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		<updated>2026-07-26T17:48:48Z</updated>
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	<entry>
		<id>?title=Alastir_Savoy</id>
		<title>Alastir Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Alastir_Savoy"/>
				<updated>2013-02-18T02:35:27Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Alastir Savoy, the Yewman is approximately six-foot even, with a slender build, and slightly angular features. He's an ashen-blonde haired man, with pale-green eyes. Oft time seen wearing a healer's bag at the hollow of his back, with a strap over his shoulder, in the Dagger itself.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&lt;br /&gt;
Originally from Razasan, the capital city of [[Trae Kelsa]] - he's since quit the area and came to [[Myrken Wood]] to live. Why, is still a mystery to some. And he's not so much as expressed it to many. Alastir comes from the large Savoy family - which includes three older brothers, and two older sisters. He was educated from age 6 to age 18 at the collegia ve saes, and then left to his own devices afterwards. The collegia ve saes - is a institute designed to teach healers of Razasan's particular calibre - in the arts of healing, and treatment. &lt;br /&gt;
&lt;br /&gt;
However, no one outside of the collegia ve saes are taught their *secrets*. Also, the collegia deals with apothecarist, alchemic, and basic chemic herbal healings as well.&lt;br /&gt;
&lt;br /&gt;
During the Ordeal of the Ashfiend - Alastir had most of the fiend's memories embedded into his mind. This left him catatonic for a year or so. His brothers collected him from Tempestia where Count Tempestro was keeping him safe. He returned to Razasan and was kept there by his brothers until his catatonic state finished. After that? He disappeared once more from familiar estate back to Myrkenwood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Alastir_Savoy</id>
		<title>Alastir Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Alastir_Savoy"/>
				<updated>2012-12-13T05:33:07Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Alastir Savoy, the Yewman is approximately six-foot even, with a slender build, and slightly angular features. He's an ashen-blonde haired man, with pale-green eyes. Oft time seen wearing a healer's bag at the hollow of his back, with a strap over his shoulder, in the Dagger itself.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&lt;br /&gt;
Originally from Razasan, the capital city of [[Trae Kelsa]] - he's since quit the area and came to [[Myrken Wood]] to live. Why, is still a mystery to some. And he's not so much as expressed it to many. Alastir comes from the large Savoy family - which includes three older brothers, and two older sisters. He was educated from age 6 to age 18 at the collegia ve saes, and then left to his own devices afterwards. The collegia ve saes - is a institute designed to teach healers of Razasan's particular calibre - in the arts of healing, and treatment. &lt;br /&gt;
&lt;br /&gt;
However, no one outside of the collegia ve saes are taught their *secrets*. Also, the collegia deals with apothecarist, alchemic, and basic chemic herbal healings as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Amerella</id>
		<title>Amerella</title>
		<link rel="alternate" type="text/html" href="?title=Amerella"/>
				<updated>2007-12-19T03:56:57Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is an Amerella? ==&lt;br /&gt;
It is hard to give an exact definition of what an Amerella is. &lt;br /&gt;
&lt;br /&gt;
Amerella are Nobleborn of Razasan who have gained access to the Collegia de Magicia. Usually, they are born with an adept intellect and a keen sense of curiousity. They are taught to read quite early in life and spend much of their time pouring over different books in different categories of learning. &lt;br /&gt;
&lt;br /&gt;
They learn how to harness different natural pools of hidden power, called Vim. They recieve formal training until the age of eighteeen, where they are allowed to practice but only under strict guidelines. It is easy to conceptualize them as mages, sorcererors, wizards of the human world. Only human nobles can legally be Amerella, and they have to abide by strict laws within Razasan. They receive little, if any martial training. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do they operate paradigm wise? ==&lt;br /&gt;
&lt;br /&gt;
This is quite simple. They harness the basic natural Vim of the world, or inside themselves. Once they do this - they focus upon a specific sort of effect to create. Then they either use their own natural Vim, or borrow from the world and shape it using their intelligence and learning and then release it. Think of it as weaving. Vim is the yarn. Their bodies are the spinning-wheels, and their minds and wills are the needle and thread that create.&lt;br /&gt;
&lt;br /&gt;
Whatever they create, is the clothing article.&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Collegia_de_Magicia</id>
		<title>Collegia de Magicia</title>
		<link rel="alternate" type="text/html" href="?title=Collegia_de_Magicia"/>
				<updated>2007-12-19T03:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Collegia de Magicia. ==&lt;br /&gt;
The Collegia de Magicia is a collective of different smaller satellite collegia that together form the center of learning for [[Amerella]] of [[Razasan]].&lt;br /&gt;
&lt;br /&gt;
There are four buildings total in the collective that is the Collegia de Magicia. Each are similar in structure and architechture. Three of them reside side by side, the fourth is at the other end of Razasan in the Royal District.&lt;br /&gt;
&lt;br /&gt;
The three buildings that sit side by side are circular and form a triumvirate with a central building in the middle that houses the different offices of the professors. They are all graystone brick buildings with many windows, and many rooms to house the students. There are also stables, different smaller satellite labratories and the massive grounds with which the students take their classes; outdoors. These three buildings are known as the Vllecogia.&lt;br /&gt;
&lt;br /&gt;
The other building on the opposite end of town is a large gated center. Some eight-sided wall - fixed with entrances on either side. Large massive iron gates, with smaller entrance gates - and standing guards in robes. The twin-spires in the middle are home to the Saes and Yjaes. And in the mid-center of the spires is a massive library with golden-domes. There are flowers admist the beauty of the campus - all arranged in spiralling circles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Vllecogia.  == &lt;br /&gt;
This is where the Amerella gain a basic education. Reading, writing, mathematics, geography, history, heraldry, languages. It is by far, a total collective of cultural ideals, and philosophy. But do not let this fool the casual observer. Inside is also where the Amerella learn the basics of Vim, and also learn more advanced theory of how the world works - and how to manipulate Vim. Personal, or Worldly.&lt;br /&gt;
&lt;br /&gt;
== The Syjinaes.  ==&lt;br /&gt;
This building, on the opposite end of town from the Vllecogia is where the Saes and Yjaes Yewman (i.e. Healers) learn their craft. They also recieve the same basic education that the other Amerella do, however - it is also supplimented with a decisive herbal and alchemical regimine that bolsters and goes with their other educations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Classes and Errata. ==&lt;br /&gt;
Most students begin learning by the age of six, and stay until the age of eighteen. They are arranged according to age, and talent - and anything beyond age eighteen is higher learning. One can gauge a student's year by what the student wears. &lt;br /&gt;
&lt;br /&gt;
== Terminology. ==&lt;br /&gt;
&lt;br /&gt;
Syia - Student. (This term is used formally, by Professors when addressing Students.&lt;br /&gt;
&lt;br /&gt;
Myi'ia - Professor. (This term is used formally, by Students when addressing Professors.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Student Uniforms. ==&lt;br /&gt;
&lt;br /&gt;
They wear maroon robes, with golden embroidered sleeves. The sleeves denote rank, and what year they are.&lt;br /&gt;
&lt;br /&gt;
1 Thin: First &lt;br /&gt;
&lt;br /&gt;
2 Thin: Second &lt;br /&gt;
&lt;br /&gt;
3 Thin: Third &lt;br /&gt;
&lt;br /&gt;
4 Thin: Fourth &lt;br /&gt;
&lt;br /&gt;
1 Solid: Fifth&lt;br /&gt;
&lt;br /&gt;
1 Solid, 1 Thin: 6th.&lt;br /&gt;
&lt;br /&gt;
1 Solid, 2 Thin: 7th.&lt;br /&gt;
&lt;br /&gt;
1 Solid, 3 Thin: 8th.&lt;br /&gt;
&lt;br /&gt;
1 Solid, 4 Thin: 9th.&lt;br /&gt;
&lt;br /&gt;
2 Solid: 10th.&lt;br /&gt;
&lt;br /&gt;
2 Solid, 1 Thin: 11th.&lt;br /&gt;
&lt;br /&gt;
2 Solid, 2 Thin: 12th. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyond this point, the different patterns denote specialties of the Amerella.&lt;br /&gt;
&lt;br /&gt;
3 Solid: Yjaes Yewman Status.&lt;br /&gt;
&lt;br /&gt;
4 Solid: Myit'illi Yjaes. (Master)&lt;br /&gt;
&lt;br /&gt;
3 Solid, 1 Vertical:  (Base Specialists denotes learning of those below.)&lt;br /&gt;
&lt;br /&gt;
Specialties: (Higher Learning and also denotes Mastery.)&lt;br /&gt;
&lt;br /&gt;
4 Solid, 1 Diagonal Left: Ricontant.&lt;br /&gt;
&lt;br /&gt;
4 Solid, 1 Diagonal Right: Kasintetja.&lt;br /&gt;
&lt;br /&gt;
4 Solid, 1 Reverse Diagonal Left: Wyjil'nese.&lt;br /&gt;
&lt;br /&gt;
4 Solid, 1 Reverse Diagonal Right: Hyjil'glesse.&lt;br /&gt;
&lt;br /&gt;
4 Solid, 1 Cross: Zjtetant'lle.&lt;br /&gt;
&lt;br /&gt;
4 Solid, 1 Square: Zjetvidjlla.&lt;br /&gt;
&lt;br /&gt;
Once a Amerella attains the ranks above, they are considered to be at the highest point of learning in their respective fields.&lt;br /&gt;
&lt;br /&gt;
== Faculty. ==&lt;br /&gt;
&lt;br /&gt;
One Thin line of Maroon in the middle of 2: Teachers.&lt;br /&gt;
&lt;br /&gt;
All Solid: Headmaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Collegia_de_Magicia</id>
		<title>Collegia de Magicia</title>
		<link rel="alternate" type="text/html" href="?title=Collegia_de_Magicia"/>
				<updated>2007-12-19T03:47:12Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Collegia de Magicia. ==&lt;br /&gt;
The Collegia de Magicia is a collective of different smaller satellite collegia that together form the center of learning for [[Amerella]] of [[Razasan]].&lt;br /&gt;
&lt;br /&gt;
There are four buildings total in the collective that is the Collegia de Magicia. Each are similar in structure and architechture. Three of them reside side by side, the fourth is at the other end of Razasan in the Royal District.&lt;br /&gt;
&lt;br /&gt;
The three buildings that sit side by side are circular and form a triumvirate with a central building in the middle that houses the different offices of the professors. They are all graystone brick buildings with many windows, and many rooms to house the students. There are also stables, different smaller satellite labratories and the massive grounds with which the students take their classes; outdoors. These three buildings are known as the Vllecogia.&lt;br /&gt;
&lt;br /&gt;
The other building on the opposite end of town is a large gated center. Some eight-sided wall - fixed with entrances on either side. Large massive iron gates, with smaller entrance gates - and standing guards in robes. The twin-spires in the middle are home to the Saes and Yjaes. And in the mid-center of the spires is a massive library with golden-domes. There are flowers admist the beauty of the campus - all arranged in spiralling circles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Vllecogia.  == &lt;br /&gt;
This is where the Amerella gain a basic education. Reading, writing, mathematics, geography, history, heraldry, languages. It is by far, a total collective of cultural ideals, and philosophy. But do not let this fool the casual observer. Inside is also where the Amerella learn the basics of Vim, and also learn more advanced theory of how the world works - and how to manipulate Vim. Personal, or Worldly.&lt;br /&gt;
&lt;br /&gt;
== The Syjinaes.  ==&lt;br /&gt;
