to keep peace in the commons while tearing after a toddler. Any threat to Tam's hard-won livelihood can be lethal to patrons: cause trouble on her shift and she's quick to call the guard--if she doesn't kick you out herself.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2017-07-31T20:46:20Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* The Present */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala&lt;br /&gt;
| title         =    The Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merry wanderer of the night&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will countenance (and in fact indulge) almost any mischief from them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. In late spring of 217, she accompanied Hok on his journey to the cooler climes of [[New Dauntless]] to stave off the hot summer months, with plans to return in autumn. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she both reveres, protects, and on occasion enables.  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2017-07-31T15:01:24Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala&lt;br /&gt;
| title         =    The Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merry wanderer of the night&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will countenance (and in fact indulge) almost any mischief from them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again. Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
The Woman in Red has what we will delicately refer to as &amp;quot;an understanding&amp;quot; with [[Hokwing Silvergild]], based on their mutual love and respect for the Woods, their aggravation with their inconvenient mating seasons, and a habit of killing things together. In late spring of 217, she accompanied Hok on his journey to the cooler climes of New Dauntless to stave off the hot summer months, with plans to return in autumn. She has also been engaged with in a growing war of attrition (by post) with former governor [[Glenn Burnie]]. Her central relationship in Myrken, however, remains with Catch, whom she both reveres, protects, and on occasion enables.  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Deathwatch</id>
		<title>Deathwatch</title>
		<link rel="alternate" type="text/html" href="?title=Deathwatch"/>
				<updated>2017-05-13T22:45:20Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* Anno Regalis 217 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Making a life in [[Myrken Wood]] is rife with hardship and danger: not only must you deal with privation, hunger, and mage-induced bad weather, but, as an NPC, you are always in danger of being killed for the greater good of the [[players]]. This page is dedicated to all the NPCs who have died in the service of the daemon of Plot Advancement. May their memories remain bright!&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 217'''==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;5%&amp;quot;  | Date &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;10%&amp;quot; | Cause of Death &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Person(s) Responsible &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;55%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|Feb 7 || Numerous [[Church of Tubbius | Tubbian]] cultists || Mauled/Shot || [[Hokwing Silvergild|Hokwing]] and [[Fionnuala]] || Slaughtered for violating the sanctity of the Woods. &lt;br /&gt;
|-&lt;br /&gt;
|May 1 || [[James Wilde]] || Old age || None || Died at age 310 after requesting that [[Aloisius Treadwell]] withdraw life-preserving magical blessings so that [[James Wilde|Wilde]]'s ghost could merge with [[Tubbius]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 216'''==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;5%&amp;quot;  | Date &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;10%&amp;quot; | Cause of Death &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Person(s) Responsible &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;55%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|Dec 25 || An unnamed newborn || Potentially sacrificed || Unknown parties; possibly False [[Church of Tubbius|Tubbian]]s || Found dead in [[Aloisius Treadwell]]'s bird bath.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 215'''==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;5%&amp;quot;  | Date &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;10%&amp;quot; | Cause of Death &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Person(s) Responsible &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;55%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|Mar 10 || Haydon, a halfling || Devoured || The Red Devil || Eaten by The Red Devil in the woods while playing music.&lt;br /&gt;
|-&lt;br /&gt;
|Feb 13 || Albert Milburn || Shot in the face by a crossbow || Two unknown highway robbers || Killed during an attempted highway robbery of [[Aloisius Treadwell]] and Albert Milburn.&lt;br /&gt;
|-&lt;br /&gt;
|Jan 22 || [[Elric Doherty]] || Impaled and Disintegrated || [[Karie Sandars]] and [[Raigen Darkblayde Tei-Yehn|Raigen]] || Killed while attempting to assassinate [[Aloisius Treadwell]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 213'''==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;5%&amp;quot;  | Date &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;10%&amp;quot; | Cause of Death &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Person(s) Responsible &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;55%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|Oct 10 || [[Rhaena Olwak]] || Beheading || Unknown || Found murdered in the comfort of her chambers. [http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=4262 Facade]&lt;br /&gt;
|-&lt;br /&gt;
|Oct 10 || [[Giuseppe]] || Disintegrated || [[Seamstress]] || Vanished before the eyes of several companions at the moment of [[Grawnya]]'s death.&lt;br /&gt;
|-&lt;br /&gt;
|Oct 10 || [[Grawnya]] || Stabbed || [[Seamstress]] || Stabbed various times with a glass knife amid the hedges of Golben.&lt;br /&gt;
|-&lt;br /&gt;
|Sep 01 || [[Niall]] || Swordstrike || [[Cherny Woods]] || Killed by [[Cherny Woods|Cherny]] in his protection of Sir [[Elliot Brown|Elliot Gahald]].&lt;br /&gt;
|-&lt;br /&gt;
|Jun 02 || Brolly, an Orphan || Devoured || [[Grawnya]]/[[The Fiddler]] || Lured into the woods and eaten alive.   [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=4044 The Fiddler]&lt;br /&gt;
|-&lt;br /&gt;
|Jun 02 || Lissa, cobbler's daughter || Devoured || [[Grawnya]]/[[The Fiddler]]/ [[Suede Roschen|Suede]] || Lured into the woods and eaten alive after being thrown into the monster's jaws by [[Suede Roschen]]. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=4044 The Fiddler]&lt;br /&gt;
|-&lt;br /&gt;
|Jun 02 || Jack, a child of Myrkentown || Devoured || [[Grawnya]]/[[The Fiddler]] || Lured into the woods and eaten alive. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=4044 The Fiddler]&lt;br /&gt;
|-&lt;br /&gt;
|Jun 02 || Ella, child of Myrkentown || Devoured || [[Grawnya]]/[[The Fiddler]] || Lured into the woods and eaten alive. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=4044 The Fiddler]&lt;br /&gt;
|-&lt;br /&gt;
|Jun 02 || Henryk, a child of Myrkentown || Devoured || [[Grawnya]]/[[The Fiddler]] || Lured into the woods and eaten alive. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=4044 The Fiddler]&lt;br /&gt;
|-&lt;br /&gt;
|Jun 02 || Anna, a child of Myrkentown || Devoured || [[Grawnya]]/[[The Fiddler]] || Lured into the woods and eaten alive. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=4044 The Fiddler]&lt;br /&gt;
|-&lt;br /&gt;
|Jun 02 || Toby, a child of Myrkentown || Devoured || [[Grawnya]]/[[The Fiddler]] || Lured into the woods and eaten alive. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=4044 The Fiddler]&lt;br /&gt;
|-&lt;br /&gt;
|Jun 02 || A child of Myrkentown || Devoured || [[Grawnya]]/[[The Fiddler]] || Lured into the woods and eaten alive. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=4044 The Fiddler]&lt;br /&gt;
|-&lt;br /&gt;
|Jun 02 || A child of Myrkentown || Devoured || [[Grawnya]]/[[The Fiddler]] || Lured into the woods and eaten alive. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=4044 The Fiddler]&lt;br /&gt;
|-&lt;br /&gt;
|Jun 02 || A child of Myrkentown || Devoured || [[Grawnya]]/[[The Fiddler]] || Lured into the woods and eaten alive. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=4044 The Fiddler]&lt;br /&gt;
|-&lt;br /&gt;
|Jun 02 || A child of Myrkentown || Devoured || [[Grawnya]]/[[The Fiddler]] || Lured into the woods and eaten alive. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=4044 The Fiddler]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 212'''==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;5%&amp;quot;  | Date &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;10%&amp;quot; | Cause of Death &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Person(s) Responsible &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;55%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Renauld || Suicide || [[Liam Swann]] || Read a book; his own life he took.&lt;br /&gt;
|-&lt;br /&gt;
|Nov 16 || Tavern stablehand || Arrow || Unseen Assailant || Her first kill; not likely to be her last.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 208'''==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;5%&amp;quot;  | Date &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;10%&amp;quot; | Cause of Death &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Person(s) Responsible &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;55%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| May 12 || Ruy Azevedo || Crushed skull. || A macabre beast. || First to fall to the beast's attack upon the occupied counting-house.&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Anrrique Carvalho || Devoured. || A macabre beast. || First to satisfy the beast's vile hunger.&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Joham Ribeiro || Abducted, presumed dead. || A macabre beast. || Last to fall to the monstrosity.&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Alvaro Cruz || Multiple rupturing aneurysms || [[Rhaena Olwak]] || Sacrificed to preserve the other half of a metaconcert, during a psionic battle with Trader Olwak.&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Edward Aguillard || Stabbed in the back || [[Dulcie|Dulcie Baker]] || Stabbed while manning a window of the captured counting-house. &lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Vincente Neves || Crossbow bolt || [[Myrken Militia]] || Shot while fleeing the captured counting-house.&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Anthonio Furtado || Crossbow bolt || [[Myrken Militia]] || &amp;quot; &amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Baltesar Tavares || Crossbow bolt || [[Myrken Militia]] || &amp;quot; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Duarte Batista || Disembowelled || [[Ymir]] || Sliced across the chest when ambushed by [[Dulcie|Dulcie Baker]] and [[Kurt Lentham]]; fell into the waiting arms of mul [[Ymir]].&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Luis Mendonca || Crossbow bolt || [[Myrken Militia]] || Shot following surrender to [[Agnieszka Kaczmarek|Captain Kaczmarek]].&lt;br /&gt;
