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		<id>http://brokendagger.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kals</id>
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		<updated>2026-07-26T19:30:40Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>?title=Rememdium_Edificium</id>
		<title>Rememdium Edificium</title>
		<link rel="alternate" type="text/html" href="?title=Rememdium_Edificium"/>
				<updated>2012-11-27T02:30:20Z</updated>
		
		<summary type="html">&lt;p&gt;Kals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rememdium Edificium sits just across the [[North Passage Down]] from the [[Broken Dagger]] tavern. It's a relatively small building, often strained by large demand for its services. It serves  many of the injuries that occur in or around the Broken Dagger, as well as [[Myrkentown]] proper and some northern parts of [[Heath]] easy access.&lt;br /&gt;
&lt;br /&gt;
Beside the light wooden, unlatched door sits a dagger-carved plaque that reads &amp;quot;All Are Welcome&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== The Staff ==&lt;br /&gt;
( As of 17:26, 14 May 2008 (PDT) )&lt;br /&gt;
* [[Doctor Lucas Brennan]]&lt;br /&gt;
* [[David D'Rael|Doctor David D'Rael]] (currently missing)&lt;br /&gt;
* [[Nurse Fairwell]]&lt;br /&gt;
* [[Samariah Blackmore]]&lt;br /&gt;
&lt;br /&gt;
== Exterior ==&lt;br /&gt;
&lt;br /&gt;
The Rememdium Edificium is a low, squarish single-story building some hundred feet from the Broken Dagger. One can view the entrance to one building from the other, and vice versa.&lt;br /&gt;
&lt;br /&gt;
The Edificium is sunken back from the road enough to permit a half-decent yard; there is grass to be seen, at least, with a barren dirt pathway extending off the road although most in haste simply trample the grass. There is a tree in this yard, half obscuring the Broken Dagger's far side from the entrance of the Edificium. Other windows will find different views blocked at different angles respectively.&lt;br /&gt;
&lt;br /&gt;
The tree in question is a large, old oak. Large enough to overshadow the Edificium quite easily; it keeps the building especially cool in the afternoon, shading a good portion of the building.&lt;br /&gt;
&lt;br /&gt;
The roof of the Rememdium Edificium is a simple pyramid shape, low and sharp in its angles. There's not much height in the center point, but it does its job -- preventing water build-up and the subsequent problems that such a condition causes.&lt;br /&gt;
&lt;br /&gt;
The door to the Edificium is centered in the main entrance room, which means it's off-center from the outside, as there is another room that shares the front of the building. Three windows also occupy that face -- two in the entrance, or foyer, and another in that other room -- the storeroom.&lt;br /&gt;
&lt;br /&gt;
== Interior ==&lt;br /&gt;
&lt;br /&gt;
The foyer is a large, relatively plain room. Wooden chairs dot the wall shared by the entrance, as well as two landscape paintings that were an attempt to put some feeling of serenity into the room. They are fairly large paintings, but perhaps misplaced in such a large room. A wash basin occupies the wall opposite the door.&lt;br /&gt;
&lt;br /&gt;
In the far left corner of the room from the door, there is the doctor's office. It's a square room with no door, but a doorway facing not at the original entrance, but facing right - the walls are also cut away as if to place in windows looking into the foyer, but no windows were ever installed. It was finished that way, providing no barriers for the doctor to pass through if severely injured folk came in. It's probably the most decorated room: a large desk sits in the center of the room, with a chair on either side of it. The one opposite the doorway, obviously the doctor's, does not match the others - it looked far older, more worn. A bookshelf rests against the wall on the door's right, filled with large volumes of what-have-you in, for the most part, Common -- but a few are written in Elvin dialects.&lt;br /&gt;