This building, on the opposite end of town from the Vllecogia is where the Saes and Yjaes Yewman (i.e. Healers) learn their craft. They also recieve the same basic education that the other Amerella do, however - it is also supplimented with a decisive herbal and alchemical regimine that bolsters and goes with their other educations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Classes and Errata. ==&lt;br /&gt;
Most students begin learning by the age of six, and stay until the age of eighteen. They are arranged according to age, and talent - and anything beyond age eighteen is higher learning. One can gauge a student's year by what the student wears. &lt;br /&gt;
&lt;br /&gt;
== Terminology. ==&lt;br /&gt;
Syia - Student. (This term is used formally, by Professors when addressing Students.&lt;br /&gt;
Myi'ia - Professor. (This term is used formally, by Students when addressing Professors.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Student Uniforms. ==&lt;br /&gt;
&lt;br /&gt;
They wear maroon robes, with golden embroidered sleeves. The sleeves denote rank, and what year they are.&lt;br /&gt;
&lt;br /&gt;
1 Thin: First &lt;br /&gt;
&lt;br /&gt;
2 Thin: Second &lt;br /&gt;
&lt;br /&gt;
3 Thin: Third &lt;br /&gt;
&lt;br /&gt;
4 Thin: Fourth &lt;br /&gt;
&lt;br /&gt;
1 Solid: Fifth&lt;br /&gt;
&lt;br /&gt;
1 Solid, 1 Thin: 6th.&lt;br /&gt;
&lt;br /&gt;
1 Solid, 2 Thin: 7th.&lt;br /&gt;
&lt;br /&gt;
1 Solid, 3 Thin: 8th.&lt;br /&gt;
&lt;br /&gt;
1 Solid, 4 Thin: 9th.&lt;br /&gt;
&lt;br /&gt;
2 Solid: 10th.&lt;br /&gt;
&lt;br /&gt;
2 Solid, 1 Thin: 11th.&lt;br /&gt;
&lt;br /&gt;
2 Solid, 2 Thin: 12th. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beyond this point, the different patterns denote specialties of the Amerella.&lt;br /&gt;
&lt;br /&gt;
3 Solid: Yjaes Yewman Status.&lt;br /&gt;
&lt;br /&gt;
4 Solid: Myit'illi Yjaes. (Master)&lt;br /&gt;
&lt;br /&gt;
3 Solid, 1 Vertical:  (Base Specialists denotes learning of those below.)&lt;br /&gt;
&lt;br /&gt;
Specialties: (Higher Learning and also denotes Mastery.)&lt;br /&gt;
&lt;br /&gt;
4 Solid, 1 Diagonal Left: Ricontant.&lt;br /&gt;
&lt;br /&gt;
4 Solid, 1 Diagonal Right: Kasintetja.&lt;br /&gt;
&lt;br /&gt;
4 Solid, 1 Reverse Diagonal Left: Wyjil'nese.&lt;br /&gt;
&lt;br /&gt;
4 Solid, 1 Reverse Diagonal Right: Hyjil'glesse.&lt;br /&gt;
&lt;br /&gt;
4 Solid, 1 Cross: Zjtetant'lle.&lt;br /&gt;
&lt;br /&gt;
4 Solid, 1 Square: Zjetvidjlla.&lt;br /&gt;
&lt;br /&gt;
Once a Amerella attains the ranks above, they are considered to be at the highest point of learning in their respective fields.&lt;br /&gt;
&lt;br /&gt;
== Faculty. ==&lt;br /&gt;
&lt;br /&gt;
One Thin line of Maroon in the middle of 2: Teachers.&lt;br /&gt;
&lt;br /&gt;
All Solid: Headmaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Ysaylle_Savoy</id>
		<title>Ysaylle Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Ysaylle_Savoy"/>
				<updated>2007-12-16T02:35:13Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
Ysaylle Savoy.&lt;br /&gt;
&lt;br /&gt;
Short by some standards, normal height by others, he strikes a decent figure. Of angular lines and a patrician's broad jaw and pointed chin. Pale blue eyes, inquisitive and seeking, that some might see as striking. But always vigilant. He has dark brown hair that's almost black that ends approximately at shoulder-length. However, the grand majority of the time he keeps his hair immaculately in a styled ponytail at the nape of his neck, or under a tri-corner hat.&lt;br /&gt;
&lt;br /&gt;
== The Zjetvidjlla.  == &lt;br /&gt;
During his formative years - he attended the [[Collegia de Magicia]] in [[Razasan]] and graduated in the top of his class. However, his station was already high in comparison to his cousins, [[Alastir Savoy]] and [[Zalin Savoy]].&lt;br /&gt;
&lt;br /&gt;
However, like many Amerella - he learned he had special talents beside being a quick-study. He specialized in the field of the Zjetvidjlla. &lt;br /&gt;
Zjetvidjlla is an old Northern New Dauntless word that translated means, &amp;quot;He who Denies.&amp;quot; It comes from the inquisition of wizards and witches from approximately three hundred years ago. There were many who killed and terrorized the countryside. Northern New Dauntless sent out a plea for help and it was Razasan who sent aid in the form of the Amerella dressed in maroon and gold. These specialists helped cull the terror and were called the Zjetvidjlla because of what they could do. Deny magic to those who used it for terrible purposes.&lt;br /&gt;
&lt;br /&gt;
Thus, the nickname they earned remained for three hundred years. Now, as to what they study it is quite simple. They study Vim. Vim to them is the essence of all they can do. It is what powers that which they study. Some call it magic, some call it transferrence. They refer to it as the base power that all mages tap into and harness to create their magical effects. Essentially, all living and non-living things possess different levels of Vim. Even the environment contains Vim depending on the place, the area, and how many people live there. Zjetvidjlla have learned how to control and manipulate it - even to the point where they can deny others the ability to use it.&lt;br /&gt;
&lt;br /&gt;
Ysaylle is one of these types of Amerella.&lt;br /&gt;
&lt;br /&gt;
== The Major of Second Watch  ==&lt;br /&gt;
After having finished his studies at the Collegia de Magicia, Ysaylle was part drafted, part volunteered to join the Second Watch. The Second Watch of Razasan is much akin to the constables of Myrkenwood. They police everything and anything that deals with crimes committed by people using magic. At the age of twenty one, only three years after his drafting - his skill and his passion for his job landed him the job of being the Major of the Second Watch. Or rather, the second in command under another Master Zjetvidjlla named Ossi Ro, whom was Ysaylle's mentor.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
He can be quite charming, and sometimes quite blunt. This is due to the fact that he is an only child and his closest relatives besides his parents - are his cousins, Alastir and Zalin Savoy. They are related via their Fathers. Both of their Fathers are actually brothers - whom Ysaylle's Father is the oldest of their family. This means that Ysyalle grew up in a household of plenty, and of decent station. However, his competitive side - even in school was fostered by a rivalry between him and Zalin. This was a friendly rivalry. Much more like sibling rivalry then anything else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Present ==&lt;br /&gt;
He is in Myrkenwood, secretly, as an envoy of the city of Razasan, and Trae Kelsa - inspective and investigating the channelers under Burel. His other secret agenda is to make sure that his cousins are safe. &lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Cinnabar_Calomel</id>
		<title>Cinnabar Calomel</title>
		<link rel="alternate" type="text/html" href="?title=Cinnabar_Calomel"/>
				<updated>2007-08-20T21:20:43Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First Impressions==&lt;br /&gt;
At around twenty summers of age, '''Cinnabar Calomel''' is lean and wiry of build and stands maybe 5'9&amp;quot; in height. His fine-boned features hint at some [[elf|elven]] heritage, an impression reinforced by slightly pointed ears and eyes of pale grey. His hair is silvery white despite his apparent youth, and worn cropped short into unruly tufts. &lt;br /&gt;
&lt;br /&gt;
He dresses in clothes of fine quality but practical cut, usually favouring a loose linen shirt, a doublet and britches of soft leather, and comfortable knee-length boots. The skillful tailoring of his clothes and the surpassing quality of the matched rapier and dagger at his belt indicate a man who not only appreciates excellent craftsmanship but can also ''afford'' it, though he steers clear of the gaudy ostentation and vulgar showiness often displayed by nobles and dandies. &lt;br /&gt;
&lt;br /&gt;
==Currently==&lt;br /&gt;
Idealistic, well-spoken and possessed of seemingly boundless youthful enthusiasm, Cinnabar Calomel is a relatively recent arrival in [[Myrken Wood]], but one who seems destined to make his mark upon the territory. Already he has played an integral role in the establishment of the [[Myrkentown Constabulary]], following his appointment to the newly-created position of [[High Constable]] of [[Myrkentown]] by former Governor [[Coriolanus Helstone]]. &lt;br /&gt;
&lt;br /&gt;
Calomel was responsible for the Myrkentown Constabulary forces involved in the [[Battle of Haberdasher's Row]], in which a mob of disenfranchised citizens under [[Altias Bromn]]'s direction and accompanied by a contingent of [[Brotherhood of Janeiro|Janeiro]] soldiers commanded by [[Aeryn Karolinger]] marched against the Meetinghouse with the goal of forcibly removing Governor Helstone from office. After a brief stand-off and even briefer skirmish the dissidents were successful in their endeavour; in the process six Constables were slain and many more were injured, including the High Constable himself.&lt;br /&gt;
&lt;br /&gt;
Cinnabar has since recovered from his injuries sufficiently to return to his duties; he also continues his training as an apprentice swordsman under the tutelage of [[Tempestro Starr]], and takes care to spend time each day going through drills, forms and exercises, further honing his skills. He has on occasion crossed practice blades with [[Agnieszka Kaczmarek]] and come off the loser against the more experienced fencer, which is something he seems intent on rectifying. &lt;br /&gt;
&lt;br /&gt;
When not attending to Constabulary business or engaged in bladework training, he is most often to be found exploring [[Myrkentown]], or passing time at the [[Broken Dagger (Inn)|Broken Dagger]].&lt;br /&gt;
&lt;br /&gt;
==In Others' Words==&lt;br /&gt;
[''This is a place for other characters' views on Cinnabar, for good or ill. What they might say if asked for their opinion on the fellow, if you will.'']&lt;br /&gt;
&lt;br /&gt;
Cuthbert:  He's fast... he caught my rabbit.&lt;br /&gt;
&lt;br /&gt;
Agnieszka: &amp;quot;I like him -- this Head Constable thing ain't gone to his head like it would for most. Oh, yeah, and he still has a long way to go 'fore he beats me, no matter what he says!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ariane: &amp;quot;Cinnabar's done me a favour which I do not forget, and when there are not politics between us, I reckon him for a friend. He plays a fine game of chess, but be sure that his are the &amp;lt;i&amp;gt;white&amp;lt;/i&amp;gt; pieces; the colour suits him better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Deost: &amp;quot;Calomel? Why are you asking me? You have questions, ask him. Good day, sir.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Glenn: &amp;quot;Cinnabar? You ask me, he's got as good a head on his shoulders as anyone in Myrken. We're real lucky to have him. Now if the Council would just let him do his job, you know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalin: &amp;quot;Messer Calomel? A good man, all in all. It is a rare thing to find an authority with as much common sense, discretion, and sense of justice. A rare honest man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Myrkentown Constabulary]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Zalin_Savoy</id>
		<title>Zalin Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Zalin_Savoy"/>
				<updated>2007-08-20T21:12:20Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Zalin Savoy.&lt;br /&gt;
&lt;br /&gt;
Dark sharp-crisp intelligent eyes that are highlighted by dishwater blonde hair. Angular features, and thin frame. Of average height, but not average expression. His expressions tend to vary from cheerfulness to slight stoicism depending on the day, the hour, and the company. Dressed in amber tunic and brown linen pants - with calf-high riding boots. A leather satchel resting on one hip - and a dagger sitting on the other. Cultured mamnerisms aside, he's a relatively nice young man - appearing to be somewhere in his early twenties. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Master Chef == &lt;br /&gt;