|-&lt;br /&gt;
|May 12 || Veloso Oliveira Silva || Crossbow bolt || [[Myrken Militia]] || &amp;quot; &amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| May 6 || Unnamed Clerk || Bisected by an arcane shield.|| [[Maziani|Negociantes da Morte]]. || During a desperate attempt to flee the occupied counting-house.&lt;br /&gt;
|-&lt;br /&gt;
| May 4 || Yves Limantour || A longsword's thrust to the gut. || [[Kurt Lentham]]. || Succumbed finally to those wounds sustained during the Negociantes' taking of the counting-house.&lt;br /&gt;
|-&lt;br /&gt;
| May 3 || Unnamed Bridesmaid || Slit throat. || Jhorge Vasconcelos of the [[Maziani|Negociantes da Morte]]. || A demonstration of the Negociantes' serious intent.&lt;br /&gt;
|-&lt;br /&gt;
| March 26 || Treadwell's unnamed carriage driver || Beaten in the head || Unknown assailants || Killed while Treadwell's carriage was being assaulted.&lt;br /&gt;
|-&lt;br /&gt;
| February 6 || Piper Dreamirse || The [[Teron Ashfiend|Ashfiend]]'s sword, Deliverance || [[Teron Ashfiend]] || Slain as retribuion for her theft of one silver urn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 207'''==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;5%&amp;quot;  | Date &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;10%&amp;quot; | Cause of Death &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Person(s) Responsible &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;55%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| November 8-16 || Over 100 citizens of [[Myrken Wood]] || The [[Teron Ashfiend|Ashfiend]]'s sword, Deliverance || [[Teron Ashfiend]] || Murdered to serve the [[Teron Ashfiend|Ashfiend]] in undeath. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=3087 Many Miles Before I Sleep]&lt;br /&gt;
|-&lt;br /&gt;
|October 15 || Constable [[Charles McCoy]]|| Knife || [[Aeryn Karolinger]] || Slain in cold blood by the ex-Marshall after a dispute in the [[Broken Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7 || Mateusz Kaczmarek || The [[Teron Ashfiend|Ashfiend]]'s sword, Deliverance || [[Teron Ashfiend]] || Slain when the [[Teron Ashfiend|Ashfiend]] came to Calomel's Farm. [http://brokendagger.com/bb/viewtopic.php?f=15&amp;amp;t=2918 The Kaczmarek Killer]&lt;br /&gt;
|-&lt;br /&gt;
|September 7 || Laranna Kaczmarek || The [[Teron Ashfiend|Ashfiend]]'s sword, Deliverance || [[Teron Ashfiend]] || Slain when the [[Teron Ashfiend|Ashfiend]] came to Calomel's Farm. [http://brokendagger.com/bb/viewtopic.php?f=15&amp;amp;t=2918 The Kaczmarek Killer]&lt;br /&gt;
|-&lt;br /&gt;
|September 7 || Elzhara Massry || Fire || [[Teron Ashfiend]] || Burned in her home when the [[Teron Ashfiend|Ashfiend]] came to Calomel's Farm. [http://brokendagger.com/bb/viewtopic.php?f=15&amp;amp;t=2918 The Kaczmarek Killer]&lt;br /&gt;
|-&lt;br /&gt;
|August 19 || Shepherd Knights and Constables || Various || The [[Teron Ashfiend|Ashfiend]]'s undead servants || Slain in the attack upon the [[Teron Ashfiend|Ashfiend]] at [[Priory of Snowstill|Snowstill]]. &lt;br /&gt;
|-&lt;br /&gt;
|August 16 || [[Jan Baker]] || Stabbing || Unknown || Murdered in his home; no signs of a struggle. [http://brokendagger.com/bb/viewtopic.php?f=15&amp;amp;t=2805 Murder on the Baker farm.]&lt;br /&gt;
|-&lt;br /&gt;
|May 15 || Malinda Fairbanks || Knife || Michael Hart || Slain in the forest near [[Myrkentown]] after being ravaged. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=2622&amp;amp;p=16701 Worse Things Than Hell]&lt;br /&gt;
|-&lt;br /&gt;
|April 28 || 6 [[Myrkentown Constabulary|Constables]] || Arrows || [[Brotherhood of Janeiro]] || Slain while performing their duties opposing a coup against Governor [[Coriolanus Helstone|Helstone]], orchestrated by [[Altias Bromn]] and the [[Brotherhood of Janeiro]].&lt;br /&gt;
|-&lt;br /&gt;
|April 28 || 1 townsman || Severe head trama || Fellow townsman || Died from injury sustained in the riot that led to the coup against Governor [[Coriolanus Helstone|Helstone]], orchestrated by [[Altias Bromn]] and the [[Brotherhood of Janeiro]].&lt;br /&gt;
|- &lt;br /&gt;
|April 25 || Ginger Jonas || Eaten alive || [[Slay]] || Chewed remains were found in the forest near the [[Broken Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14 || Corporal Darryl Ruthvin || Various injuries || [[Brotherhood of Janeiro]] || Executed in a manner consistent with the predation of [[Mont'Kai]] cultists.&lt;br /&gt;
|-&lt;br /&gt;
|April 14 || 6 [[Myrken Militia|Militiamen]] || Various injuries || [[Brotherhood of Janeiro]] || Executed in a manner consistent with the predation of [[Mont'Kai]] cultists.&lt;br /&gt;
|-&lt;br /&gt;
|April 14 || 13 [[Myrken Militia|Militiamen]] || Various injuries || [[Brotherhood of Janeiro]] || Died upon Pritchite land, during an armed confrontation with the [[Brotherhood of Janeiro|Brotherhood]].&lt;br /&gt;
|-&lt;br /&gt;
|April 14 || Corporal Xavier Quentin || Physical trauma || [[Myrken Militia]] || [[Brotherhood of Janeiro|Janeiro]] Corporal, died of wounds sustained during a confrontation with [[Myrken Militia|Militiamen]] upon [[Pritchites|Pritchite]] land.&lt;br /&gt;
|-&lt;br /&gt;
|April 14 || Swentin Jacobs || Thrown spear || [[Myrken Militia]] || [[Brotherhood of Janeiro|Janeiro]] Brother, killed instantly via a spear to the chest, during a confrontation with [[Myrken Militia|Militiamen]] upon [[Pritchites|Pritchite]] land.&lt;br /&gt;
|-&lt;br /&gt;
|January 29 || Two stablehands|| Skulls crushed ||Unknown || Murdered in their stable, where the horses were left unharmed.&lt;br /&gt;
|-&lt;br /&gt;
|January 21 || Janice Fines || Massive physical trauma ||Unknown || Thrown from the roof of [[Altias Bromn|Bromn]]'s bakery&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 206'''==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;5%&amp;quot;  | Date &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;10%&amp;quot; | Cause of Death &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Person(s) Responsible &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;55%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|August 23 ||20 members of the [[Brotherhood of Janeiro]] || Slaughtered || [[Drow]] and [[Kerrak al'Nerun]] || Lead to their death in an attack against [[Faeryl]] and [[Audmathus]]'s stronghold.&lt;br /&gt;
|-&lt;br /&gt;
|August 9 ||[[Lady Rhea| Katarhea]] || Hypothermia || [[Bryce Larose]] || Consumed by a strange, winter dream with [[Bryce Larose]].&lt;br /&gt;
|-&lt;br /&gt;
|August 5 ||[[Jerron ClearWater| Jerron Augustus ClearWater Jr.]] || Murdered || [[Zin]] || Slit throat while passed out at bar. Blamed on [[Cringe DarkBlayde]].&lt;br /&gt;
|-&lt;br /&gt;
| August 1-8 || 274 Dwarves of [[Stonepath]], [[Thessilane]] || Consumed || [[Bracchus]] || [http://brokendagger.com/bb/viewtopic.php?f=36&amp;amp;t=1561&amp;amp;p=12110 Bracchus: Dwarven Scourge]&lt;br /&gt;
|-&lt;br /&gt;
| July 17 || [[Little Jimmy]] || Consumed || [[The Blob]] || Eaten alive while playing in the [[Silver Lake]]&lt;br /&gt;
|-&lt;br /&gt;
| July 17 || [[Little Billy]] || Consumed || [[The Blob]] || Eaten alive while playing in the [[Silver Lake]]&lt;br /&gt;
|-&lt;br /&gt;
| July 16-17 || [[Wilhelm Scott]] || Murdered || [[the Beast]] || [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=2019 Traitorous Blood]&lt;br /&gt;
|-&lt;br /&gt;
| July 16-17 || [[Mariville Hester]] || Murdered || [[the Beast]] || [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=2019 Traitorous Blood]&lt;br /&gt;
|-&lt;br /&gt;
| July 16-17 || [[Jerald Duthane]] || Murdered || [[the Beast]] || [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=2019 Traitorous Blood]&lt;br /&gt;
|-&lt;br /&gt;
| July 16 || 18 [[Lothbury Estate|Lothbury]] Guards and Labourers || Variously crushed, burned and damaged || [[Ugly Squad|The Ugly Squad]] || Perished during [http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=2028&amp;amp;p=12029 The Obliteration of Lothbury Estate]&lt;br /&gt;
|-&lt;br /&gt;
| July 07 || [[Christianna Wayerly ]] || Murdered || [[Magdelaena Valteri]] || [http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=1990 For the Sins of Quiescence...]&lt;br /&gt;
|-&lt;br /&gt;
| July 06 || [[Olsmith|Tom Olsmith]] || Shot with arrows || The [[Nightmare Company]] || Slain by arrows while trying to escape an assault on his house.&lt;br /&gt;
|-&lt;br /&gt;
| July 06 || [[Olsmith|Jimmel Olsmith]] || Murdered || The [[Nightmare Company]] || Slain while defending his family.&lt;br /&gt;
|-&lt;br /&gt;
| July 06 || [[Olsmith|Joffrey Olsmith]] || Murdered || The [[Nightmare Company]] || Slain while defending his family.&lt;br /&gt;
|-&lt;br /&gt;
| July 06 || [[Olsmith|Old Man Olsmith]] || Murdered || The [[Nightmare Company]] || Slain while defending his family.&lt;br /&gt;
|-&lt;br /&gt;
| July 06 || [[Olsmith|Lady Olsmith]] || Beheaded || The [[Nightmare Company]] || Beheaded while trying to escape an assault on her house.&lt;br /&gt;
|-&lt;br /&gt;
| July 02 || [[Fawn Mourning]] || Murdered || [[Ariane Carnath-Emory]] || Slain while restrained by [[General Eriks DeMord Sleipner|The General]].&lt;br /&gt;
|-&lt;br /&gt;
| June 07 || [[Raeth Salki]] || Murdered || [[Reagan Biske]] || Murdered while seeking a cure from [[Bryce Larose]].&lt;br /&gt;
|-&lt;br /&gt;
| June 07 || [[Trum Little]] || Murdered || [[Reagan Biske]] || Murdered while seeking a cure from [[Bryce Larose]].&lt;br /&gt;
|-&lt;br /&gt;
| Late May || [[Kaczmareks|Josef Kaczmarek]] || Complications related to blood-loss || The [[Bloody Flux]] &lt;br /&gt;
|-&lt;br /&gt;
| May 14 || [[Gorje Swithin]] || Asphyxiation || [[Ariane Carnath-Emory]] || The word &amp;quot;FAWN&amp;quot; was carved into what remained of his chest. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=1840 Ars Moriendi: The Art of Dying.]&lt;br /&gt;
|-&lt;br /&gt;
| May 9 || [[H’varth]] || Murdered || [[Reverie]] || [http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=1890&amp;amp;p=11474 Tea, in the name of Myrken...] [[Drow Me the Way]]&lt;br /&gt;
|-&lt;br /&gt;
| May 9 || [[Susendra]] || Murdered || [[D'ran]] || [http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=1890&amp;amp;p=11474 Tea, in the name of Myrken...] [[Drow Me the Way]]&lt;br /&gt;
|-&lt;br /&gt;
| May 9 || [[Ferdrek Tumsen]] || Murdered || [[Audmathus]] || [http://brokendagger.com/bb/viewtopic.php?f=13&amp;amp;t=1890&amp;amp;p=11474 Tea, in the name of Myrken...] [[Drow Me the Way]]&lt;br /&gt;
|-&lt;br /&gt;
| May 2 || [[Bea Kanaya]] || Murdered || [[Ariane Carnath-Emory]] || The word &amp;quot;BELIEF?&amp;quot; was carved into a wall near her corpse. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=1840 Ars Moriendi: The Art of Dying.]&lt;br /&gt;
|-&lt;br /&gt;
| April 15 || [[Cordwainer Beucol]] || Murdered || [[Ariane Carnath-Emory]] || The word &amp;quot;FAITH&amp;quot; was carved into the body. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=1840 Ars Moriendi: The Art of Dying.]&lt;br /&gt;