&lt;br /&gt;
Finally, two painted portraits are nailed to the wall, some place out of the way -- one shows a naturally beautiful Elven woman, the other portraying an angelic blonde woman.&lt;br /&gt;
&lt;br /&gt;
The room sharing the front wall with the foyer is also squarish, like the doctor's office, however considerably bigger. There are actual doors to this room, one joining the foyer and another joining with the hallway that runs along the outer right side of the building; the foyer also has a doorway to this hallway, several yards left of the one leading to the storeroom. This one has no door.&lt;br /&gt;
&lt;br /&gt;
The storeroom is, naturally, just that - a room for storage. Shelves line two of the walls, covered in vials empty and full, with varying colors. A table rests against another wall, usually covered in plant and herb crushings. An accompanying chair is tucked under it when not in use.&lt;br /&gt;
&lt;br /&gt;
Spare cots and chests containing spare clothing are in the final corner. Tools like bandages and dagger shavings have their own shelf dedication, at a level that is easily reached.&lt;br /&gt;
&lt;br /&gt;
The hallway, wrapping about the outer right side of the building, turns down to stretch around the backside of the foyer. From this stretch come three doors, which subsequently lead to three uniform rooms.&lt;br /&gt;
&lt;br /&gt;
== Accommodation and Precautions ==&lt;br /&gt;
&lt;br /&gt;
Each room contains two raised cots, a couple of stools, and table containing similar emergency supplies as the storeroom. A window is on each available outer wall, meaning two for the rooms at the far left and far right, and only one for the center. Blinds are available for all of them.&lt;br /&gt;
&lt;br /&gt;
Each room of the Edificium has a hole leading to a duct, all of which lead to stove built into the back wall of the building on the outside; a large stack of firewood is almost always piled nearby in case of specifically cold days. All one has to do is start it burning, add in fire wood and close it, and the heat would channel through the rest of the building -- most of all to the three rooms, as they have more proximity than any other part of the building.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Rememdium Edificium was constructed in early 203 with the bulk of David's leftover family fortune. It was originally constructed mostly to relieve the many injuries that occur in or around the Broken Dagger as well as Myrkentown at large. It has since grown to serve a larger populace, often filling the building's physical capacity.&lt;br /&gt;
&lt;br /&gt;
[http://www.brokendagger.com/BB/showpost.php?p=4497&amp;amp;postcount=6 The Edificium was greatly damaged] in an attack directed at [[Aerithya Silverwind]], where a kobold loaded with explosives walked into the building and detonated. While nobody was seriously injured, it was some time before the building was repaired and services restored.&lt;br /&gt;
&lt;br /&gt;
It has since sat unchanged save for those who work there, with the exception of an [http://www.brokendagger.com/BB/showthread.php?t=3205 addition of a greenhouse] as recently as 208.&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Myrken Wood]]&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Kals</name></author>	</entry>