During his formative years - he learned a great deal many *things* in the culinary arts. Mainly due to the fact he worked in the kitchens at the collegia where he studied to help pay for some of the schooling, training, and books that his family could not afford otherwise. This led to his rise of station - because his *talent* for the ars incontantlle was only surpassed by his ars culinary. And the fact he combined the two led him to be the premiere staff-cheff at his collegia. This earned him a reputation and some small earnings that he invested money into a pub in [[Razasan]] - and with his exotic foods - it became a surefire hit - and he gained much reputation for his family, and much needed coin. At present, he works at the Broken Dagger - having moved there - and serves as a cook and a bartender at certain times.&lt;br /&gt;
&lt;br /&gt;
== The Incontantlle  ==&lt;br /&gt;
Aha, this is where Zalin gets interesting. He studed at the collegia ve Incontantlle from age 6 to age 18 - and graduated top class in his studies. However, due to his trainings - he was accepted as a Ricontant at age 19, and for the last few years has been one of the few actually *living* in Razasan. Now, what exactly is an Incontantlle and a Ricontant? &lt;br /&gt;
&lt;br /&gt;
Simple explinations!&lt;br /&gt;
&lt;br /&gt;
In [[Razasan]], magicians, magic-users, wizards are called Amerella. However, they have their own special brand of magic-using that they call world-friendly, considering that they borrow power from the world - then give it right back after they're done using it. &lt;br /&gt;
&lt;br /&gt;
Now, when an Amerella learns as much of the basics as they can, they pick a speciality to study. And Incontantlle is one such specialist. One who specializes in elemental effects. Now, do not think they are Elementalists. Because, Elementalists by nature are usually regarded as specializing in one singular Element alone. &lt;br /&gt;
&lt;br /&gt;
This is not the case for Incontantlle. They use the elements and combine them together to create effects. The more powerful the Incontantlle the more elements that can mix simultaneously. However, don't call an Incontantlle a &amp;quot;Wizard&amp;quot; or a &amp;quot;Mage&amp;quot; to their face. They take it as a dire insult, in some cases.&lt;br /&gt;
&lt;br /&gt;
== The Ricontant ==&lt;br /&gt;
&lt;br /&gt;
The Ricontant is an Incontantlle that specializes in mixing different elements together to create dual effects, or create dual entities that harness the other for the effect. Also known as the Twin Elements, they're use of elements together is renown. They can make one element seem like another, or completely comingle elements into some odd half-element. They are not ones to be taken lightly and their spells are oddly flashy and just as deadly. Also, the Ricontant specializes in controlling base elements more then their less developed Incontantlle origins.&lt;br /&gt;
&lt;br /&gt;
An example of this would be where a Ricontant first takes flame - and then uses air and water to take all the &amp;quot;heat&amp;quot; away from the flame itself. In doing so, the flame turns a dark blue - and actually burns by freezing - rather then by heat itself. Hence, the term frozen flames appeared in Ricontant history when Zyslivi Malvross first invented the effect and introduced it to the Ricontants, themselves. &lt;br /&gt;
&lt;br /&gt;
Another example would be the combination of air and water - where compression of water by means of air - allows it to have a form, and it shot out like twin fangs that spiral together. The air moves the water, and the water in turn gives weight to the air. Combining both for a direct assault. This was invented by Captain Alvori Mendral, who was in the Amerella Corps in Razasan. It does considerable blunt trauma - without doing damage to the surroundings.&lt;br /&gt;
&lt;br /&gt;
== The Personality ==&lt;br /&gt;
Zalin, by far is a cultured minor noble, whom is very civil, respectful, and polite - when afforded the same. However, he is kind - but he can also be very blunt, tactless, and indignant - if the mood strikes. And usually, it's after an insult. He's very family oriented, as far as *his* family is concerned and very proud of his accomplishments - that he worked *so* hard to attain.&lt;br /&gt;
&lt;br /&gt;
Cheerful, expressive, and talkative - sometimes he can be stoic, or stern. All in all, Zalin's a Savoy - all right.&lt;br /&gt;
&lt;br /&gt;
== The Present ==&lt;br /&gt;
At present, he is a cook at the Broken Dagger - having been spurred to apply by [[Reilly Thomas]], the gardener. And, having taken her advice - he's now on staff, paid little, but enjoying himself readily. Also, it affords him ease of watching out for his little brother, [[Alastir]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entrees So Far ==&lt;br /&gt;
&lt;br /&gt;
As a fun list, these are the entrees Zalin's introduced thus far: Feel free to order them, if he's on duty! Or just, for fun otherwise!&lt;br /&gt;
&lt;br /&gt;
* Savory pork cutlets in pear sauce, with steamed vegetables.&lt;br /&gt;
* Red-currant tarts with half-froze creme sauce.&lt;br /&gt;
* Thick flaky pastry with raspberry sauce.&lt;br /&gt;
* Various pastas, of different sorts.&lt;br /&gt;
* Mince pies.&lt;br /&gt;
* Chicken Farfalla, with suitable sauce - and thick garlic laden bread.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:BD Employees]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Zalin_Savoy</id>
		<title>Zalin Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Zalin_Savoy"/>
				<updated>2007-08-20T20:42:12Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Zalin Savoy.&lt;br /&gt;
&lt;br /&gt;
Dark sharp-crisp intelligent eyes that are highlighted by dishwater blonde hair. Angular features, and thin frame. Of average height, but not average expression. His expressions tend to vary from cheerfulness to slight stoicism depending on the day, the hour, and the company. Dressed in amber tunic and brown linen pants - with calf-high riding boots. A leather satchel resting on one hip - and a dagger sitting on the other. Cultured mamnerisms aside, he's a relatively nice young man - appearing to be somewhere in his early twenties. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Master Chef == &lt;br /&gt;
During his formative years - he learned a great deal many *things* in the culinary arts. Mainly due to the fact he worked in the kitchens at the collegia where he studied to help pay for some of the schooling, training, and books that his family could not afford otherwise. This led to his rise of station - because his *talent* for the ars incontantlle was only surpassed by his ars culinary. And the fact he combined the two led him to be the premiere staff-cheff at his collegia. This earned him a reputation and some small earnings that he invested money into a pub in [[Razasan]] - and with his exotic foods - it became a surefire hit - and he gained much reputation for his family, and much needed coin. At present, he works at the Broken Dagger - having moved there - and serves as a cook and a bartender at certain times.&lt;br /&gt;
&lt;br /&gt;
== The Incontantlle  ==&lt;br /&gt;
Aha, this is where Zalin gets interesting. He studed at the collegia ve Incontantlle from age 6 to age 18 - and graduated top class in his studies. However, due to his trainings - he was accepted as a Ricontant at age 19, and for the last few years has been one of the few actually *living* in Razasan. Now, what exactly is an Incontantlle and a Ricontant? &lt;br /&gt;
&lt;br /&gt;
Simple explinations!&lt;br /&gt;
&lt;br /&gt;
In [[Razasan]], magicians, magic-users, wizards are called Amerella. However, they have their own special brand of magic-using that they call world-friendly, considering that they borrow power from the world - then give it right back after they're done using it. &lt;br /&gt;
&lt;br /&gt;
Now, when an Amerella learns as much of the basics as they can, they pick a speciality to study. And Incontantlle is one such specialist. One who specializes in elemental effects. Now, do not think they are Elementalists. Because, Elementalists by nature are usually regarded as specializing in one singular Element alone. &lt;br /&gt;
&lt;br /&gt;
This is not the case for Incontantlle. They use the elements and combine them together to create effects. The more powerful the Incontantlle the more elements that can mix simultaneously. However, don't call an Incontantlle a &amp;quot;Wizard&amp;quot; or a &amp;quot;Mage&amp;quot; to their face. They take it as a dire insult, in some cases.&lt;br /&gt;
&lt;br /&gt;
== The Ricontant ==&lt;br /&gt;
&lt;br /&gt;
The Ricontant is an Incontantlle that specializes in mixing different elements together to create dual effects, or create dual entities that harness the other for the effect. Also known as the Twin Elements, they're use of elements together is renown. They can make one element seem like another, or completely comingle elements into some odd half-element. They are not ones to be taken lightly and their spells are oddly flashy and just as deadly. Also, the Ricontant specializes in controlling base elements more then their less developed Incontantlle origins.&lt;br /&gt;
&lt;br /&gt;
An example of this would be where a Ricontant first takes flame - and then uses air and water to take all the &amp;quot;heat&amp;quot; away from the flame itself. In doing so, the flame turns a dark blue - and actually burns by freezing - rather then by heat itself. Hence, the term frozen flames appeared in Ricontant history when Zyslivi Malvross first invented the effect and introduced it to the Ricontants, themselves. &lt;br /&gt;
&lt;br /&gt;
Another example would be the combination of air and water - where compression of water by means of air - allows it to have a form, and it shot out like twin fangs that spiral together. The air moves the water, and the water in turn gives weight to the air. Combining both for a direct assault. This was invented by Captain Alvori Mendral, who was in the Amerella Corps in Razasan. It does considerable blunt trauma - without doing damage to the surroundings.&lt;br /&gt;
&lt;br /&gt;
== The Personality ==&lt;br /&gt;
Zalin, by far is a cultured minor noble, whom is very civil, respectful, and polite - when afforded the same. However, he is kind - but he can also be very blunt, tactless, and indignant - if the mood strikes. And usually, it's after an insult. He's very family oriented, as far as *his* family is concerned and very proud of his accomplishments - that he worked *so* hard to attain.&lt;br /&gt;
&lt;br /&gt;
Cheerful, expressive, and talkative - sometimes he can be stoic, or stern. All in all, Zalin's a Savoy - all right.&lt;br /&gt;
&lt;br /&gt;
== The Present ==&lt;br /&gt;
At present, he is a cook at the Broken Dagger - having been spurred to apply by [[Reilly Thomas]], the gardener. And, having taken her advice - he's now on staff, paid little, but enjoying himself readily. Also, it affords him ease of watching out for his little brother, [[Alastir]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entrees So Far ==&lt;br /&gt;
&lt;br /&gt;
As a fun list, these are the entrees Zalin's introduced thus far: Feel free to order them, if he's on duty! Or just, for fun otherwise!&lt;br /&gt;
&lt;br /&gt;
* Savory pork cutlets in pear sauce, with steamed vegetables.&lt;br /&gt;
* Red-currant tarts with half-froze creme sauce.&lt;br /&gt;
* Thick flaky pastry with raspberry sauce.&lt;br /&gt;
* Various pastas, of different sorts.&lt;br /&gt;
* Mince pies.&lt;br /&gt;
* Chicken Farfalla, with suitable sauce - and thick garlic laden bread.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:BD Employees]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Zalin_Savoy</id>
		<title>Zalin Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Zalin_Savoy"/>
				<updated>2007-08-18T00:07:15Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Zalin Savoy.&lt;br /&gt;
&lt;br /&gt;
Dark sharp-crisp intelligent eyes that are highlighted by dishwater blonde hair. Angular features, and thin frame. Of average height, but not average expression. His expressions tend to vary from cheerfulness to slight stoicism depending on the day, the hour, and the company. Dressed in amber tunic and brown linen pants - with calf-high riding boots. A leather satchel resting on one hip - and a dagger sitting on the other. Cultured mamnerisms aside, he's a relatively nice young man - appearing to be somewhere in his early twenties. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Master Chef == &lt;br /&gt;