|-&lt;br /&gt;
| April 15 || [[Dyer Halfplow]] || Murdered || [[Ariane Carnath-Emory]] || The word &amp;quot;FEAR&amp;quot; was carved into his chest. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=1840 Ars Moriendi: The Art of Dying.]&lt;br /&gt;
|-&lt;br /&gt;
| March 30 || [[Alwyn Swithin]] || Murdered || [[Ariane Carnath-Emory]] || &amp;quot;Surrender him&amp;quot; was written in blood beside his body. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=1840 Ars Moriendi: The Art of Dying.]&lt;br /&gt;
|-&lt;br /&gt;
| March 28 || [[Sasha Rou]] || Murdered || [[Ariane Carnath-Emory]] || The word &amp;quot;Recant&amp;quot; was carved into her back. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=1840 Ars Moriendi: The Art of Dying.]&lt;br /&gt;
|-&lt;br /&gt;
| March 26 || [[Phinneas Ansgot]] || Murdered || [[Ariane Carnath-Emory]] || The words &amp;quot;[[BELIEVE|Belief Is Death]]&amp;quot; were carved into his chest. [http://brokendagger.com/bb/viewtopic.php?f=47&amp;amp;t=1840 Ars Moriendi: The Art of Dying.]&lt;br /&gt;
|-&lt;br /&gt;
| January 27 || [[Smithy Gritchell]] || Murdered || Killed by [[Drow]] Patrols || [http://www.brokendagger.com/BB/showthread.php?t=1797 &amp;quot;In the name of...&amp;quot; ] [[Drow Me the Way]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 205'''==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;5%&amp;quot;  | Date &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;10%&amp;quot; | Cause of Death &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Person(s) Responsible &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;55%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| May 25 || Colin Dunne || Murdered || [[Ariane Carnath-Emory]] || Died while attempting to return Ariane Emory to her cell, in the cavern of the [[Order of the All]].&lt;br /&gt;
|-&lt;br /&gt;
| May 25 || Delia May || Sacrificed || [[Thadius Dhrin]] || With her throat slit and her eyes removed, Delia May was a willing sacrifice for the [[Order of the All]]. [http://brokendagger.com/bb/viewtopic.php?f=15&amp;amp;t=1501 Aftermath.]&lt;br /&gt;
|-&lt;br /&gt;
| May 18 || [[Jaque Fenway]] || Murdered || The [[Order of the All]] || Set upon by a mob directed by [[Thadius Dhrin]], dumped upon the lawn of the [[Broken Dagger (Inn)]]. [http://brokendagger.com/bb/viewtopic.php?f=15&amp;amp;t=1018 The Order of the All]&lt;br /&gt;
|-&lt;br /&gt;
| May 12 || [[Kinny Fletcherson]] || Suicide || N/A || Jumped from the roof of the [[Chapel of Saint Iona]]. [http://brokendagger.com/bb/viewtopic.php?f=15&amp;amp;t=1018 The Order of the All]&lt;br /&gt;
|-&lt;br /&gt;
| April 26 || [[Klenn Mertson]] || Murder || Unknown || Klenn's body was set atop his mule (which was also dead); the two are held upright by a support of wooden poles and coarse rope, so that from a distance they appear almost to be alive. [http://brokendagger.com/bb/viewtopic.php?f=15&amp;amp;t=1405 A Fallow Field]&lt;br /&gt;
|-&lt;br /&gt;
| April 26 || [[Gertie Mertson]] || Murder || Unknown || Gertie has been similarly erected in her own kitchen, a wooden bowl and stirring spoon in her dead hands. The word &amp;quot;[[BELIEVE]]&amp;quot; carved into her forehead. [http://brokendagger.com/bb/viewtopic.php?f=15&amp;amp;t=1405 A Fallow Field]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=='''[[Anno Regalis]] 203'''==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;5%&amp;quot;  | Date &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;10%&amp;quot; | Cause of Death &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;15%&amp;quot; | Person(s) Responsible &lt;br /&gt;
! style=&amp;quot;color:#ffffff;&amp;quot; width=&amp;quot;55%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| December 19 || [[Nathaniel Darve]] || Murder || [[Baie Oblic`ej|The Baie]] || [http://www.brokendagger.com/BB/showthread.php?t=926 The Collection Grows]&lt;br /&gt;
|-&lt;br /&gt;
| August 16 || [[Loviti Obe't']] || Murder || [[Baie Oblic`ej|The Baie]] || Killed in a fight with The Baie.&lt;br /&gt;
|-&lt;br /&gt;
| June 1 || [[Drue Kanaya]] || Murder || [[Baie Oblic`ej|The Baie]] || Killed with many others during the [[Massacre at Townsedge]].&lt;br /&gt;
|-&lt;br /&gt;
| April 22 || [[Cass Tolmer]] || Murder || [[Baie Oblic`ej|The Baie]] || Killed by having her eyes removed.&lt;br /&gt;
|-&lt;br /&gt;
| April 22 || [[Vin Tolmer]] || Murder || [[Baie Oblic`ej|The Baie]] || Killed by an axe to the chest.&lt;br /&gt;
|-&lt;br /&gt;
| April 2 || [[Hebecka Phuri]] || Unknown || Unknown || See &amp;quot;Gad Phuri&amp;quot; above.&lt;br /&gt;
|-&lt;br /&gt;
| April 2 || [[Gad Phuri]] || Unknown || Unknown || Immediate knowledge of death was unknown because [[Aloisius Treadwell]] impersonated Phuri.  No one knew of the death, so there was no investigation.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dead Characters]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Silvio_Aurielano</id>
		<title>Silvio Aurielano</title>
		<link rel="alternate" type="text/html" href="?title=Silvio_Aurielano"/>
				<updated>2017-04-19T01:22:45Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Silvio Aurielano&lt;br /&gt;
| title         =    Doctor&lt;br /&gt;
| image1        =    Auri-placeholder.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Man of Science&lt;br /&gt;
| hair_colour   =    Dark blond&lt;br /&gt;
| eye_colour    =    Pale blue&lt;br /&gt;
| height        =    5'8&amp;quot;&lt;br /&gt;
| build         =    Average&lt;br /&gt;
| features      =    Pale, bearded&lt;br /&gt;
| birth_date    =    33 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Beatrice Aurielano (d)&lt;br /&gt;
| children      =    Cecilia (d), Giulietta (d), Marcello (d)&lt;br /&gt;
| profession    =    Physician&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Doctor Silvio Aurielano''' considers himself a doctor first. Being a vampire is purely incidental.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Doctor Aurielano can usually be found in a badly lit corner, either reading or scratching notes in the margins of one of a rotating stable of books. Unless engaged by another, he will likely remain there; he is not unfriendly, nor is he exactly sociable, but he tends to have a detached, courtly charm that some find attractive and others terrifically dull. Well-read, with a wide range of experience, he can chat quite fluently on a number of topics and is an attentive listener, but rarely discusses himself beyond whatever project immediately occupies him.  &lt;br /&gt;
&lt;br /&gt;
Like many a scholar, he is pale with slightly stooped shoulders. His hair is dark blond, neatly parted, and he wears a small, pointed, well-groomed beard. He appears to be in his early to mid-forties, but he wears that age very well, though not in a way that would draw much attention. In fact, many aspects of his appearance seem to be carefully calculated ''not'' to draw attention, from his manner to his dull, inexpensive clothing to his genial, watchful quietness. Maybe a little too calculated. Maybe a little too watchful.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
In his mortal life, Silvio was a prosperous doctor, a husband, and a father, whose skill with medicine was not enough to spare either his family or the region surrounding them when it was ravaged by plague. In his grief, he became a virtual hermit, emerging nearly two years later with a renewed determination: no one should have to suffer the same sort of loss. He threw himself into his studies, looking for answers, coming up with only a single, obsessive conclusion: ''death is the only true virus.''&lt;br /&gt;
&lt;br /&gt;
Before he could even begin to cope with the philosophical implications of curing it, he developed cancer.&lt;br /&gt;
&lt;br /&gt;
Now on living on borrowed time, an old acquaintance made an offer: all the time he could ever want to continue to learn, to research, to save lives. The only cost: a trade-off. For the research to continue, someone would always have to die. &lt;br /&gt;
&lt;br /&gt;
Silvio made the choice to live on as a vampire. For every one life he has taken, he has saved perhaps scores. &lt;br /&gt;
&lt;br /&gt;
He considers this a perfectly reasonable exchange.   &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
Silvio arrived in the autumn of 216 and made the mistake of inquiring in Myrkentown for a cheap inn, preferably outside the main swell of town life. Someone recommended the Dagger as a joke. Silvio, having precious little in the way of a sense of humor, took them seriously and moved in upstairs. His baggage consisted of two boxes of books and a small, portable glass distillery, which he took care not to tell the management lest they considered him competition for the house brew. The books and the glassware themselves are probably priceless, but are so specialized that you'd be hard-pressed to pawn them, even in Myrken. Upon arrival, he promptly vanished for nearly five months, only returning in the late winter of 217.&lt;br /&gt;
&lt;br /&gt;
One would think Myrken far too provincial for a man of his intellectual interests, but his choice of this town was not entirely coincidental. Rumors of Myrken's local fauna have spread far beyond its borders, and there is more than enough of scientific significance to keep him occupied between outbreaks. &lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The good doctor has no permanent practice, but tends to travel throughout the region to assist fellow physicians who may be overwhelmed by an unexpected run of illness, or to consult and diagnose on any particularly interesting, unusual cases. He may vanish on these consultations for as little as a few weeks to half a year. For a time he tended to move in loose circuits of Amasynia, usually with a centralized homebase to which he would infrequently return--more as a storage locker than a permanent residence. Now, it appears, he has moved southward, with Myrken and the Broken Dagger as his new base of operations (note: he does not actually perform operations in the Broken Dagger, although some nights, he could probably make a living on the barfights alone).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Silvio_Aurielano</id>
		<title>Silvio Aurielano</title>
		<link rel="alternate" type="text/html" href="?title=Silvio_Aurielano"/>
				<updated>2017-04-19T01:19:18Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: Threw up a loose stab at a character page for Auri.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Silvio Aurielano&lt;br /&gt;
| title         =    Doctor&lt;br /&gt;
| image1        =    Auri-placeholder.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Man of Science&lt;br /&gt;
| hair_colour   =    Dark blond&lt;br /&gt;
| eye_colour    =    Pale blue&lt;br /&gt;
| height        =    5'8&amp;quot;&lt;br /&gt;
| build         =    Average&lt;br /&gt;
| features      =    Pale, bearded&lt;br /&gt;
| birth_date    =    33 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    Beatrice Aurielano (d)&lt;br /&gt;
| children      =    Cecilia (d), Giulietta (d), Marcello (d)&lt;br /&gt;
