"This is necessary." Glenn Burnie mumbled to himself as he sat at his cluttered desk in his even more cluttered room in Darkenhold. That he was talking with himself was never a good sign. That he was actively arguing with himself made it considerably worse. "Alright, it's necessary, but I shouldn't do it here." Here, being the home of Ariane Emory, though it was his home as well. It was Ariane who had convinced him that action was necessary, however, and it was Ariane who had convinced him that he simply couldn't kill the mad drow.
The young mapmaker had no desire to see anyone uninvolved in the situation hurt by any of this, by his mistakes and his poor decisions, and even by his necessary ones. Trying to break ties with Jirai before had led to the death of three people. He believed that was the cause of their deaths, whether she had truly killed the people for that reason or not. He HAD to believe it, or at least believe in the possibility. He was responsible. Taking fifteen Constables with him to kill her might result in a dead drow, but likely at the cost of the lives of over ten Constables.
Ariane had convinced him that he needed to break his ties and get the madwoman out of his life. She had convinced him that killing her was not the answer, that it would be a very costly solution. She had not, however, convinced him that THIS was not the best answer, even though she had broken her hand trying. So he would do it here, where he felt safest and most secure. He would cross over lines that were on the very edge of wretched and inhuman, that were on the very edge of magic itself.
Curiosity was Burnie's curse. Usually, it had its limit and that limit was magic, dark or light, superstition or ritual, no matter how useful or tempting such power would be. The only exemption was a matter of defense, and then only when it was necessary. If he was attacked with some form of magic, he would learn of it, would learn how to counter it. Twice now, though only once since he arrived, the good people of Myrken (and many of the bad) had found their dreams assaulted by a specific outside force. The first such incident came during a time of chaos. No investigation was made after the fact. No steps were taken to prevent such a thing from happening again. So it did. This second time, Burnie was afflicted as well. It ended in a permanent scarring and the breaking down of key protective mental shields. It was that incident that led, indirectly, to Glenn and Rhaena being cursed and the veiled girl's maiming earlier this year.
So Burnie trained and Burnie learned. There was Lamai to train one's mind with. There were Vanidor's coven of elves to learn arcane knowledge and history from. Most of all, there was Valgar, a strange, doomed man, afflicted with a malady that he had hoped Myrken might cure. It was this green-skinned stranger who knew so very much about dreams, who travelled in them and through them as if they were dusty, well-trod roads just a doorframe away. Burnie spent four diligant months watching this man wither and weaken while being trained, spent over a hundred nights with the Valgar entering his dreams so that he might learn to protect himself, so that he might learn how to spot when he was dreaming and when he was not.
And towards the end, after Valgar offered the knowledge multiple times, Glenn Burnie finally learned how to enter someone's dream. It was only by truly understanding what had happened to him that he could learn how best to prevent it. That was the mindset then. Certainly, it was nothing he would ever use on a practical level. Except for here he was, holding the totem in his hand. Three such lodestones were created made from a throwing blade that the drow had used, wrapped carefully in a piece of her hair, and smeared with a tiny bit of her blood intermingled with his. It would not let him in to her dreams. His training and her own insanity would allow for that. It would simply serve as a way for him to find them.
... for him and two others, for he was not about to attempt this alone. There was too much he did not know and too much he could not begin to expect. Jirai was insane and her dreams were so much a part of that. She rarely knew when she was awake and whens he was asleep. Madness. He did not wish to brave them alone. Suede Roschen had been tempted to come along, if only to sate the tailor's own curiosity. It was his child with Jirai that the Drow had wanted Burnie to find, a task so inhuman that Glenn simply misled her instead of accomplishing it. Still, despite how well Roschen knew the drow and her mind, there would be far much room for backstabbings from either him or the mapmaker. Therefore, Seth Bloodmoon was given the second totem. Burnie trusted him above most others. In the last shared dream, Bloodmoon had, in fact, been stabbed in the back by Jirai. It was all personal in the end. No one unrelated would be involved.
So long as they kept the totem nearby... so long as they were all asleep at the same time, the time that all discernable patterns showed that the Drow was most likely to be asleep, they would enter the dream together. Then their task would begin. Glenn Burnie, being unable to kill the madwoman without a huge cost of life, had decided upon another solution.
He intended to drive her utterly sane... and that was the very least he intended.