During his formative years - he learned a great deal many *things* in the culinary arts. Mainly due to the fact he worked in the kitchens at the collegia where he studied to help pay for some of the schooling, training, and books that his family could not afford otherwise. This led to his rise of station - because his *talent* for the ars incontantlle was only surpassed by his ars culinary. And the fact he combined the two led him to be the premiere staff-cheff at his collegia. This earned him a reputation and some small earnings that he invested money into a pub in [[Razasan]] - and with his exotic foods - it became a surefire hit - and he gained much reputation for his family, and much needed coin. At present, he works at the Broken Dagger - having moved there - and serves as a cook and a bartender at certain times.&lt;br /&gt;
&lt;br /&gt;
== The Incontantlle  ==&lt;br /&gt;
Aha, this is where Zalin gets interesting. He studed at the collegia ve Incontantlle from age 6 to age 18 - and graduated top class in his studies. However, due to his trainings - he was accepted as a Ricontant at age 19, and for the last few years has been one of the few actually *living* in Razasan. Now, what exactly is an Incontantlle and a Ricontant? &lt;br /&gt;
&lt;br /&gt;
Simple explinations!&lt;br /&gt;
&lt;br /&gt;
In [[Razasan]], magicians, magic-users, wizards are called Amerella. However, they have their own special brand of magic-using that they call world-friendly, considering that they borrow power from the world - then give it right back after they're done using it. &lt;br /&gt;
&lt;br /&gt;
Now, when an Amerella learns as much of the basics as they can, they pick a speciality to study. And Incontantlle is one such specialist. One who specializes in elemental effects. Now, do not think they are Elementalists. Because, Elementalists by nature are usually regarded as specializing in one singular Element alone. &lt;br /&gt;
&lt;br /&gt;
This is not the case for Incontantlle. They use the elements and combine them together to create effects. The more powerful the Incontantlle the more elements that can mix simultaneously.&lt;br /&gt;
&lt;br /&gt;
== The Ricontant ==&lt;br /&gt;
&lt;br /&gt;
The Ricontant is an Incontantlle that specializes in mixing different elements together to create dual effects, or create dual entities that harness the other for the effect. Also known as the Twin Elements, they're use of elements together is renown. They can make one element seem like another, or completely comingle elements into some odd half-element. They are not ones to be taken lightly and their spells are oddly flashy and just as deadly. Also, the Ricontant specializes in controlling base elements more then their less developed Incontantlle origins.&lt;br /&gt;
&lt;br /&gt;
An example of this would be where a Ricontant first takes flame - and then uses air and water to take all the &amp;quot;heat&amp;quot; away from the flame itself. In doing so, the flame turns a dark blue - and actually burns by freezing - rather then by heat itself. Hence, the term frozen flames appeared in Ricontant history when Zyslivi Malvross first invented the effect and introduced it to the Ricontants, themselves. &lt;br /&gt;
&lt;br /&gt;
Another example would be the combination of air and water - where compression of water by means of air - allows it to have a form, and it shot out like twin fangs that spiral together. The air moves the water, and the water in turn gives weight to the air. Combining both for a direct assault. This was invented by Captain Alvori Mendral, who was in the Amerella Corps in Razasan. It does considerable blunt trauma - without doing damage to the surroundings.&lt;br /&gt;
&lt;br /&gt;
== The Personality ==&lt;br /&gt;
Zalin, by far is a cultured minor noble, whom is very civil, respectful, and polite - when afforded the same. However, he is kind - but he can also be very blunt, tactless, and indignant - if the mood strikes. And usually, it's after an insult. He's very family oriented, as far as *his* family is concerned and very proud of his accomplishments - that he worked *so* hard to attain.&lt;br /&gt;
&lt;br /&gt;
Cheerful, expressive, and talkative - sometimes he can be stoic, or stern. All in all, Zalin's a Savoy - all right.&lt;br /&gt;
&lt;br /&gt;
== The Present ==&lt;br /&gt;
At present, he is a cook at the Broken Dagger - having been spurred to apply by [[Reilly Thomas]], the gardener. And, having taken her advice - he's now on staff, paid little, but enjoying himself readily. Also, it affords him ease of watching out for his little brother, [[Alastir]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entrees So Far ==&lt;br /&gt;
&lt;br /&gt;
As a fun list, these are the entrees Zalin's introduced thus far: Feel free to order them, if he's on duty! Or just, for fun otherwise!&lt;br /&gt;
&lt;br /&gt;
* Savory pork cutlets in pear sauce, with steamed vegetables.&lt;br /&gt;
* Red-currant tarts with half-froze creme sauce.&lt;br /&gt;
* Thick flaky pastry with raspberry sauce.&lt;br /&gt;
* Various pastas, of different sorts.&lt;br /&gt;
* Mince pies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:BD Employees]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Cinnabar_Calomel</id>
		<title>Cinnabar Calomel</title>
		<link rel="alternate" type="text/html" href="?title=Cinnabar_Calomel"/>
				<updated>2007-08-18T00:05:47Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First Impressions==&lt;br /&gt;
At around twenty summers of age, '''Cinnabar Calomel''' is lean and wiry of build and stands maybe 5'9&amp;quot; in height. His fine-boned features hint at some [[elf|elven]] heritage, an impression reinforced by slightly pointed ears and eyes of pale grey. His hair is silvery white despite his apparent youth, and worn cropped short into unruly tufts. &lt;br /&gt;
&lt;br /&gt;
He dresses in clothes of fine quality but practical cut, usually favouring a loose linen shirt, a doublet and britches of soft leather, and comfortable knee-length boots. The skillful tailoring of his clothes and the surpassing quality of the matched rapier and dagger at his belt indicate a man who not only appreciates excellent craftsmanship but can also ''afford'' it, though he steers clear of the gaudy ostentation and vulgar showiness often displayed by nobles and dandies. &lt;br /&gt;
&lt;br /&gt;
==Currently==&lt;br /&gt;
Idealistic, well-spoken and possessed of seemingly boundless youthful enthusiasm, Cinnabar Calomel is a relatively recent arrival in [[Myrken Wood]], but one who seems destined to make his mark upon the territory. Already he has played an integral role in the establishment of the [[Myrkentown Constabulary]], following his appointment to the newly-created position of [[High Constable]] of [[Myrkentown]] by former Governor [[Coriolanus Helstone]]. &lt;br /&gt;
&lt;br /&gt;
Calomel was responsible for the Myrkentown Constabulary forces involved in the [[Battle of Haberdasher's Row]], in which a mob of disenfranchised citizens under [[Altias Bromn]]'s direction and accompanied by a contingent of [[Brotherhood of Janeiro|Janeiro]] soldiers commanded by [[Aeryn Karolinger]] marched against the Meetinghouse with the goal of forcibly removing Governor Helstone from office. After a brief stand-off and even briefer skirmish the dissidents were successful in their endeavour; in the process six Constables were slain and many more were injured, including the High Constable himself.&lt;br /&gt;
&lt;br /&gt;
Cinnabar has since recovered from his injuries sufficiently to return to his duties; he also continues his training as an apprentice swordsman under the tutelage of [[Tempestro Starr]], and takes care to spend time each day going through drills, forms and exercises, further honing his skills. He has on occasion crossed practice blades with [[Agnieszka Kaczmarek]] and come off the loser against the more experienced fencer, which is something he seems intent on rectifying. &lt;br /&gt;
&lt;br /&gt;
When not attending to Constabulary business or engaged in bladework training, he is most often to be found exploring [[Myrkentown]], or passing time at the [[Broken Dagger (Inn)|Broken Dagger]].&lt;br /&gt;
&lt;br /&gt;
==In Others' Words==&lt;br /&gt;
[''This is a place for other characters' views on Cinnabar, for good or ill. What they might say if asked for their opinion on the fellow, if you will.'']&lt;br /&gt;
&lt;br /&gt;
Cuthbert:  He's fast... he caught my rabbit.&lt;br /&gt;
&lt;br /&gt;
Agnieszka: &amp;quot;I like him -- this Head Constable thing ain't gone to his head like it would for most. Oh, yeah, and he still has a long way to go 'fore he beats me, no matter what he says!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ariane: &amp;quot;Cinnabar's done me a favour which I do not forget, and when there are not politics between us, I reckon him for a friend. He plays a fine game of chess, but be sure that his are the &amp;lt;i&amp;gt;white&amp;lt;/i&amp;gt; pieces; the colour suits him better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Deost: &amp;quot;Calomel? Why are you asking me? You have questions, ask him. Good day, sir.&amp;quot; &lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:Myrkentown Constabulary]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Zalin_Savoy</id>
		<title>Zalin Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Zalin_Savoy"/>
				<updated>2007-08-14T16:07:16Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Zalin Savoy.&lt;br /&gt;
&lt;br /&gt;
Dark sharp-crisp intelligent eyes that are highlighted by dishwater blonde hair. Angular features, and thin frame. Of average height, but not average expression. His expressions tend to vary from cheerfulness to slight stoicism depending on the day, the hour, and the company. Dressed in amber tunic and brown linen pants - with calf-high riding boots. A leather satchel resting on one hip - and a dagger sitting on the other. Cultured mamnerisms aside, he's a relatively nice young man - appearing to be somewhere in his early twenties. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Master Chef == &lt;br /&gt;
During his formative years - he learned a great deal many *things* in the culinary arts. Mainly due to the fact he worked in the kitchens at the collegia where he studied to help pay for some of the schooling, training, and books that his family could not afford otherwise. This led to his rise of station - because his *talent* for the ars incontantlle was only surpassed by his ars culinary. And the fact he combined the two led him to be the premiere staff-cheff at his collegia. This earned him a reputation and some small earnings that he invested money into a pub in [[Razasan]] - and with his exotic foods - it became a surefire hit - and he gained much reputation for his family, and much needed coin. At present, he works at the Broken Dagger - having moved there - and serves as a cook and a bartender at certain times.&lt;br /&gt;
&lt;br /&gt;
== The Incontantlle  ==&lt;br /&gt;
Aha, this is where Zalin gets interesting. He studed at the collegia ve Incontantlle from age 6 to age 18 - and graduated top class in his studies. However, due to his trainings - he was accepted as a Ricontant at age 19, and for the last few years has been one of the few actually *living* in Razasan. Now, what exactly is an Incontantlle and a Ricontant? &lt;br /&gt;
&lt;br /&gt;
Simple explinations!&lt;br /&gt;
&lt;br /&gt;
In [[Razasan]], magicians, magic-users, wizards are called Amerella. However, they have their own special brand of magic-using that they call world-friendly, considering that they borrow power from the world - then give it right back after they're done using it. &lt;br /&gt;
&lt;br /&gt;
Now, when an Amerella learns as much of the basics as they can, they pick a speciality to study. And Incontantlle is one such specialist. One who specializes in elemental effects. Now, do not think they are Elementalists. Because, Elementalists by nature are usually regarded as specializing in one singular Element alone. &lt;br /&gt;
&lt;br /&gt;
This is not the case for Incontantlle. They use the elements and combine them together to create effects. The more powerful the Incontantlle the more elements that can mix simultaneously.&lt;br /&gt;