| profession    =    Physician&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Doctor Silvio Aurielano''' considers himself a doctor first. Being a vampire is purely incidental.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Doctor Aurielano can usually be found in a badly lit corner, either reading or scratching notes in the margins of one of a rotating stable of books. Unless engaged by another, he will likely remain there; he is not unfriendly, nor is he exactly sociable, but he tends to have a detached, courtly charm that some find attractive and others terrifically dull. Well-read, with a wide range of experience, he can chat quite fluently on a number of topics and is an attentive listener, but rarely discusses himself beyond whatever project immediately occupies him.  &lt;br /&gt;
&lt;br /&gt;
Like many a scholar, he is pale with slightly stooped shoulders. His hair is dark blond, neatly parted, and he wears a small, pointed, well-groomed beard. He appears to be in his early to mid-forties, but he wears that age very well, though not in a way that would draw much attention. In fact, many aspects of his appearance seem to be carefully calculated ''not'' to draw attention, from his manner to his dull, careworn, inexpensive clothing to his genial, watchful quietness. Maybe a little too calculated. Maybe a little too watchful. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
In his mortal life, Silvio was a prosperous doctor, a husband, and a father, whose skill with medicine was not enough to spare either his family or the region surrounding them when it was ravaged by plague. In his grief, he became a virtual hermit, emerging nearly two years later with a renewed determination: no one should have to suffer the same sort of loss. He threw himself into his studies, looking for answers, coming up with only a single, obsessive conclusion: ''death is the only true virus.''&lt;br /&gt;
&lt;br /&gt;
Before he could even begin to cope with the philosophical implications of curing it, he developed cancer.&lt;br /&gt;
&lt;br /&gt;
Now on living on borrowed time, an old acquaintance made an offer: all the time he could ever want to continue to learn, to research, to save lives. The only cost: a trade-off. For the research to continue, someone would always have to die. &lt;br /&gt;
&lt;br /&gt;
Silvio made the choice to live on as a vampire. For every one life he has taken, he has saved perhaps scores. &lt;br /&gt;
&lt;br /&gt;
He considers this a perfectly reasonable exchange.   &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
Silvio arrived in the autumn of 216 and made the mistake of inquiring in Myrkentown for a cheap inn, preferably outside the main swell of town life. Someone recommended the Dagger as a joke. Silvio, having precious little in the way of a sense of humor, took them seriously and moved in upstairs. His baggage consisted of two boxes of books and a small, portable glass distillery, which he took care not to tell the management lest they considered him competition for the house brew. The books and the glassware themselves are probably priceless, but are so specialized that you'd be hard-pressed to pawn them, even in Myrken. Upon arrival, he promptly vanished for nearly five months, only returning in the late winter of 217.&lt;br /&gt;
&lt;br /&gt;
One would think Myrken far too provincial for a man of his intellectual interests, but his choice of this town was not entirely coincidental. Rumors of Myrken's local fauna have spread far beyond its borders, and there is more than enough of scientific significance to keep him occupied between outbreaks. &lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The good doctor has no permanent practice, but tends to travel throughout the region to assist fellow physicians who may be overwhelmed by an unexpected run of illness, or to consult and diagnose on any particularly interesting, unusual cases. He may vanish on these consultations for as little as a few weeks to half a year. For a time he tended to move in loose circuits of Amasynia, usually with a centralized homebase to which he would infrequently return--more as a storage locker than a permanent residence. Now, it appears, he has moved southward, with Myrken and the Broken Dagger as his new base of operations (note: he does not actually perform operations in the Broken Dagger, although some nights, he could probably make a living on the barfights alone).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=File:Auri-placeholder.png</id>
		<title>File:Auri-placeholder.png</title>
		<link rel="alternate" type="text/html" href="?title=File:Auri-placeholder.png"/>
				<updated>2017-04-18T23:33:30Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Freya_Valentine</id>
		<title>Freya Valentine</title>
		<link rel="alternate" type="text/html" href="?title=Freya_Valentine"/>
				<updated>2017-04-14T18:09:15Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Freya Valentine&lt;br /&gt;
| title         =    Slave&lt;br /&gt;
| image1        =    &lt;br /&gt;
| alt1          =    &lt;br /&gt;
| caption1      =    &lt;br /&gt;
| archetype     =    Servant&lt;br /&gt;
| hair_colour   =    Brown&lt;br /&gt;
| eye_colour    =    Brown&lt;br /&gt;
| height        =    4'11&lt;br /&gt;
| build         =    Thick&lt;br /&gt;
| features      =    Under-bite &amp;amp; Bovine Features&lt;br /&gt;
| birth_date    =    200 AR&lt;br /&gt;
| birth_place   =    Unknown&lt;br /&gt;
| death_date    =    N/A&lt;br /&gt;
| death_place   =    N/A&lt;br /&gt;
| spouses       =    N/A&lt;br /&gt;
| children      =    N/A&lt;br /&gt;
| profession    =    Servant&lt;br /&gt;
| religion      =    N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Short, curly brown hair- the color gets much lighter to the scalp, like a gradient. Milky pale skin with splotches of skin with darker coloring. Small, ivory bovine horns sprouting from her head along with cow ears, the left ear with a small bell that jingles with every step she takes. A matching tail that swishes behind her, Freya is extremely well groomed and taken care of. She has an under-bite, her canines sticking up between her thick lips. She often prides herself on having cute clothes to wear, typically a sleeveless pale orange hand-knit sweater with a dark orange silk ribbon on the collar. She also wears a small, yellow woolen cape with white scalloped lace. Orange shorts, white stockings with the same lace used on the small cape, all pulled together with soft rawhide leather boots. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Freya doesn't remember much besides her birth name and some details on what her birth parents looked like. Born during a harsh winter in 200 AR, her father a human- mother a minotaur. Freya was born named Colette, however her birth parents abandoned her at an orphanage when she was six, at least, that's what the owners of the orphanage had told her. When she was twelve, she ran away- for a year she survived on her own until an accident left her heavily injured, left in the hands of the slave trade. Going for an extremely low price at an auction due to her injuries, a man named Pierce took interest in her due to her bovine oddities. He purchased her, and they have been traveling together ever since. &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
How the character found their way to the [[Myrken Wood]] and the [[Broken Dagger (Inn)|Broken Dagger tavern]]. Significant events experienced since their arrival.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
The character's current circumstances. Where they can be found, what they do for a living, influential people in their life.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
Major [[:Category:Plots|plot events]] in which the character has been involved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2017-04-14T00:40:55Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala&lt;br /&gt;
| title         =    The Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merry wanderer of the night&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing near [[Myrken Wood]]. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will countenance (and in fact indulge) almost any mischief from them. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red presented herself at the [[Broken Dagger (Inn) | Broken Dagger]] in the guise of a young serving girl named Niabh who was seeking work to support herself in Myrken. She quickly became employed as a maid to Lady Patience. Just as quickly, she acquired an unladylike reputation for brazen flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman [[Catch]]. At roughly the same time, the Woman in Red began putting in sporadic appearances, usually lured by the prospect of parties, music, and dancing.&lt;br /&gt;
&lt;br /&gt;
When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and likewise quit the Dagger for parts unknown, after which the Woman in Red began to show herself more frequently. &amp;quot;Niabh&amp;quot; still visits the Dagger, claiming now to be in the employ of another noblewoman. This noblewoman is likely to be the Woman in Red herself. &lt;br /&gt;
 &lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear at the Dagger only after dusk, taking no more than a cup of tea as an excuse to chat, flirt, and (if warranted) bedevil both newcomers and regulars. Only a very few intimates are aware of her true nature, and even they have no way of keeping track of her multiple identities. A few of her personae work odd jobs at various places in Myrken Town. Others can never show their faces there again.&lt;br /&gt;
&lt;br /&gt;
Travelers at the banks of [[Silver Lake]] roughly a league southwest from the Dagger are advised to be wary of traps, cantrips, misdirection, and the occasional well-placed arrow.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Pierce_Galvern</id>
		<title>Pierce Galvern</title>
		<link rel="alternate" type="text/html" href="?title=Pierce_Galvern"/>
				<updated>2017-04-13T03:37:44Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          = Pierce Galvern    &amp;lt;!--character name--&amp;gt;&lt;br /&gt;
| title         =    &amp;lt;!--noble titles, honorifics--&amp;gt;&lt;br /&gt;
| image1        =    &amp;lt;!--character portrait--&amp;gt;&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   = Blonde   &amp;lt;!--hair colour--&amp;gt;&lt;br /&gt;
| eye_colour    = Sterling blue   &amp;lt;!--eye colour--&amp;gt;&lt;br /&gt;
| height        = 6' 6&amp;quot;   &amp;lt;!--height in feet and inches--&amp;gt;&lt;br /&gt;
| build         = Lean   &amp;lt;!--build - slender/skinny/stocky/muscular/fat/etc--&amp;gt;&lt;br /&gt;
| features      = Nick'd ear   &amp;lt;!--notable features - tattoos/scars/birthmarks/mutations/etc--&amp;gt;&lt;br /&gt;
| birth_date    = November 13th, 189   &amp;lt;!--date of birth--&amp;gt;&lt;br /&gt;
| birth_place   = Derry   &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    = Exotic Species Collector (Former)   &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