	<entry>
		<id>?title=The_Broken_Dagger_Wiki:Current_events</id>
		<title>The Broken Dagger Wiki:Current events</title>
		<link rel="alternate" type="text/html" href="?title=The_Broken_Dagger_Wiki:Current_events"/>
				<updated>2012-11-27T02:28:24Z</updated>
		
		<summary type="html">&lt;p&gt;Kals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''When putting posts here, please put two dashes and four tildes ('''&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;''') at the end of any statements that you make.  &amp;lt;br&amp;gt;This will automatically put your username and timestamp on the submission.  Thank you!'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Active Plots == 	 &lt;br /&gt;
'''November, 2012 -- Current Events'''	 &lt;br /&gt;
&amp;lt;!-- Enter your events right under this line. Start your addition with a * and finish it with --~~~~ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Suspicion mounts regarding the possibility of an unseen archer - archers? - hiding in the trees just past the Broken Dagger's lawn. Her victims so far include a tavern stablehand (deceased), young [[Cherny]], [[Kals Olwak]], and [[Jason Raven]], both of whom are quickly removed to the nearby [[Rememdium Edificium | Rememdium]].&lt;br /&gt;
&lt;br /&gt;
* Pretty [http://www.brokendagger.com/bb/viewtopic.php?f=13&amp;amp;p=27769 rings], crafted from jade or amber, have caught the attention of many Myrken residents. Having stumbled upon one herself, Inquisitor [[Genny]] makes note of an accompanying verse, suspecting it might catch the [[Glenn Burnie | Governor's]] interest.&lt;br /&gt;
&lt;br /&gt;
* Councilor [[Aloisius Treadwell | Treadwell]] journeys to [[Westenford]] in pursuit of an [http://www.brokendagger.com/bb/viewtopic.php?f=33&amp;amp;t=3871&amp;amp;p=27772#p27772 unlikely inheritence] and an answer to Myrken's crippling bacon shortage. At the [[Glenn Burnie | Governor's]] behest he is accompanied by a rather worse-for-wear Maxwell.&lt;br /&gt;
&lt;br /&gt;
* The Wishing Goat answers [[Catch]]'s desire for cakes in the most ghastly manner imaginable.&lt;br /&gt;
&lt;br /&gt;
* Apprehended by several of the tavern's regulars, a damaged Maria - The Archer In The Woods - is confined to the Rememdium under Constabulary guard. The miller [[Waldemar]] is swift to take advantage of her wounds in order to wreak a small vengeance for the wound suffered by his employee [[Cherny]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events by month links}}&lt;br /&gt;
&lt;br /&gt;
== Scheduled Plot Events ==&lt;br /&gt;
&lt;br /&gt;
The [[Scheduled Plot Events]] page is for plot-runners, [[Role-Playing|role-players]], and others who wish to let people know when they plan to be in the [[channel]] for interesting events such as riots, [[drow]] invasions, announcements, meetings, and other related awesomeness.&lt;br /&gt;
&lt;br /&gt;
== Deathwatch ==&lt;br /&gt;
&lt;br /&gt;
The [[Deathwatch]]: making a life in [[Myrken Wood]] is rife with hardship and danger; not only must you deal with privation, hunger, and mage-induced bad weather, but, as an [[Non-Player Character|NPC]], you are always in danger of being killed for the greater good of the players. This page is dedicated to all the [[Non-Player Character|NPC]]s who have died in the service of the daemon of Plot Advancement. May their memories remain bright!&lt;/div&gt;</summary>
		<author><name>Kals</name></author>	</entry>

	<entry>
		<id>?title=Kals_Olwak</id>
		<title>Kals Olwak</title>
		<link rel="alternate" type="text/html" href="?title=Kals_Olwak"/>
				<updated>2012-07-05T00:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;Kals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kals Olwak, First son of the Olwak Trader family from the Rain Wilds, and the current head of the family with his father's retirement from the spotlight.  Like all from his land his features remain entirely covered when in the presence of those outside their culture.  Every trader, when seen, wears cowls and veils to cover their heads, and various attire down their bodies including gloves to mask the rest of their skin.  He's explained it is a mix of tradition and to simply alleviate themselves from the reactions of others upon seeing how they look.&lt;br /&gt;
&lt;br /&gt;
What makes these outfits interesting are the enormously varied styles, colors, designs, and patterns that traders use to express themselves with.  Kals often favors bright, flashy attire to show off the merchandise he sells and a bit of his personality.  Despite the layers worn, the material is fine enough that weather and temperature are rarely issues.&lt;br /&gt;
&lt;br /&gt;
The trader is tall, standing at six and a half feet tall, and built in many regards more like a tree than a person.  Barrel-chested and thick of limb he looks like he works and belongs on a farm hauling produce more than living as a merchant.  He's generally a pleasant man unless someone rubs him the wrong way or offends his morals.  He is often loud, boisterous, forward, and blunt.&lt;br /&gt;
&lt;br /&gt;
Kals came to [[Myrken Wood]] to open up trading routes for his family into the town and the neighboring regions.  The territory was untapped by the Rain Wilders, and their unique and fanciful goods easily drew attention from the wealthy of the land who were presented with the finds.&lt;br /&gt;
&lt;br /&gt;
He has two siblings; His younger brother [[Gonri]] that remained with the family in the Wilds, and his youngest sibling, [[Rhaena]], that traveled with him on this venture.  Due to her dalliance with [[Glenn Burnie] she has been officially removed from the family by Kals.  He has a lacking opinion of the man that he tends to wax on about if he is brought up.  The trader feels he needs to protect the rest of his family if he can't do the same for his sister.&lt;br /&gt;
&lt;br /&gt;
Kals has made more business contacts since his arrival in Myrken, but he has several friends mostly from the more outcast group of Myrken that the locals often describe as monsters.  He feels he fits in far better with them.  That said, his business dealings with local merchants and traders in more mundane products and the good will of his sister (despite tensions) keep him amiable received.&lt;br /&gt;
&lt;br /&gt;
The trader has found himself completely taken by the wild woman [[Kacela]], and has been courting her seriously since her return from a long absence from Myrken.  They seem opposites in nature and background, but that hasn't slowed the trader's emotions and he can often be found in her presence when he manages to track her down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Kals</name></author>	</entry>