&lt;br /&gt;
== The Ricontant ==&lt;br /&gt;
&lt;br /&gt;
The Ricontant is an Incontantlle that specializes in mixing different elements together to create dual effects, or create dual entities that harness the other for the effect. Also known as the Twin Elements, they're use of elements together is renown. They can make one element seem like another, or completely comingle elements into some odd half-element. They are not ones to be taken lightly and their spells are oddly flashy and just as deadly. Also, the Ricontant specializes in controlling base elements more then their less developed Incontantlle origins.&lt;br /&gt;
&lt;br /&gt;
An example of this would be where a Ricontant first takes flame - and then uses air and water to take all the &amp;quot;heat&amp;quot; away from the flame itself. In doing so, the flame turns a dark blue - and actually burns by freezing - rather then by heat itself. Hence, the term frozen flames appeared in Ricontant history when Zyslivi Malvross first invented the effect and introduced it to the Ricontants, themselves. &lt;br /&gt;
&lt;br /&gt;
Another example would be the combination of air and water - where compression of water by means of air - allows it to have a form, and it shot out like twin fangs that spiral together. The air moves the water, and the water in turn gives weight to the air. Combining both for a direct assault. This was invented by Captain Alvori Mendral, who was in the Amerella Corps in Razasan. It does considerable blunt trauma - without doing damage to the surroundings.&lt;br /&gt;
&lt;br /&gt;
== The Personality ==&lt;br /&gt;
Zalin, by far is a cultured minor noble, whom is very civil, respectful, and polite - when afforded the same. However, he is kind - but he can also be very blunt, tactless, and indignant - if the mood strikes. And usually, it's after an insult. He's very family oriented, as far as *his* family is concerned and very proud of his accomplishments - that he worked *so* hard to attain.&lt;br /&gt;
&lt;br /&gt;
Cheerful, expressive, and talkative - sometimes he can be stoic, or stern. All in all, Zalin's a Savoy - all right.&lt;br /&gt;
&lt;br /&gt;
== The Present ==&lt;br /&gt;
At present, he is a cook at the Broken Dagger - having been spurred to apply by [[Reilly Thomas]], the gardener. And, having taken her advice - he's now on staff, paid little, but enjoying himself readily. Also, it affords him ease of watching out for his little brother, [[Alastir]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entrees So Far ==&lt;br /&gt;
&lt;br /&gt;
As a fun list, these are the entrees Zalin's introduced thus far: Feel free to order them, if he's on duty! Or just, for fun otherwise!&lt;br /&gt;
&lt;br /&gt;
* Savory pork cutlets in pear sauce, with steamed vegetables.&lt;br /&gt;
* Red-currant tarts with half-froze creme sauce.&lt;br /&gt;
* Thick flaky pastry with raspberry sauce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:BD Employees]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Current_events</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="?title=Current_events"/>
				<updated>2007-08-14T15:28:13Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''When putting posts here, please put two dashes and four tildes ('''&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;''') at the end of any statements that you make.  &amp;lt;br&amp;gt;This will automatically put your username and timestamp on the submission.  Thank you!'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Active Plots == &lt;br /&gt;
'''August, 2007 -- Current Events'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Enter your events right under this line.  Start your addition with a * and finish it with --~~~~ --&amp;gt;&lt;br /&gt;
* [[Jan Baker]], widower and landowner of a moderately-sized farm a mile or so from the [[Broken Dagger (Inn)|Broken Dagger inn]], was murdered in his home recently. The [[Myrkentown Constabulary]] has yet to name a suspect. --[[User:Channe]] 04:46, 6 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* [[Zalin]] Savoy, older brother to [[Alastir]] Savoy, has come to Myrkenwood. Also, he's become one of the new chefs at the Dagger. --[[User:Alastir|Alastir]] 08:28, 14 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
{{Events by month links}}&lt;br /&gt;
&lt;br /&gt;
== Scheduled Plot Events ==&lt;br /&gt;
&lt;br /&gt;
The [[Scheduled Plot Events]] page is for plot-runners, [[Role-Playing|role-players]], and others who wish to let people know when they plan to be in the [[channel]] for interesting events such as riots, [[drow]] invasions, announcements, meetings, and other related awesomeness.&lt;br /&gt;
&lt;br /&gt;
== Deathwatch ==&lt;br /&gt;
&lt;br /&gt;
The [[Deathwatch]]: making a life in [[Myrken Wood]] is rife with hardship and danger; not only must you deal with privation, hunger, and mage-induced bad weather, but, as an [[Non-Player Character|NPC]], you are always in danger of being killed for the greater good of the players. This page is dedicated to all the [[Non-Player Character|NPC]]s who have died in the service of the daemon of Plot Advancement. May their memories remain bright!&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Current_events</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="?title=Current_events"/>
				<updated>2007-08-14T15:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''When putting posts here, please put two dashes and four tildes ('''&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;''') at the end of any statements that you make.  &amp;lt;br&amp;gt;This will automatically put your username and timestamp on the submission.  Thank you!'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Active Plots == &lt;br /&gt;
'''August, 2007 -- Current Events'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Enter your events right under this line.  Start your addition with a * and finish it with --~~~~ --&amp;gt;&lt;br /&gt;
* [[Jan Baker]], widower and landowner of a moderately-sized farm a mile or so from the [[Broken Dagger (Inn)|Broken Dagger inn]], was murdered in his home recently. The [[Myrkentown Constabulary]] has yet to name a suspect. --[[User:Channe]] 04:46, 6 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* [[Zalin]] Savoy, older brother to [[Alastir]] Savoy, has come to Myrkenwood. Also, he's become one of the new chefs at the Dagger.&lt;br /&gt;
&lt;br /&gt;
{{Events by month links}}&lt;br /&gt;
&lt;br /&gt;
== Scheduled Plot Events ==&lt;br /&gt;
&lt;br /&gt;
The [[Scheduled Plot Events]] page is for plot-runners, [[Role-Playing|role-players]], and others who wish to let people know when they plan to be in the [[channel]] for interesting events such as riots, [[drow]] invasions, announcements, meetings, and other related awesomeness.&lt;br /&gt;
&lt;br /&gt;
== Deathwatch ==&lt;br /&gt;
&lt;br /&gt;
The [[Deathwatch]]: making a life in [[Myrken Wood]] is rife with hardship and danger; not only must you deal with privation, hunger, and mage-induced bad weather, but, as an [[Non-Player Character|NPC]], you are always in danger of being killed for the greater good of the players. This page is dedicated to all the [[Non-Player Character|NPC]]s who have died in the service of the daemon of Plot Advancement. May their memories remain bright!&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Zalin_Savoy</id>
		<title>Zalin Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Zalin_Savoy"/>
				<updated>2007-08-14T15:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Zalin Savoy.&lt;br /&gt;
&lt;br /&gt;
Dark sharp-crisp intelligent eyes that are highlighted by dishwater blonde hair. Angular features, and thin frame. Of average height, but not average expression. His expressions tend to vary from cheerfulness to slight stoicism depending on the day, the hour, and the company. Dressed in amber tunic and brown linen pants - with calf-high riding boots. A leather satchel resting on one hip - and a dagger sitting on the other. Cultured mamnerisms aside, he's a relatively nice young man - appearing to be somewhere in his early twenties. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Master Chef == &lt;br /&gt;
During his formative years - he learned a great deal many *things* in the culinary arts. Mainly due to the fact he worked in the kitchens at the collegia where he studied to help pay for some of the schooling, training, and books that his family could not afford otherwise. This led to his rise of station - because his *talent* for the ars incontantlle was only surpassed by his ars culinary. And the fact he combined the two led him to be the premiere staff-cheff at his collegia. This earned him a reputation and some small earnings that he invested money into a pub in [[Razasan]] - and with his exotic foods - it became a surefire hit - and he gained much reputation for his family, and much needed coin. At present, he works at the Broken Dagger - having moved there - and serves as a cook and a bartender at certain times.&lt;br /&gt;
&lt;br /&gt;
== The Incontantlle  ==&lt;br /&gt;
Aha, this is where Zalin gets interesting. He studed at the collegia ve Incontantlle from age 6 to age 18 - and graduated top class in his studies. However, due to his trainings - he was accepted as a Ricontant at age 19, and for the last few years has been one of the few actually *living* in Razasan. Now, what exactly is an Incontantlle and a Ricontant? &lt;br /&gt;
&lt;br /&gt;
Simple explinations!&lt;br /&gt;
&lt;br /&gt;
In [[Razasan]], magicians, magic-users, wizards are called Amerella. However, they have their own special brand of magic-using that they call world-friendly, considering that they borrow power from the world - then give it right back after they're done using it. &lt;br /&gt;
&lt;br /&gt;
Now, when an Amerella learns as much of the basics as they can, they pick a speciality to study. And Incontantlle is one such specialist. One who specializes in elemental effects. Now, do not think they are Elementalists. Because, Elementalists by nature are usually regarded as specializing in one singular Element alone. &lt;br /&gt;
&lt;br /&gt;
This is not the case for Incontantlle. They use the elements and combine them together to create effects. The more powerful the Incontantlle the more elements that can mix simultaneously.&lt;br /&gt;
&lt;br /&gt;
== The Ricontant ==&lt;br /&gt;
&lt;br /&gt;
The Ricontant is an Incontantlle that specializes in mixing different elements together to create dual effects, or create dual entities that harness the other for the effect. Also known as the Twin Elements, they're use of elements together is renown. They can make one element seem like another, or completely comingle elements into some odd half-element. They are not ones to be taken lightly and their spells are oddly flashy and just as deadly. Also, the Ricontant specializes in controlling base elements more then their less developed Incontantlle origins.&lt;br /&gt;
&lt;br /&gt;
An example of this would be where a Ricontant first takes flame - and then uses air and water to take all the &amp;quot;heat&amp;quot; away from the flame itself. In doing so, the flame turns a dark blue - and actually burns by freezing - rather then by heat itself. Hence, the term frozen flames appeared in Ricontant history when Zyslivi Malvross first invented the effect and introduced it to the Ricontants, themselves. &lt;br /&gt;
&lt;br /&gt;
Another example would be the combination of air and water - where compression of water by means of air - allows it to have a form, and it shot out like twin fangs that spiral together. The air moves the water, and the water in turn gives weight to the air. Combining both for a direct assault. This was invented by Captain Alvori Mendral, who was in the Amerella Corps in Razasan. It does considerable blunt trauma - without doing damage to the surroundings.&lt;br /&gt;
&lt;br /&gt;
== The Personality ==&lt;br /&gt;
Zalin, by far is a cultured minor noble, whom is very civil, respectful, and polite - when afforded the same. However, he is kind - but he can also be very blunt, tactless, and indignant - if the mood strikes. And usually, it's after an insult. He's very family oriented, as far as *his* family is concerned and very proud of his accomplishments - that he worked *so* hard to attain.&lt;br /&gt;