For the average person Pierce is quite tall with well-taught posture and confidence. He's rarely seen under dressed for any occasion as per his rarely under prepared personality. In public and formal occasions he's often seen a purple suits with long tails that have a trim of gold - Extremely expensive, but made to fit the idea of exoticism and wonder. However when Pierce is on expeditions or rather just out where the equipment is justified he wears the proper set of clothing, typically a padded leather shirt and pants. Pierce's voice is enticing and slick - Perfect to draw in the attention of most. Though for some odd reason Pierce's gaze seems to dance around, never settling in one place or looking at one person as if he's afraid to see his own soul in the reflection of someone's eyes, or to be watchful for a predator.&lt;br /&gt;
Pierce seems to like to keep his intentions shrouded in shadows for none to know. He acts on his own accord and rarely consults others for advice before making a move - Even more rarely apologizing if his actions have unforeseen consequences. However if one were to closely observe his actions it wouldn't seem as if he makes his choices solely based off whats best for him. Typically Pierce seems to keep his stress and anxieties under covers, only to snap on someone privately ever so often.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
Pierce Galvern is the only child of Tellern and Saria Galvern, born on November 13th, 189 AR. His family was nothing of nobility and Pierce was destined to have nothing but the same fate of his parents. However, through a stroke of luck it seemed that it would not be the fate for Pierce. His great-uncle, a noble passed away as Pierce was coming of age - The great-uncle having no heritage of his own had no choice but to pass down the inheritance of his wealth down to Pierce. Pierce having being blessed with the wealth could follow a dream that before he would never once have a chance at, he would see the world for what it was more than just his home town.  &lt;br /&gt;
&lt;br /&gt;
====The Three Grand Expeditions====&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
How the character found their way to the [[Myrken Wood]] and the [[Broken Dagger (Inn)|Broken Dagger tavern]]. Significant events experienced since their arrival.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
The character's current circumstances. Where they can be found, what they do for a living, influential people in their life.&lt;br /&gt;
&lt;br /&gt;
==Plots==&lt;br /&gt;
Major [[:Category:Plots|plot events]] in which the character has been involved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2017-04-03T23:42:06Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala&lt;br /&gt;
| title         =    The Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merry wanderer of the night&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing in Myrken Town. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Victoria. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a handslength long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will tolerate (and in fact indulge) almost any mischief from them.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;There are those who say that the Tuatha are no more, and that the world is better for it, for never has there been such a race of remorseless deceivers, who seduce and bewitch as they will, who spin falsehood even when the truth would serve them better. And there are some who say there never were any such creatures, that they were the names ignorant men gave to their own covetous and lustful natures. But there are still others who say, The Tuatha have gone under the hills, to bide and wait until they are forgotten, and that one day, they will return to claim what once was theirs.&amp;quot;''&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Woman in Red claims to have come from &amp;quot;over the sea.&amp;quot; She has stated that many years ago, her people lived on this side of the sea, but departed due to their irreconcilable enmity with humankind (or ''tultharian'', a slang term that, roughly translated, means &amp;quot;big clumsy people&amp;quot;). She expresses dismay that there are a lot more ''tultharian'' here than she was led to believe. She does not actually speak the local language, but instead &amp;quot;borrows words&amp;quot; from whomever she happens to be speaking to at the time in an act of low-grade involuntary telepathy. She traveled alone for nearly a year before arriving in Myrkentown. She speaks happily and often of her mother and her two younger siblings, and she is unwavering in her certainty that sooner or later, her people will come to collect her.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red appeared under the guise of a young serving girl named Niabh. She quickly became employed as a maid to Lady Patience, and just as quickly acquired a reputation for flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman Catch. When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and chose to quit the Dagger. &amp;quot;Niabh&amp;quot; occasionally appears at the Dagger, stating that she is now employed as maid to another noblewoman.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear in the Dagger only after dusk, though she no longer resides there. Her especial haunt seems to be the far end of the Lake, just outside the treeline. She has also acquired a dark-brown shire horse called Toirneach. &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]] [[Category: Active Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2017-01-28T06:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala&lt;br /&gt;
| title         =    The Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merry wanderer of the night&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing in Myrken Town. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Clara. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her middle twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a handslength long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will tolerate (and in fact indulge) almost any mischief from them.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;There are those who say that the Tuatha are no more, and that the world is better for it, for never has there been such a race of remorseless deceivers, who seduce and bewitch as they will, who spin falsehood even when the truth would serve them better. And there are some who say there never were any such creatures, that they were the names ignorant men gave to their own covetous and lustful natures. But there are still others who say, The Tuatha have gone under the hills, to bide and wait until they are forgotten, and that one day, they will return to claim what once was theirs.&amp;quot;''&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Woman in Red claims to have come from &amp;quot;over the sea.&amp;quot; She has stated that many years ago, her people lived on this side of the sea, but departed due to their irreconcilable enmity with humankind (or ''tultharian'', a slang term that, roughly translated, means &amp;quot;big clumsy people&amp;quot;). She expresses dismay that there are a lot more ''tultharian'' here than she was led to believe. She does not actually speak the local language, but instead &amp;quot;borrows words&amp;quot; from whomever she happens to be speaking to at the time in an act of low-grade involuntary telepathy. She traveled alone for nearly a year before arriving in Myrkentown. She speaks happily and often of her mother and her two younger siblings, and she is unwavering in her certainty that sooner or later, her people will come to collect her.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red appeared under the guise of a young serving girl named Niabh. She quickly became employed as a maid to Lady Patience, and just as quickly acquired a reputation for flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman Catch. When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and chose to quit the Dagger. &amp;quot;Niabh&amp;quot; occasionally appears at the Dagger, stating that she is now employed as maid to another noblewoman.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear in the Dagger only after dusk, though she no longer resides there. Her especial haunt seems to be the far end of the Lake, just outside the treeline. She has also acquired a dark-brown shire horse called Toirneach. &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Plots_12_16</id>
		<title>Plots 12 16</title>
		<link rel="alternate" type="text/html" href="?title=Plots_12_16"/>
				<updated>2016-12-31T06:28:14Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* December 216 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==December 216==&lt;br /&gt;
&lt;br /&gt;
* A dismembered infant appears in the birdbath at the home of Aloisius Treadwell.&lt;br /&gt;
* A charred and unidentified corpse is discovered in the Woods.&lt;br /&gt;
* A cut of meat delivered to the Dagger's kitchen staff is discovered to be human flesh.&lt;br /&gt;
* A miraculous rain of meat showers down upon the Broken Dagger property after the appearance of mysterious carollers. Within, all comestibles are rendered inedible, resulting in a rare overnight shutdown of kitchen services.&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Plots_12_16</id>
		<title>Plots 12 16</title>
		<link rel="alternate" type="text/html" href="?title=Plots_12_16"/>
				<updated>2016-12-28T06:38:25Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==December 216==&lt;br /&gt;
&lt;br /&gt;
* A dismembered infant appears in the birdbath at the home of Aloisius Treadwell.&lt;br /&gt;
* A charred corpse is discovered in the Woods.&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Plots_11_16</id>
		<title>Plots 11 16</title>
		<link rel="alternate" type="text/html" href="?title=Plots_11_16"/>
				<updated>2016-12-28T06:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==November 216==&lt;br /&gt;
&lt;br /&gt;
* The annual Autumn Festival takes place at the Broken Dagger. Fireworks both literal and metaphorical ensue.&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Plots_11_16</id>
		<title>Plots 11 16</title>
		<link rel="alternate" type="text/html" href="?title=Plots_11_16"/>
				<updated>2016-12-28T06:28:22Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: Created page with &amp;quot;* The annual Autumn Festival takes place at the Broken Dagger. Fireworks both literal and metaphorical ensue.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* The annual Autumn Festival takes place at the Broken Dagger. Fireworks both literal and metaphorical ensue.&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Plots_12_16</id>
		<title>Plots 12 16</title>
		<link rel="alternate" type="text/html" href="?title=Plots_12_16"/>
				<updated>2016-12-28T06:26:02Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: Created page with &amp;quot;* A dismembered infant appears in the birdbath at the home of Aloisius Treadwell. * A charred corpse is discovered in the Woods.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* A dismembered infant appears in the birdbath at the home of Aloisius Treadwell.&lt;br /&gt;