	<entry>
		<id>?title=Tsoss</id>
		<title>Tsoss</title>
		<link rel="alternate" type="text/html" href="?title=Tsoss"/>
				<updated>2012-06-24T22:10:27Z</updated>
		
		<summary type="html">&lt;p&gt;Kals: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tsoss has the misfortune to be the son of [[Suede Roschen]] and the drow [[Jirai]].&lt;br /&gt;
&lt;br /&gt;
At only a few months old, the child had been taken by Successor [[Faeryl]], who wass apparently using the Councillor's son in order to ensure [[Suede Roschen]]'s cooperation during the drow invasion of Myrken.&lt;br /&gt;
&lt;br /&gt;
Since then Suede has recovered the boy and kept him in relative seclusion from events in the province, though that has never proven to be a successful effort every time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:MIA Characters]]&lt;/div&gt;</summary>
		<author><name>Kals</name></author>	</entry>

	<entry>
		<id>?title=Daniel</id>
		<title>Daniel</title>
		<link rel="alternate" type="text/html" href="?title=Daniel"/>
				<updated>2012-06-24T22:08:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kals: Created page with &amp;quot;Dan, or Daniel, has been a part of the Broken Dagger since the Summer of 2002.  He started his free-form RP experience in Volpone Manor, a channel run by Paul on battl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dan, or Daniel, has been a part of the Broken Dagger since the Summer of 2002.  He started his free-form RP experience in [[Volpone Manor]], a channel run by [[Paul]] on battle.net, prior to the pair venturing over to mIRC.&lt;br /&gt;
&lt;br /&gt;
He's an Athletic Trainer currently working towards a Doctorate in Physical Therapy who is lazy about RP, but does enjoy it when he can get roused enough to do it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current Characters'''&lt;br /&gt;
----&lt;br /&gt;
* [[Suede Roschen]] - Sociopathic Tailor&lt;br /&gt;
* [[Kals]] - Foreign Trader&lt;br /&gt;
* [[Lucas Brennan]] - Local Doctor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NPC Characters'''&lt;br /&gt;
----&lt;br /&gt;
* [[Canthag]]&lt;br /&gt;
* [[Sean Envarnis]]&lt;br /&gt;
* [[Kyle McNellus]]&lt;br /&gt;
* [[Tsoss]]&lt;br /&gt;
* [[Black Market]]&lt;br /&gt;
* [[Gravel the Troll]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Retired Characters'''&lt;br /&gt;
----&lt;br /&gt;
* [[Gerard Marquise]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Channel Ops]]&lt;br /&gt;
[[Category:Active Players]]&lt;/div&gt;</summary>
		<author><name>Kals</name></author>	</entry>

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