&lt;br /&gt;
Cheerful, expressive, and talkative - sometimes he can be stoic, or stern. All in all, Zalin's a Savoy - all right.&lt;br /&gt;
&lt;br /&gt;
== The Present ==&lt;br /&gt;
At present, he is a cook at the Broken Dagger - having been spurred to apply by [[Reilly Thomas]], the gardener. And, having taken her advice - he's now on staff, paid little, but enjoying himself readily. Also, it affords him ease of watching out for his little brother, [[Alastir]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;br /&gt;
[[Category:BD Employees]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Zalin_Savoy</id>
		<title>Zalin Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Zalin_Savoy"/>
				<updated>2007-08-14T14:15:19Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Zalin Savoy.&lt;br /&gt;
&lt;br /&gt;
Dark sharp-crisp intelligent eyes that are highlighted by dishwater blonde hair. Angular features, and thin frame. Of average height, but not average expression. His expressions tend to vary from cheerfulness to slight stoicism depending on the day, the hour, and the company. Dressed in amber tunic and brown linen pants - with calf-high riding boots. A leather satchel resting on one hip - and a dagger sitting on the other. Cultured mamnerisms aside, he's a relatively nice young man - appearing to be somewhere in his early twenties. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Master Chef == &lt;br /&gt;
During his formative years - he learned a great deal many *things* in the culinary arts. Mainly due to the fact he worked in the kitchens at the collegia where he studied to help pay for some of the schooling, training, and books that his family could not afford otherwise. This led to his rise of station - because his *talent* for the ars incontantlle was only surpassed by his ars culinary. And the fact he combined the two led him to be the premiere staff-cheff at his collegia. This earned him a reputation and some small earnings that he invested money into a pub in [[Razasan]] - and with his exotic foods - it became a surefire hit - and he gained much reputation for his family, and much needed coin. At present, he works at the Broken Dagger - having moved there - and serves as a cook and a bartender at certain times.&lt;br /&gt;
&lt;br /&gt;
== The Incontantlle  ==&lt;br /&gt;
Aha, this is where Zalin gets interesting. He studed at the collegia ve Incontantlle from age 6 to age 18 - and graduated top class in his studies. However, due to his trainings - he was accepted as a Ricontant at age 19, and for the last few years has been one of the few actually *living* in Razasan. Now, what exactly is an Incontantlle and a Ricontant? &lt;br /&gt;
&lt;br /&gt;
Simple explinations!&lt;br /&gt;
&lt;br /&gt;
In [[Razasan]], magicians, magic-users, wizards are called Amerella. However, they have their own special brand of magic-using that they call world-friendly, considering that they borrow power from the world - then give it right back after they're done using it. &lt;br /&gt;
&lt;br /&gt;
Now, when an Amerella learns as much of the basics as they can, they pick a speciality to study. And Incontantlle is one such specialist. One who specializes in elemental effects. Now, do not think they are Elementalists. Because, Elementalists by nature are usually regarded as specializing in one singular Element alone. &lt;br /&gt;
&lt;br /&gt;
This is not the case for Incontantlle. They use the elements and combine them together to create effects. The more powerful the Incontantlle the more elements that can mix simultaneously.&lt;br /&gt;
&lt;br /&gt;
== The Ricontant ==&lt;br /&gt;
&lt;br /&gt;
The Ricontant is an Incontantlle that specializes in mixing different elements together to create dual effects, or create dual entities that harness the other for the effect. Also known as the Twin Elements, they're use of elements together is renown. They can make one element seem like another, or completely comingle elements into some odd half-element. They are not ones to be taken lightly and their spells are oddly flashy and just as deadly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Personality ==&lt;br /&gt;
Zalin, by far is a cultured minor noble, whom is very civil, respectful, and polite - when afforded the same. However, he is kind - but he can also be very blunt, tactless, and indignant - if the mood strikes. And usually, it's after an insult. He's very family oriented, as far as *his* family is concerned and very proud of his accomplishments - that he worked *so* hard to attain.&lt;br /&gt;
&lt;br /&gt;
Cheerful, expressive, and talkative - sometimes he can be stoic, or stern. All in all, Zalin's a Savoy - all right.&lt;br /&gt;
&lt;br /&gt;
== The Present ==&lt;br /&gt;
At present, he is a cook at the Broken Dagger - having been spurred to apply by [[Reilly Thomas]], the gardener. And, having taken her advice - he's now on staff, paid little, but enjoying himself readily. Also, it affords him ease of watching out for his little brother, [[Alastir]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Zalin_Savoy</id>
		<title>Zalin Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Zalin_Savoy"/>
				<updated>2007-08-14T14:07:54Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Zalin Savoy.&lt;br /&gt;
&lt;br /&gt;
Dark sharp-crisp intelligent eyes that are highlighted by dishwater blonde hair. Angular features, and thin frame. Of average height, but not average expression. His expressions tend to vary from cheerfulness to slight stoicism depending on the day, the hour, and the company. Dressed in amber tunic and brown linen pants - with calf-high riding boots. A leather satchel resting on one hip - and a dagger sitting on the other. Cultured mamnerisms aside, he's a relatively nice young man - appearing to be somewhere in his early twenties. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Master Chef == &lt;br /&gt;
During his formative years - he learned a great deal many *things* in the culinary arts. Mainly due to the fact he worked in the kitchens at the collegia where he studied to help pay for some of the schooling, training, and books that his family could not afford otherwise. This led to his rise of station - because his *talent* for the ars incontantlle was only surpassed by his ars culinary. And the fact he combined the two led him to be the premiere staff-cheff at his collegia. This earned him a reputation and some small earnings that he invested money into a pub in [[Razasan]] - and with his exotic foods - it became a surefire hit - and he gained much reputation for his family, and much needed coin. At present, he works at the Broken Dagger - having moved there - and serves as a cook and a bartender at certain times.&lt;br /&gt;
&lt;br /&gt;
== The Incontantlle  ==&lt;br /&gt;
Aha, this is where Zalin gets interesting. He studed at the collegia ve Incontantlle from age 6 to age 18 - and graduated top class in his studies. However, due to his trainings - he was accepted as a Ricontant at age 19, and for the last few years has been one of the few actually *living* in Razasan. Now, what exactly is an Incontantlle and a Ricontant? &lt;br /&gt;
&lt;br /&gt;
Simple explinations!&lt;br /&gt;
&lt;br /&gt;
In [[Razasan]], magicians, magic-users, wizards are called Amerella. However, they have their own special brand of magic-using that they call world-friendly, considering that they borrow power from the world - then give it right back after they're done using it. &lt;br /&gt;
&lt;br /&gt;
Now, when an Amerella learns as much of the basics as they can, they pick a speciality to study. And Incontantlle is one such specialist. One who specializes in elemental effects. Now, do not think they are Elementalists. Because, Elementalists by nature are usually regarded as specializing in one singular Element alone. &lt;br /&gt;
&lt;br /&gt;
This is not the case for Incontantlle. They use the elements and combine them together to create effects. The more powerful the Incontantlle the more elements that can mix simultaneously.&lt;br /&gt;
&lt;br /&gt;
== The Ricontant ==&lt;br /&gt;
&lt;br /&gt;
The Ricontant is an Incontantlle that specializes in mixing different elements together to create dual effects, or create dual entities that harness the other for the effect. Also known as the Twin Elements, they're use of elements together is renown. They can make one element seem like another, or completely comingle elements into some odd half-element. They are not ones to be taken lightly and their spells are oddly flashy and just as deadly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Personality ==&lt;br /&gt;
Zalin, by far is a cultured minor noble, whom is very civil, respectful, and polite - when afforded the same. However, he is kind - but he can also be very blunt, tactless, and indignant - if the mood strikes. And usually, it's after an insult. He's very family oriented, as far as *his* family is concerned and very proud of his accomplishments - that he worked *so* hard to attain.&lt;br /&gt;
&lt;br /&gt;
Cheerful, expressive, and talkative - sometimes he can be stoic, or stern. All in all, Zalin's a Savoy - all right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Zalin_Savoy</id>
		<title>Zalin Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Zalin_Savoy"/>
				<updated>2007-08-14T14:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Dark sharp-crisp intelligent eyes that are highlighted by dishwater blonde hair. Angular features, and thin frame. Of average height, but not average expression. His expressions tend to vary from cheerfulness to slight stoicism depending on the day, the hour, and the company. Dressed in amber tunic and brown linen pants - with calf-high riding boots. A leather satchel resting on one hip - and a dagger sitting on the other. Cultured mamnerisms aside, he's a relatively nice young man - appearing to be somewhere in his early twenties. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Master Chef == &lt;br /&gt;
During his formative years - he learned a great deal many *things* in the culinary arts. Mainly due to the fact he worked in the kitchens at the collegia where he studied to help pay for some of the schooling, training, and books that his family could not afford otherwise. This led to his rise of station - because his *talent* for the ars incontantlle was only surpassed by his ars culinary. And the fact he combined the two led him to be the premiere staff-cheff at his collegia. This earned him a reputation and some small earnings that he invested money into a pub in [[Razasan]] - and with his exotic foods - it became a surefire hit - and he gained much reputation for his family, and much needed coin. At present, he works at the Broken Dagger - having moved there - and serves as a cook and a bartender at certain times.&lt;br /&gt;
&lt;br /&gt;
== The Incontantlle  ==&lt;br /&gt;
Aha, this is where Zalin gets interesting. He studed at the collegia ve Incontantlle from age 6 to age 18 - and graduated top class in his studies. However, due to his trainings - he was accepted as a Ricontant at age 19, and for the last few years has been one of the few actually *living* in Razasan. Now, what exactly is an Incontantlle and a Ricontant? &lt;br /&gt;
&lt;br /&gt;
Simple explinations!&lt;br /&gt;
&lt;br /&gt;
In [[Razasan]], magicians, magic-users, wizards are called Amerella. However, they have their own special brand of magic-using that they call world-friendly, considering that they borrow power from the world - then give it right back after they're done using it. &lt;br /&gt;
&lt;br /&gt;
Now, when an Amerella learns as much of the basics as they can, they pick a speciality to study. And Incontantlle is one such specialist. One who specializes in elemental effects. Now, do not think they are Elementalists. Because, Elementalists by nature are usually regarded as specializing in one singular Element alone. &lt;br /&gt;
&lt;br /&gt;
This is not the case for Incontantlle. They use the elements and combine them together to create effects. The more powerful the Incontantlle the more elements that can mix simultaneously.&lt;br /&gt;
&lt;br /&gt;
== The Ricontant ==&lt;br /&gt;
&lt;br /&gt;