* A charred corpse is discovered in the Woods.&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2016-12-11T01:05:16Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala&lt;br /&gt;
| title         =    The Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merry wanderer of the night&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing in Myrken Town. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Clara. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her mid-to-early twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will tolerate (and in fact indulge) almost any mischief from them.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;There are those who say that the Tuatha are no more, and that the world is better for it, for never has there been such a race of remorseless deceivers, who seduce and bewitch as they will, who spin falsehood even when the truth would serve them better. And there are some who say there never were any such creatures, that they were the names ignorant men gave to their own covetous and lustful natures. But there are still others who say, The Tuatha have gone under the hills, to bide and wait until they are forgotten, and that one day, they will return to claim what once was theirs.&amp;quot;''&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Woman in Red claims to have come from &amp;quot;over the sea.&amp;quot; She has stated that many years ago, her people lived on this side of the sea, but departed due to their irreconcilable enmity with humankind (or ''tultharian'', a slang term that, roughly translated, means &amp;quot;big clumsy people&amp;quot;). She expresses dismay that there are a lot more ''tultharian'' here than she was led to believe. She does not actually speak the local language, but instead &amp;quot;borrows words&amp;quot; from whomever she happens to be speaking to at the time in an act of low-grade involuntary telepathy. She traveled alone for nearly a year before arriving in Myrkentown. She speaks happily and often of her mother and her two younger siblings, and she is unwavering in her certainty that sooner or later, her people will come to collect her.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red appeared under the guise of a young serving girl named Niabh. She quickly became employed as a maid to Lady Patience, and just as quickly acquired a reputation for flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman Catch. When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and chose to quit the Dagger. &amp;quot;Niabh&amp;quot; occasionally appears at the Dagger, stating that she is now employed as maid to another noblewoman.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear in the Dagger only after dusk, though she no longer resides there. Her especial haunt seems to be the far end of the Lake, just outside the treeline. She has also acquired a dark-brown shire horse called Toirneach. &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2016-12-09T01:57:05Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala&lt;br /&gt;
| title         =    The Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merry wanderer of the night&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing in Myrken Town. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Clara. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is very likely as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her mid-to-early twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Artlessness amuses her but rudeness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will tolerate (and in fact indulge) almost any mischief from them.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;There are those who say that the Tuatha are no more, and that the world is better for it, for never has there been such a race of remorseless deceivers, who seduce and bewitch as they will, who spin falsehood even when the truth would serve them better. And there are some who say there never were any such creatures, that they were the names ignorant men gave to their own covetous and lustful natures. But there are still others who say, The Tuatha have gone under the hills, to bide and wait until they are forgotten, and that one day, they will return to claim what once was theirs.&amp;quot;''&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Woman in Red claims to have come from &amp;quot;over the sea.&amp;quot; She has stated that many years ago, her people lived on this side of the sea, but departed due to their irreconcilable enmity with humankind (or ''tultharian'', a slang term that, roughly translated, means &amp;quot;big clumsy people&amp;quot;). She expresses dismay that there are a lot more ''tultharian'' here than she was led to believe. She does not actually speak the local language, but instead &amp;quot;borrows words&amp;quot; from whomever she happens to be speaking to at the time in an act of low-grade involuntary telepathy. She traveled alone for nearly a year before arriving in Myrkentown. She speaks happily and often of her mother and her two younger siblings, and she is unwavering in her certainty that sooner or later, her people will come to collect her.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red appeared under the guise of a young serving girl named Niabh. She quickly became employed as a maid to Lady Patience, and just as quickly acquired a reputation for flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman Catch. When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and chose to quit the Dagger. &amp;quot;Niabh&amp;quot; occasionally appears at the Dagger, stating that she is now employed as maid to another noblewoman.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear in the Dagger only after dusk, though she no longer resides there. Her especial haunt seems to be the far end of the Lake, just outside the treeline. She has also acquired a dark-brown shire horse called Toirneach. &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2016-12-08T06:32:14Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala&lt;br /&gt;
| title         =    The Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merry wanderer of the night&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing in Myrken Town. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Clara. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is very likely as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her mid-to-early twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Rudeness amuses her but artlessness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will tolerate (and in fact indulge) almost any mischief from them.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;There are those who say that the Tuatha are no more, and that the world is better for it, for never has there been such a race of remorseless deceivers, who seduce and bewitch as they will, who spin falsehood even when the truth would serve them better. And there are some who say there never were any such creatures, that they were the names ignorant men gave to their own covetous and lustful natures. But there are still others who say, The Tuatha have gone under the hills, to bide and wait until they are forgotten, and that one day, they will return to claim what once was theirs.&amp;quot;''&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Woman in Red claims to have come from &amp;quot;over the sea.&amp;quot; She has stated that many years ago, her people lived on this side of the sea, but departed due to their irreconcilable enmity with humankind (or ''tultharian'', a slang term that, roughly translated, means &amp;quot;big clumsy people&amp;quot;). She expresses dismay that there are a lot more ''tultharian'' here than she was led to believe. She does not actually speak the local language, but instead &amp;quot;borrows words&amp;quot; from whomever she happens to be speaking to at the time in an act of low-grade involuntary telepathy. She traveled alone for nearly a year before arriving in Myrkentown. She speaks happily and often of her mother and her two younger siblings, and she is unwavering in her certainty that sooner or later, her people will come to collect her.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red appeared under the guise of a young serving girl named Niabh. She quickly became employed as a maid to Lady Patience, and just as quickly acquired a reputation for flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman Catch. When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and chose to quit the Dagger. &amp;quot;Niabh&amp;quot; occasionally appears at the Dagger, stating that she is now employed as maid to another noblewoman.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear in the Dagger only after dusk, though she no longer resides there. Her especial haunt seems to be the far end of the Lake, just outside the treeline. She has also acquired a dark-brown shire horse called Toirneach. &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2016-12-08T02:31:10Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala&lt;br /&gt;
| title         =    The Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merry wanderer of the night&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing in Myrken Town. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Clara. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is very likely as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her mid-to-early twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Rudeness amuses her but artlessness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will tolerate (and in fact indulge) almost any mischief from them.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;There are those who say that the Tuatha are no more, and that the world is better for it, for never has there been such a race of remorseless deceivers, who seduce and bewitch as they will, who spin falsehood even when the truth would serve them better. And there are some who say there never were any such creatures, that they were the names ignorant men gave to their own covetous and lustful natures. But there are still others who say, The Tuatha have gone under the hills, to bide and wait until they are forgotten, and that one day, they will return to claim what once was theirs.&amp;quot;''&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Woman in Red claims to have come from &amp;quot;over the sea.&amp;quot; She has stated many years ago, her people lived on this side of the sea, but departed due to their irreconcilable enmity with humankind (or ''tultharian'', a slang term that, roughly translated, means &amp;quot;big clumsy people&amp;quot;) and expresses dismay that there are a lot more ''tultharian'' here than she was led to believe. She does not actually speak the local language, but instead &amp;quot;borrows words&amp;quot; from whomever she happens to be speaking to at the time in an act of low-grade involuntary telepathy. She traveled alone for nearly a year before arriving in Myrkentown. She speaks happily and often of her mother and her two younger siblings, and she is unwavering in her certainty that sooner or later, her people will come to collect her.&lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red appeared under the guise of a young serving girl named Niabh. She quickly became employed as a maid to Lady Patience, and just as quickly acquired a reputation for flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman Catch. When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and chose to quit the Dagger. &amp;quot;Niabh&amp;quot; occasionally appears at the Dagger, stating that she is now employed as maid to another noblewoman.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear in the Dagger only after dusk, though she no longer resides there. Her especial haunt seems to be the far end of the Lake, just outside the treeline. She has also acquired a dark-brown shire horse called Toirneach. &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2016-12-08T02:18:37Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: /* The Present */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala&lt;br /&gt;
| title         =    The Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merry wanderer of the night&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing in Myrken Town. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Clara. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is very likely as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her mid-to-early twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Rudeness amuses her but artlessness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will tolerate (and in fact indulge) almost any mischief from them.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;There are those who say that the Tuatha are no more, and that the world is better for it, for never has there been such a race of remorseless deceivers, who seduce and bewitch as they will, who spin falsehood even when the truth would serve them better. And there are some who say there never were any such creatures, that they were the names ignorant men gave to their own covetous and lustful natures. But there are still others who say, The Tuatha have gone under the hills, to bide and wait until they are forgotten, and that one day, they will return to claim what once was theirs.&amp;quot;''&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Woman in Red claims to have come from &amp;quot;over the sea.&amp;quot; She has stated many years ago, her people lived on this side of the sea, but departed due to their irreconcilable enmity with humankind (or ''tultharian'', a slang term that, roughly translated, means &amp;quot;big clumsy people&amp;quot;) and expresses dismay that there are a lot more ''tultharian'' here than she was led to believe. She does not actually speak the local language, but instead &amp;quot;borrows words&amp;quot; from whomever she happens to be speaking to at the time in an act of low-grade involuntary telepathy. She traveled alone for nearly a year before arriving in Myrkentown. She speaks happily and often of her mother and her two younger siblings, and she is unwavering in her certainty that sooner or later, her people will either come to collect her.&lt;br /&gt;
 &lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red appeared under the guise of a young serving girl named Niabh. She quickly became employed as a maid to Lady Patience, and just as quickly acquired a reputation for flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman Catch. When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and chose to quit the Dagger. &amp;quot;Niabh&amp;quot; occasionally appears at the Dagger, stating that she is now employed as maid to another noblewoman.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear in the Dagger only after dusk, though she no longer resides there. Her especial haunt seems to be the far end of the Lake, just outside the treeline. She has also acquired a dark-brown shire horse called Toirneach. &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2016-12-08T02:16:57Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| name          =    Fionnuala&lt;br /&gt;
| title         =    The Woman in Red&lt;br /&gt;
| image1        =    Fionnfinal.png&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    Merry wanderer of the night&lt;br /&gt;
| hair_colour   =    Red&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    6'2&amp;quot;&lt;br /&gt;
| build         =    Statuesque&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| birth_date    =    137 AR&lt;br /&gt;
| birth_place   =    &amp;lt;!--place of birth--&amp;gt;&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    &amp;lt;!--spouses--&amp;gt;&lt;br /&gt;
| children      =    &amp;lt;!--children--&amp;gt;&lt;br /&gt;
| profession    =    &amp;lt;!--profession(s)--&amp;gt;&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''Fionnuala''' is one of several names assumed by a fae creature residing in Myrken Town. It is not a name she uses publicly, and no one knows it. You don't either. You might know her as Niabh. Or Clara. Or Rabbadon. Or Jack. Or the Woman in Red. Or she might ask you to give her loan of a name, as she has none. Just don't give her yours.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Do not think the fairies are always little. Everything is capricious about them, even their size. They seem to take what size or shape pleases them, who have no inherent form but change according to their whim, or the eye that sees them.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearances have little meaning to the Woman in Red, who changes her seeming as often as some women change their gowns. There is some evidence that her most common appearance is very likely as close to her &amp;quot;real&amp;quot; one as one is likely to see: a very tall, well-built young woman who appears to be in her mid-to-early twenties, wide-hipped and broad-shouldered, with a dark bronze complexion and brilliant red hair. Her eyes are solid black, with no sclera or visible pupils; these she is more likely to glam into normal brown eyes, as she had learned that this detail above all others unnerves humans. Her ears are tapered, better than a hands-length long, and lightly furred with gold hairs. Most other details are wholly decided by whim, vanity, and the necessity of the moment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Witness the nature of these creatures, their caprice, their way of being good to the good and evil to the evil, having every charm but conscience. Beings so quickly offended that you must not speak much about them at all, and never call them anything but ''daoine maithe,'' which in the common means &amp;quot;good neighbor,&amp;quot; yet so easily pleased, they will do their best to keep misfortune away from you. Their evil [is] wholly without malice.&amp;quot;''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Woman in Red is a creature bound by the rules of her people. Playful, loving of games and sport, fiercely independent, quick to laugh; prideful, arrogant, mocking, cheerfully disdainful of human custom but at the same time fascinated by human company; incapable of guilt or regret, confused and revolted by the concept of weeping; lies with every other word, steals without compunction, but is faithful to a bargain. Those whom she favors may find themselves the victims of her generosity, whether they want it or not, and she does not take kindly to having her gifts rejected. Rudeness amuses her but artlessness she will not tolerate. She will retaliate swiftly to being touched without permission. She adores children and will tolerate (and in fact indulge) almost any mischief from them.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;There are those who say that the Tuatha are no more, and that the world is better for it, for never has there been such a race of remorseless deceivers, who seduce and bewitch as they will, who spin falsehood even when the truth would serve them better. And there are some who say there never were any such creatures, that they were the names ignorant men gave to their own covetous and lustful natures. But there are still others who say, The Tuatha have gone under the hills, to bide and wait until they are forgotten, and that one day, they will return to claim what once was theirs.&amp;quot;''&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Woman in Red claims to have come from &amp;quot;over the sea.&amp;quot; She has stated many years ago, her people lived on this side of the sea, but departed due to their irreconcilable enmity with humankind (or ''tultharian'', a slang term that, roughly translated, means &amp;quot;big clumsy people&amp;quot;) and expresses dismay that there are a lot more ''tultharian'' here than she was led to believe. She does not actually speak the local language, but instead &amp;quot;borrows words&amp;quot; from whomever she happens to be speaking to at the time in an act of low-grade involuntary telepathy. She traveled alone for nearly a year before arriving in Myrkentown. She speaks happily and often of her mother and her two younger siblings, and she is unwavering in her certainty that sooner or later, her people will either come to collect her.&lt;br /&gt;
 &lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
&lt;br /&gt;
In the summer of 215, the Woman in Red appeared under the guise of a young serving girl named Niabh. She quickly became employed as a maid to Lady Patience, and just as quickly acquired a reputation for flirtation, sneaking out at all hours and reappearing exhausted at dawn, and befriending some of Myrken's more unsavory elements, including the madman Catch. When Lady Patience left the Dagger for town in the following year, Niabh parted ways with her and chose to quit the Dagger. &amp;quot;Niabh&amp;quot; occasionally appears at the Dagger, stating that she is now employed as maid to another noblewoman.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
&lt;br /&gt;
The Woman in Red tends to appear in the Dagger only after dusk, though she no longer resides there. Her especially haunt seems to be the far end of the Lake, just outside the treeline. She has also acquired a dark-brown shire horse called Toirneach. &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=File:Fionnfinal.png</id>
		<title>File:Fionnfinal.png</title>
		<link rel="alternate" type="text/html" href="?title=File:Fionnfinal.png"/>
				<updated>2016-12-07T04:46:53Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: Niabh uploaded a new version of &amp;amp;quot;File:Fionnfinal.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=File:Fionnfinal.png</id>
		<title>File:Fionnfinal.png</title>
		<link rel="alternate" type="text/html" href="?title=File:Fionnfinal.png"/>
				<updated>2016-12-07T04:42:14Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2016-12-07T04:35:16Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: Niabh moved page Niabh to Fionnuala&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Niabh ni Dowd&lt;br /&gt;
| title         =    None known&lt;br /&gt;