The Ricontant is an Incontantlle that specializes in mixing different elements together to create dual effects, or create dual entities that harness the other for the effect. Also known as the Twin Elements, they're use of elements together is renown. They can make one element seem like another, or completely comingle elements into some odd half-element. They are not ones to be taken lightly and their spells are oddly flashy and just as deadly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Personality ==&lt;br /&gt;
Zalin, by far is a cultured minor noble, whom is very civil, respectful, and polite - when afforded the same. However, he is kind - but he can also be very blunt, tactless, and indignant - if the mood strikes. And usually, it's after an insult. He's very family oriented, as far as *his* family is concerned and very proud of his accomplishments - that he worked *so* hard to attain.&lt;br /&gt;
&lt;br /&gt;
Cheerful, expressive, and talkative - sometimes he can be stoic, or stern. All in all, Zalin's a Savoy - all right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Cut_Scripts</id>
		<title>Cut Scripts</title>
		<link rel="alternate" type="text/html" href="?title=Cut_Scripts"/>
				<updated>2007-08-08T22:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Gray_Lancers</id>
		<title>Gray Lancers</title>
		<link rel="alternate" type="text/html" href="?title=Gray_Lancers"/>
				<updated>2007-08-08T22:18:04Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: /* The Old Days */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inception == &lt;br /&gt;
&lt;br /&gt;
The Gray Lancers, are a renown mercenary company, headed by [[Lochlain Kohler]] and previously Captained by [[Deost]]. They are comprised of different parts, headed by a solitary Lt. At present, their base of operations is [[Tempestia]] as it's noble guard. &lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
Their history is shrouded - slightly, as the original conception was made for a different world, and a different campaign - and due to resolved continuity issues - they've been planted firmly in the world of the Broken Dagger. &lt;br /&gt;
&lt;br /&gt;
They were headed by an older gentleman named, [[Arn Grindel]], until his death in battle in a far-flung section of Amasynia. It was then, that the mantle was passed unto [[Deost]] to lead the Lancers home. And it was a sworn promise to Arn, that the Lancers one day, would have a place of their own in the world - where the men could rest, relax - and live their lives in peace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Old Days ==== &lt;br /&gt;
Various wars, border-skirmishes, and various disputes - were settled by the mercenary company. Their greatest rivals, the [[Black Dagger]] guild, who extorted different jobs from under them and were a great source of hatred for the Lancers. They fought, frequently, in different border-skirmishes, and sometimes - they'd take jobs just for the sake of fighting each other. They even, once, captured the Captain of the Lancers, for an extended period of time. Little is known what happened in that period.&lt;br /&gt;
&lt;br /&gt;
And none in the Lancers themselves, ever ask.&lt;br /&gt;
&lt;br /&gt;
==== Thessilane-New Dauntless War ==== &lt;br /&gt;
Under the command of, [[Deost]], and in the employ of [[Burel Tassnehof|Duke Burel]] of Thessilane, the Gray Lancers entered the Thessilane-New Dauntless border-war. Given the charge of stopping enemy Wizards, and other covert activities, the Gray Lancers helped Duke Burel greatly in the prolonged war. Given clearance to have a secret privateer fleet - they also raided up and down Dauntless' coast, seizing goods, and war materials. This led to quite the coffers for the Lancers, and, was their greatest campaign - and most profitable.&lt;br /&gt;
&lt;br /&gt;
==== Tempestia ====&lt;br /&gt;
With the proceeds from the Thessilane-New Dauntless war, the Gray Lancers, under their Captain - with negotiations from [[Duke Burel]] as a personal favor, was granted lands across the [[Sisakoon Mountains]], and somewhat near [[Derry]].&lt;br /&gt;
&lt;br /&gt;
They carved out a country, founded by mercenaries, a haven for mercenaries, and created a grand Mercenary Guild - complete with progressive governmental attitudes - and not under Trae Kelsan rule. However, since they house most of the mercenaries in the region - and because of the beauracracy it entails in fairness, and civil law - Trae Kelsa's King, hasn't deigned it necessary to infiltrate, nor mess with it's rule. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Present ==== &lt;br /&gt;
At present, the Gray Lancers, are stationed in Tempestia - as it's law-keepers, and it's border-guards. The majority of the Lt's from this era of them, are now Tempestia's provinicial lords, and serve on the council of Tempestia. It is a peaceful country - with warlike people living in it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=The_League</id>
		<title>The League</title>
		<link rel="alternate" type="text/html" href="?title=The_League"/>
				<updated>2007-08-04T05:17:47Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The League is a group thus far, comprised of eight figures dressed in different colored leather armor, and wearing mantle and hood that hides their faces from view. Their leader, or Master, [[Zas]], commands them either from afar, or together. The League, so nicknamed by patrons - or [[Zas]] himself, are Myth, Grite, Srite, Tantal, Rust, Goldstaff, Bronzebow, Echo, and Stile.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures &amp;amp; Monsters]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Alastir_Savoy</id>
		<title>Alastir Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Alastir_Savoy"/>
				<updated>2007-08-02T04:10:34Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alastir Savoy, the Yewman is approximately six-foot even, with a slender build, and slightly angular features. He's an ashen-blonde haired man, with pale-green eyes. Oft time seen wearing a healer's bag at the hollow of his back, with a strap over his shoulder, in the Dagger itself. Recently, however, he's taken to wearing silver-steel shield-gauntlets at his hips, and a waistcoat that half-hides them. &lt;br /&gt;
&lt;br /&gt;
Originally from Razasan, the capital city of [[Trae Kelsa]] - he's since quit the area and came to [[Myrken Wood]] to live. Why, is still a mystery to some. And he's not so much as expressed it to many. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Gray_Lancers</id>
		<title>Gray Lancers</title>
		<link rel="alternate" type="text/html" href="?title=Gray_Lancers"/>
				<updated>2007-08-02T02:57:02Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inception == &lt;br /&gt;
&lt;br /&gt;
The Gray Lancers, are a renown mercenary company, headed by [[Lochlain Kohler]] and previously Captained by [[Deost]]. They are comprised of different parts, headed by a solitary Lt. At present, their base of operations is [[Tempestia]] as it's noble guard. &lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
Their history is shrouded - slightly, as the original conception was made for a different world, and a different campaign - and due to resolved continuity issues - they've been planted firmly in the world of the Broken Dagger. &lt;br /&gt;
&lt;br /&gt;
They were headed by an older gentleman named, [[Arn Grindel]], until his death in battle in a far-flung section of Amasynia. It was then, that the mantle was passed unto [[Deost]] to lead the Lancers home. And it was a sworn promise to Arn, that the Lancers one day, would have a place of their own in the world - where the men could rest, relax - and live their lives in peace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Old Days ==== &lt;br /&gt;
Various wars, border-skirmishes, and various disputes - were settled by the mercenary company. Their greates rival, the [[Black Dagger]] guild, who extorted different jobs from under them and were a great source of hatred for the Lancers. They fought, frequently, in different border-skirmishes, and sometimes - they'd take jobs just for the sake of fighting each other. They even, once, captured the Captain of the Lancers, for an extended period of time. Little is known what happened in that period. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Thessilane-New Dauntless War ==== &lt;br /&gt;
Under the command of, [[Deost]], and in the employ of [[Duke Burel]] of Thessilane, the Gray Lancers entered the Thessilane-New Dauntless border-war. Given the charge of stopping enemy Wizards, and other covert activities, the Gray Lancers helped [[Duke Burel]] greatly in the prolonged war. Given clearance to have a secret privateer fleet - they also raided up and down Dauntless' coast, seizing goods, and war materials. This led to quite the coffers for the Lancers, and, was their greatest campaign - and most profitable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tempestia ====&lt;br /&gt;
With the proceeds from the Thessilane-New Dauntless war, the Gray Lancers, under their Captain - with negotiations from [[Duke Burel]] as a personal favor, was granted lands across the [[Sisakoon Mountains]], and somewhat near [[Derry]].&lt;br /&gt;
&lt;br /&gt;
They carved out a country, founded by mercenaries, a haven for mercenaries, and created a grand Mercenary Guild - complete with progressive governmental attitudes - and not under Trae Kelsan rule. However, since they house most of the mercenaries in the region - and because of the beauracracy it entails in fairness, and civil law - Trae Kelsa's King, hasn't deigned it necessary to infiltrate, nor mess with it's rule. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Present ==== &lt;br /&gt;
At present, the Gray Lancers, are stationed in Tempestia - as it's law-keepers, and it's border-guards. The majority of the Lt's from this era of them, are now Tempestia's provinicial lords, and serve on the council of Tempestia. It is a peaceful country - with warlike people living in it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=User:Alastir</id>
		<title>User:Alastir</title>
		<link rel="alternate" type="text/html" href="?title=User:Alastir"/>
				<updated>2007-08-01T16:39:07Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Alastir]]'s player, Kevin - started RP'ing a long time ago, on a different net. Having played for some twelve years now in different channels, as different character's - he's settled down in the Broken Dagger with [[Ariane Carnath-Emory]]'s player, [[Lex]]&lt;br /&gt;
&lt;br /&gt;
Kevin is the player of various characters, such as [[Tempestro Starr]] and [[Deost]] as other characters such as the [[Gray Lancers]] and most notably, nowadays [[Alastir]] and [[The League]].&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=User:Alastir</id>
		<title>User:Alastir</title>
		<link rel="alternate" type="text/html" href="?title=User:Alastir"/>
				<updated>2007-08-01T16:38:33Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Alastir]]'s player, Kevin - started RP'ing a long time ago, on a different net. Having played for some twelve years now in different channels, as different character's - he's settled down in the Broken Dagger with [[Lex]]. &lt;br /&gt;
&lt;br /&gt;
Kevin is the player of various characters, such as [[Tempestro Starr]] and [[Deost]] as other characters such as the [[Gray Lancers]] and most notably, nowadays [[Alastir]] and [[The League]].&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=User:Alastir</id>
		<title>User:Alastir</title>
		<link rel="alternate" type="text/html" href="?title=User:Alastir"/>
				<updated>2007-08-01T16:25:49Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See -- [[Alastir]].&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Current_events</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="?title=Current_events"/>
				<updated>2007-08-01T16:25:01Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: /* Active Plots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''When putting posts here, please put two dashes and four tildes ('''&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;''') at the end of any statements that you make.  &amp;lt;br&amp;gt;This will automatically put your username and timestamp on the submission.  Thank you!'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Active Plots == &lt;br /&gt;