| image1        =    [[File:Niabh.jpg]]&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =    Dark brown&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    5&amp;quot;&lt;br /&gt;
| build         =    Slender, waifish&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| age           =    19&lt;br /&gt;
| birth_place   =    Unknown; presumably East Weald&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    None&lt;br /&gt;
| children      =    None&lt;br /&gt;
| profession    =    Lady's maid&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Niabh is very slight and small; most of her weight seems to be in her long, thick, messy dark curls, which hang in a mane down her back. Her complexion is a natural medium brown, and her eyes are large, black, and slightly tilted. She is less conventionally pretty than striking, with strong, angular bones in her cheeks and jaw. In general, she is very cheerful, brisk, forthright, and confident, though her new surroundings often leave her anxious or confused. She is polite and courteous to strangers, to the point of sometimes being almost overly formal, though she quickly warms to people and becomes more playful and girlish.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
According to Niabh, she was until late a servant in a large household, where she attended the daughter of a noblewoman. Due to some unspecified disaster, the house fell under attack, the noblewoman was killed, and the remaining members of the household fled. Niabh's sister, herself the house doctor, chose to remain to help the injured, while ordering Niabh far away for safety and promising to summon her as soon as the situation was stable again.&lt;br /&gt;
&lt;br /&gt;
Niabh frequently and fondly talks of her family. She was raised by her elder sister and grew up with her sister's two children (Niabh invariably refers to this sister as her mother and to her children as her siblings). She has also mentioned a stepfather and a grandmother. She also left behind a sweetheart called Deirdre, whom she evidently still holds hope of seeing again, even though she has admitted that she doesn't know if Deirdre survived. &lt;br /&gt;
&lt;br /&gt;
She has variously explained the injury to her hand as an accident with a fishing line or a door carelessly closed on her fingers as a child. Either way, the injury is clearly very old and doesn't seem to physically impact her. &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Niabh claims to have traveled largely on foot from her old home in the East Weald to [[Myrken Wood]] at the behest of her mother. Why her mother would have specified this place in particular--or if Niabh simply chose it--is currently unknown, but Niabh seems confident that her mother knows where she is now and will send word for her at the Dagger when it's safe to return home.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
Niabh quickly found employment as a servant to Lady Patience and resides with her at the Broken Dagger, where she has gained a small but largely harmless reputation for hanging out with some of the shadier elements of the Dagger's patronage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Niabh</id>
		<title>Niabh</title>
		<link rel="alternate" type="text/html" href="?title=Niabh"/>
				<updated>2016-12-07T04:35:16Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: Niabh moved page Niabh to Fionnuala&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fionnuala]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2015-11-02T04:54:10Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Niabh ni Dowd&lt;br /&gt;
| title         =    None known&lt;br /&gt;
| image1        =    [[File:Niabh.jpg]]&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =    Dark brown&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    5&amp;quot;&lt;br /&gt;
| build         =    Slender, waifish&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| age           =    19&lt;br /&gt;
| birth_place   =    Unknown; presumably East Weald&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    None&lt;br /&gt;
| children      =    None&lt;br /&gt;
| profession    =    Lady's maid&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Niabh is very slight and small; most of her weight seems to be in her long, thick, messy dark curls, which hang in a mane down her back. Her complexion is a natural medium brown, and her eyes are large, black, and slightly tilted. She is less conventionally pretty than striking, with strong, angular bones in her cheeks and jaw. In general, she is very cheerful, brisk, forthright, and confident, though her new surroundings often leave her anxious or confused. She is polite and courteous to strangers, to the point of sometimes being almost overly formal, though she quickly warms to people and becomes more playful and girlish.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
According to Niabh, she was until late a servant in a large household, where she attended the daughter of a noblewoman. Due to some unspecified disaster, the house fell under attack, the noblewoman was killed, and the remaining members of the household fled. Niabh's sister, herself the house doctor, chose to remain to help the injured, while ordering Niabh far away for safety and promising to summon her as soon as the situation was stable again.&lt;br /&gt;
&lt;br /&gt;
Niabh frequently and fondly talks of her family. She was raised by her elder sister and grew up with her sister's two children (Niabh invariably refers to this sister as her mother and to her children as her siblings). She has also mentioned a stepfather and a grandmother. She also left behind a sweetheart called Deirdre, whom she evidently still holds hope of seeing again, even though she has admitted that she doesn't know if Deirdre survived. &lt;br /&gt;
&lt;br /&gt;
She has variously explained the injury to her hand as an accident with a fishing line or a door carelessly closed on her fingers as a child. Either way, the injury is clearly very old and doesn't seem to physically impact her. &lt;br /&gt;
&lt;br /&gt;
===The Broken Dagger===&lt;br /&gt;
Niabh claims to have traveled largely on foot from her old home in the East Weald to [[Myrken Wood]] at the behest of her mother. Why her mother would have specified this place in particular--or if Niabh simply chose it--is currently unknown, but Niabh seems confident that her mother knows where she is now and will send word for her at the Dagger when it's safe to return home.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
Niabh quickly found employment as a servant to Lady Patience and resides with her at the Broken Dagger, where she has gained a small but largely harmless reputation for hanging out with some of the shadier elements of the Dagger's patronage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

	<entry>
		<id>?title=Fionnuala</id>
		<title>Fionnuala</title>
		<link rel="alternate" type="text/html" href="?title=Fionnuala"/>
				<updated>2015-08-04T19:02:35Z</updated>
		
		<summary type="html">&lt;p&gt;Niabh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox character&lt;br /&gt;
| name          =    Niabh ni Dowd&lt;br /&gt;
| title         =    None known&lt;br /&gt;
| image1        =    [[File:Niabh.jpg]]&lt;br /&gt;
| alt1          =    &amp;lt;!--character portrait alt text--&amp;gt;&lt;br /&gt;
| caption1      =    &amp;lt;!--character portrait caption--&amp;gt;&lt;br /&gt;
| archetype     =    &amp;lt;!--character archetype--&amp;gt;&lt;br /&gt;
| hair_colour   =    Dark brown&lt;br /&gt;
| eye_colour    =    Black&lt;br /&gt;
| height        =    5'2&amp;quot;&lt;br /&gt;
| build         =    Slender, waifish&lt;br /&gt;
| features      =    Well-healed injury on left hand; missing ring and small finger&lt;br /&gt;
| age           =    19&lt;br /&gt;
| birth_place   =    Unknown; presumably East Weald&lt;br /&gt;
| death_date    =    &amp;lt;!--date of death--&amp;gt;&lt;br /&gt;
| death_place   =    &amp;lt;!--place of death--&amp;gt;&lt;br /&gt;
| spouses       =    None&lt;br /&gt;
| children      =    None&lt;br /&gt;
| profession    =    Lady's maid&lt;br /&gt;
| religion      =    &amp;lt;!--espoused religion--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Niabh is very slight and small; most of her weight seems to be in her long, thick, messy dark curls, which hang in a mane down her back. Her complexion is a natural medium brown, and her eyes are large, black, and slightly tilted. She is less conventionally pretty than striking, with strong, angular bones in her cheeks and jaw. In general, she is very cheerful, brisk, forthright, and confident, though her new surroundings often leave her anxious or confused. She is polite and courteous to strangers, to the point of sometimes being almost overly formal, though she quickly warms to people and becomes more playful and girlish.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
===Origins===&lt;br /&gt;
According to Niabh, she was until late a servant in a large household, where she attended the daughter of a noblewoman. Due to some unspecified disaster, the house fell under attack, the noblewoman was killed, and the remaining members of the household fled. Niabh's sister, herself the house doctor, chose to remain to help the injured, while ordering Niabh far away for safety and promising to summon her as soon as the situation was stable again.&lt;br /&gt;
&lt;br /&gt;
Niabh frequently and fondly talks of her family. She was raised by her elder sister and grew up with her sister's two children (Niabh invariably refers to this sister as her mother and to her children as her siblings). She has also mentioned a stepfather and a grandmother. She also left behind a sweetheart called Deirdre, whom she evidently still holds hope of seeing again, even though she has admitted that she doesn't know if Deirdre survived. &lt;br /&gt;
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She has variously explained the injury to her hand as an accident with a fishing line or a door carelessly closed on her fingers as a child. Either way, the injury is clearly very old and doesn't seem to physically impact her. &lt;br /&gt;
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===The Broken Dagger===&lt;br /&gt;
Niabh claims to have traveled largely on foot from her old home in the East Weald to [[Myrken Wood]] at the behest of her mother. Why her mother would have specified this place in particular--or if Niabh simply chose it--is currently unknown, but Niabh seems confident that her mother knows where she is now and will send word for her at the Dagger when it's safe to return home.&lt;br /&gt;
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==The Present==&lt;br /&gt;
Niabh quickly found employment as a servant to Lady Patience and resides with her at the Broken Dagger. When not needed by Patience, she is frequently found in the company of Justin Scorch--even though everyone keeps warning her against it.&lt;br /&gt;
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[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Niabh</name></author>	</entry>

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