'''July, 2007 -- Current Events'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Enter your events right under this line.  Start your addition with a * and finish it with --~~~~ --&amp;gt;&lt;br /&gt;
*The [[Broken Dagger (Inn)|Broken Dagger]] was assaulted by [[The League]] several times, but some of the patrons of the establishment halted their advances. Under a misunderstood order - the league members broke the door, and several of the tables, chairs, and floorboards. Their leader, [[Zas]] - had come forth to apologize for his servant's behavior and paid for the damages. They were seen fixing the establishment as well - and added a new thick wood and iron reinforced door for the Inn, itself. --[[User:Alastir|Alastir]] 09:25, 1 August 2007 (PDT) --&amp;gt;&lt;br /&gt;
*An orphanage under construction on the outskirts of Myrkentown was set on fire by person(s) unknown.  Two dead engineers were found just outside, one evidently subject to torture before death.  The orphanage under construction was formerly owned by one Vraal until he recently sold it to one Nhilos Ahad.--[[User:Malaroth|Malaroth]] 12:35, 27 July 2007 (PDT) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The undead abomination known as [[Teron Ashfiend]] remains at large.  He is hunted for assaults upon persons in the [[Broken Dagger (Inn)|Broken Dagger]]--kidnapping, murder, vandalism, and the practice of necromancy, which he is known to use in order to bind fallen enemies into service past their natural lifespans.  The [[Myrkentown Constabulary|Constabulary]] and [[:Category:Shepherd Knights of the Silver Staff|Shepherd Knights of the Silver Staff]] believe he may have found haven along [[Myrken Wood]]'s eastern border.  &lt;br /&gt;
* A group of people calling themselves &amp;quot;[[The Order of Straka]]&amp;quot; has been painting graffiti on the walls of [[Myrkentown]], decrying [[Altias Bromn]].  --[[User:Channe|Channe]] 07:01, 18 July 2007 (PDT)&lt;br /&gt;
* [[Agnieszka Kaczmarek]] is still &amp;quot;missing,&amp;quot; according to Constabulary records. --[[User:Channe|Channe]] 07:01, 18 July 2007 (PDT)&lt;br /&gt;
* The monster known as [[Zayken]] has reappeared, and declared war upon [[Myrken Wood|Myrken]] for 'crimes against Perfection'. --[[User:Pharris|Pharris]] 03:11, 13 July 2007 (PDT)&lt;br /&gt;
* [[Judiciary Council|Myrken Wood Judiciary Council]] public meeting is held 20 July, [[Judiciary Council Meeting Minutes|Meeting Minutes]] soon to follow. --[[User:Wendy|Wendy]] 08:30, 26 July 2007 (PDT)&lt;br /&gt;
* Postings in town: Myrkentown Tea House will reopen 6 August, thanks to those who came together for the repair of its interior. --[[User:Wendy|Wendy]] 08:34, 26 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events by month links}}&lt;br /&gt;
&lt;br /&gt;
== Scheduled Plot Events ==&lt;br /&gt;
&lt;br /&gt;
The [[Scheduled Plot Events]] page is for plot-runners, [[Role-Playing|role-players]], and others who wish to let people know when they plan to be in the [[channel]] for interesting events such as riots, [[drow]] invasions, announcements, meetings, and other related awesomeness.&lt;br /&gt;
&lt;br /&gt;
== Deathwatch ==&lt;br /&gt;
&lt;br /&gt;
The [[Deathwatch]]: making a life in [[Myrken Wood]] is rife with hardship and danger; not only must you deal with privation, hunger, and mage-induced bad weather, but, as an [[Non-Player Character|NPC]], you are always in danger of being killed for the greater good of the players. This page is dedicated to all the [[Non-Player Character|NPC]]s who have died in the service of the daemon of Plot Advancement. May their memories remain bright!&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Current_events</id>
		<title>Current events</title>
		<link rel="alternate" type="text/html" href="?title=Current_events"/>
				<updated>2007-08-01T16:21:57Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: /* Active Plots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''When putting posts here, please put two dashes and four tildes ('''&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;''') at the end of any statements that you make.  &amp;lt;br&amp;gt;This will automatically put your username and timestamp on the submission.  Thank you!'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Active Plots == &lt;br /&gt;
'''July, 2007 -- Current Events'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Enter your events right under this line.  Start your addition with a * and finish it with --~~~~ --&amp;gt;&lt;br /&gt;
*The [[Broken Dagger (Inn)|Broken Dagger]] was assaulted by [[The League]] several times, but some of the patrons of the establishment halted their advances. Under a misunderstood order - the league members broke the door, and several of the tables, chairs, and floorboards. Their leader, [[Zas]] - had come forth to apologize for his servant's behavior and paid for the damages. They were seen fixing the establishment as well - and added a new thick wood and iron reinforced door for the Inn, itself. --&amp;gt;&lt;br /&gt;
*An orphanage under construction on the outskirts of Myrkentown was set on fire by person(s) unknown.  Two dead engineers were found just outside, one evidently subject to torture before death.  The orphanage under construction was formerly owned by one Vraal until he recently sold it to one Nhilos Ahad.--[[User:Malaroth|Malaroth]] 12:35, 27 July 2007 (PDT) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The undead abomination known as [[Teron Ashfiend]] remains at large.  He is hunted for assaults upon persons in the [[Broken Dagger (Inn)|Broken Dagger]]--kidnapping, murder, vandalism, and the practice of necromancy, which he is known to use in order to bind fallen enemies into service past their natural lifespans.  The [[Myrkentown Constabulary|Constabulary]] and [[:Category:Shepherd Knights of the Silver Staff|Shepherd Knights of the Silver Staff]] believe he may have found haven along [[Myrken Wood]]'s eastern border.  &lt;br /&gt;
* A group of people calling themselves &amp;quot;[[The Order of Straka]]&amp;quot; has been painting graffiti on the walls of [[Myrkentown]], decrying [[Altias Bromn]].  --[[User:Channe|Channe]] 07:01, 18 July 2007 (PDT)&lt;br /&gt;
* [[Agnieszka Kaczmarek]] is still &amp;quot;missing,&amp;quot; according to Constabulary records. --[[User:Channe|Channe]] 07:01, 18 July 2007 (PDT)&lt;br /&gt;
* The monster known as [[Zayken]] has reappeared, and declared war upon [[Myrken Wood|Myrken]] for 'crimes against Perfection'. --[[User:Pharris|Pharris]] 03:11, 13 July 2007 (PDT)&lt;br /&gt;
* [[Judiciary Council|Myrken Wood Judiciary Council]] public meeting is held 20 July, [[Judiciary Council Meeting Minutes|Meeting Minutes]] soon to follow. --[[User:Wendy|Wendy]] 08:30, 26 July 2007 (PDT)&lt;br /&gt;
* Postings in town: Myrkentown Tea House will reopen 6 August, thanks to those who came together for the repair of its interior. --[[User:Wendy|Wendy]] 08:34, 26 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Events by month links}}&lt;br /&gt;
&lt;br /&gt;
== Scheduled Plot Events ==&lt;br /&gt;
&lt;br /&gt;
The [[Scheduled Plot Events]] page is for plot-runners, [[Role-Playing|role-players]], and others who wish to let people know when they plan to be in the [[channel]] for interesting events such as riots, [[drow]] invasions, announcements, meetings, and other related awesomeness.&lt;br /&gt;
&lt;br /&gt;
== Deathwatch ==&lt;br /&gt;
&lt;br /&gt;
The [[Deathwatch]]: making a life in [[Myrken Wood]] is rife with hardship and danger; not only must you deal with privation, hunger, and mage-induced bad weather, but, as an [[Non-Player Character|NPC]], you are always in danger of being killed for the greater good of the players. This page is dedicated to all the [[Non-Player Character|NPC]]s who have died in the service of the daemon of Plot Advancement. May their memories remain bright!&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Rallen_Zas</id>
		<title>Rallen Zas</title>
		<link rel="alternate" type="text/html" href="?title=Rallen_Zas"/>
				<updated>2007-08-01T16:11:00Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zas, or rather Rallen Zas - is a benevolent Sage of some repute in [[Ashguard Vale]], which is a province far to the southwest in [[Trae Kelsa]]. He is the leader and master of [[The League]] and is seen from time to time in [[Myrken Wood]].&lt;br /&gt;
&lt;br /&gt;
His appearance is thus - a tallish figure, in white knee-length robes - with navy blue tabard, and matching pants and black boots. And a large white circle emblazon over his heart.  His hands are decked in rings, eight in total all of different metals. He appears to be in his mid-forties, with short-cut thick black hair.  With a neat gray peppering that's a sign of his age. He appears quite benevolent and kind, and usually quite approachable.&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=The_League</id>
		<title>The League</title>
		<link rel="alternate" type="text/html" href="?title=The_League"/>
				<updated>2007-08-01T16:06:33Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The League is a group thus far, comprised of eight figures dressed in different colored leather armor, and wearing mantle and hood that hides their faces from view. Their leader, or Master, [[Zas]], commands them either from afar, or together. The eight, so nicknamed by patrons - or [[Zas]] himself, are Myth, Grite, Srite, Tantal, Rust, Goldstaff, Bronzebow, and Echo.&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Alastir_Savoy</id>
		<title>Alastir Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Alastir_Savoy"/>
				<updated>2007-08-01T15:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alastir Savoy, the Yewman is approximately six-foot even, with a slender build, and slightly angular features. He's an ashen-blonde haired man, with pale-green eyes. Oft time seen wearing a healer's bag at the hollow of his back, with a strap over his shoulder, in the Dagger itself. Recently, however, he's taken to wearing silver-steel shield-gauntlets at his hips, and a waistcoat that half-hides them. &lt;br /&gt;
&lt;br /&gt;
Originally from Razasan, the capital city of [[Trae Kelsa]] - he's since quit the area and came to [[Myrken Wood]] to live. Why, is stil a mystery to some. And he's not so much as expressed it to many. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Alastir_Savoy</id>
		<title>Alastir Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Alastir_Savoy"/>
				<updated>2007-08-01T15:57:59Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alastir Savoy, the Yewman is approximately six-foot even, with a slender build, and slightly angular features. He's an ashen-blonde haired man, with pale-green eyes. Oft time seen wearing a healer's bag at the hollow of his back, with a strap over his shoulder, in the Dagger itself. Recently, however, he's taken to wearing silver-steel shield-gauntlets at his hips, and a waistcoat that half-hides them. &lt;br /&gt;
&lt;br /&gt;
Originally from Razasan, the capital city of Trae Kelsa - he's since quit the area and came to [[Myrken Wood]] to live. Why, is stil a mystery to some. And he's not so much as expressed it to many. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	<entry>
		<id>?title=Alastir_Savoy</id>
		<title>Alastir Savoy</title>
		<link rel="alternate" type="text/html" href="?title=Alastir_Savoy"/>
				<updated>2007-08-01T15:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;Alastir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alastir Savoy, the Yewman is approximately six-foot even, with a slender build, and slightly angular features. He's an ashen-blonde haired man, with pale-green eyes. Oft time seen wearing a healer's bag at the hollow of his back, with a strap over his shoulder, in the Dagger itself. Recently, however, he's taken to wearing silver-steel shield-gauntlets at his hips, and a waistcoat that half-hides them. &lt;br /&gt;
&lt;br /&gt;
Originally from Razasan, the capital city of Trae Kelsa - he's since quit the area and came to Myrkenwood to live. Why, is stil a mystery to some. And he's not so much as expressed it to many. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Active Characters]]&lt;/div&gt;</summary>
		<author><name>Alastir</name></author>	</entry>

	</feed>